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why mega man was awesome

I was going to say "The video contains more than just the soundtrack, therefore it fails" but for a silly YouTube fanreview that one is actually pretty entertaining.

EDIT: He ruins his big climax by talking about learning the charged thing from Zero when it clearly shows him using it against the purple dude just prior, though.
 
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I watched about...1/3 of the video. It's just wayy too fucking long, although he's quite entertaining to listen to.
 
It was fun but were very frustrating and some of the levels / bosses were impossible unless you had got the superpowers from a previous boss so you learned the hard way unless you had a subscription to nintendo guide. 😛

Also the saved game grid box where it gives you the horrible box code that you have to write down was a pain in the ass instead of having the basic save option other games had.
 
I've always argued the same points as this guy. MMX was awesome! Surprised he didn't mention the remake (Maverick Hunter X on PSP).
 
I like Egoraptor's stuff. His Awesome series is pretty enjoyable.

His previous video about Castlevania was also good, although I think he oversimplified problems with many modern games by blaming RPG style leveling. He's actually pretty spot on about that, but the problems run much deeper (for instance those newer RPG style Castlevanias have plenty of other issues).
 
he says fuck WAY too much, but it was definitely enjoyable. i found myself saying, "holy shit, he's so right! i never realized that," a lot during the video.
 
megaman was awesome because he has the intelligence of a 3rd garder to figure out how to play the game?

got it.
 
Funny guy, but the random yelling/ADD is annoying after a while.

He has a point about how modern games teach players to play vs classic games, but a lot of complexity has been added to modern games that necessitates (especially for casual gamers) the need for instruction to avoid frustration. 3D games - especially large, open games that let you explore - have a lot more things to know and learn than your basic 80s/90s platformer. Back then, nearly all games had relatively simple control schemes and were 2D. You figured things out pretty quickly, even if it took a while to get good.
 
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Funny guy, but the random yelling/ADD is annoying after a while.

He has a point about how modern games teach players to play vs classic games, but a lot of complexity has been added to modern games that necessitates (especially for casual gamers) the need for instruction to avoid frustration. 3D games - especially large, open games that let you explore - have a lot more things to know and learn than your basic 80s/90s platformer. Back then, nearly all games had relatively simple control schemes and were 2D. You figured things out pretty quickly, even if it took a while to get good.

Not entirely true. Simple graphics did not always mean simple gameplay (were you listening?). There were some ridiculously complicated games back then that needed a lot more exposition than was possible in software and some that put today's games to shame.
 
Not entirely true. Simple graphics did not always mean simple gameplay (were you listening?). There were some ridiculously complicated games back then that needed a lot more exposition than was possible in software and some that put today's games to shame.

Gameplay wasn't simple for every game, but the number of elements in the average game today are much more by virtue of graphical complexity and what today's consoles and computers are capable of doing. A platformer like Megaman is a much easier to pick up than an equivalent 3d game today.

There are a ton of old simulation games that are a lot more complicated than today's games, but the ones that were usually came with manuals and in-game help.

I think games like Sonic Generations and Wii or Kinect-based games are making games easier to play for the casual gamer. The trend Egoraptor was talking about will probably reverse over the next few years.
 
Not entirely true. Simple graphics did not always mean simple gameplay (were you listening?). There were some ridiculously complicated games back then that needed a lot more exposition than was possible in software and some that put today's games to shame.

He said *nearly* all. Were you reading?
 
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