Hoh boy, this looks like it's turning into a "Are Video Games Art" discussion...
Having objective qualities does not make something "not art". Are the pyramids of Giza art? Are cathedrals art? Is a near-photorealistic painting art? Yes. We can objectively evaluate these things for the quality of architecture and engineering, how close it comes to realism, etc. Some things in games can be evaluated objectively. That does not make it "not art". Regardless of how high-quality graphics are, there's still an art style behind it. Video games are still capable of communicating an emotion, idea, or value to the players. That is, IMO, what constitutes "art".
Never said anything close to "Video games are not Art". At least I certainly never intended that in the slightest.
Nor did I say that 100% of all parameters involved in evaluating a Video game are Objective. I said that "Mostly Objective" Meaning video quality (resolution, number of pixels per inch, play length, comparison to other - similar games). All quantifiable and therefore objective.
But there is still the art of a good story line. Or even some of the visuals that grace our games today. All of which is "VERY" subjective.
BUT... when you compare to "Art" in general, there are almost no limits or guidelines. What one person calls art, another may call a trash can. Or an apple, or a sunset, or paw prints draped in paint. In fact any object or collection of images (sounds, etc...) or even their absense can be considered art. See how it is a much wider canvas than merely images on a video screen?
The scope of video games, the platform, the conceputalization, the arrangement, the pallet of video games are a good deal more limited, mainstreamed and structured (generally speaking).
the point I was making was that, given the structure of the medium, you have a more limited "Subjective" pallet. Hence fewer complaints or variety in what people like.
Consider it a subset of "Art" in general, much like canvas or clay is to the whole...