BTRY B 529th FA BN
Lifer
- Nov 26, 2005
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Originally posted by: TridenTBoy3555
Originally posted by: 450R
You can try to justify it all you want. There's no reason why I should be scoring headshots on other players that have already run behind cover. There's no reason why I should be scoring headshots on other players when my reticule isn't on their body, much less their head. There's no reason why a Heavy can still hit you through walls after you've turned a corner, or why a Pyro can't hit you when you run directly through their flame. You know something is wrong when you think the kills YOU are scoring are bogus.
I agree.
I sometimes wonder why if I aim in front of a Scout running across the barracks in 2Fort and shoot at air, they'll die.. I was like.. wait, is that lag or what? And I always die when I am behind cover.. You'll even see my body behind the cover and I'll be dead. >_< It's so stupid.
Originally posted by: BTRY B 529th FA BN
thats why DOD is still a better game imo
Originally posted by: HeroOfPellinor
You guys are hillarious. Seriously, what do you expect? You're talking about split seconds when the Internet is involved. You send a packet probably a dozen hops to their server which processes it and sends it back over those dozen hops where it is processed by your client. And this happens millions of times each round. You are completely ignorant of networking let alone Internet technology if you're expecting instantaneous feedback.
The reality of today's technology is that you need to choose. Lag compensation or hitbox predication. The circumstances you guys are mentioning happen, what, 2% of the time and only when a high ping player is involved. That's way more acceptable than not being able to trust your own aim because the other player may not be in the actual position you see him at.
Valve wrote a whole paper on this that you can read if you possess the curiosity to actually know something about what you're talking about.
http://developer.valvesoftware.../wiki/Lag_Compensation
Originally posted by: 450R
I guess all those other shooters I've played that had no noticeable hitbox problems are doing it all wrong.