It would just be nice to be able to play all console games on a PC emulator that's accurate.
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I guess. I just keep a NES on hand to play my favorite classics when I get tired of modern games. I do wish I had a working Super NES though, mine died recently. I did play Chrono Trigger on an emu on my PC for awhile.
Well, I like the Saturn the best because I think it's games are the most fun, and it had the most Japanese-style games of it's generation. Since most Saturn games load very fast, it proves that Nintendo made a huge mistake going with carts. Some N64 games have noticeable access times anyway. Although I think Nintendo may have gone with carts because they were more difficult to copy.
Yes, have you played "the actual saturn"? Most Sega Saturn games' loading times aren't bad at all. Unlike any PS1 game I've ever played (as well as most DC games), you can usually skip through the intro videos and logos in most saturn games.Have you used the actual Saturn? I mean the load times for the early CD systems were pretty bad. Philips CDi, Sega CD and Playstation 1 were pretty slow compared to a cart.
Hahaha. Just remembered about the load time between screens in that third Zelda game on CDi. What a bunch of horseshit.
EDIT: Case in point: http://www.youtube.com/watch?v=du_KeZeMJrQ
About the same in Playstation with say Resident Evil. You had to wait for a load time everytime you entered a new room. At least they gave a door opening animation when you were doing it but it just gets annoying.
Yes, have you played "the actual saturn"? Most Sega Saturn games' loading times aren't bad at all. Unlike any PS1 game I've ever played (as well as most DC games), you can usually skip through the intro videos and logos in most saturn games.
Loading times in X-men vs. Street Fighter are super fast. The Saturn's CD-drive has a large cache buffer and a Hitachi SH-1 as a drive controller, so loading times aren't that slow.
The only saturn game I've played with bad loading times is Nocturne in the Moonlight.
Carts still have access times, and so much less space that the Sega Saturn rendered them obsolete.
Hahaha. Just remembered about the load time between screens in that third Zelda game on CDi. What a bunch of horseshit.
EDIT: Case in point: http://www.youtube.com/watch?v=du_KeZeMJrQ
Let us never mention the Unholy Triforce again in general conversation. To say its name means a curse on all of Hyrule. One so horrible that it would make Gannon green with envy. D:
As for CD versus cart. CD one mainly due to cost IMO. Not only could you get bigger games with FMV and hi-fi music, they were dead cheap to manufacture.
Nintendo could have made bigger cartridges for the N64. Sky was the limit back then. Remember the NeoGeo? The big downside was cost. I remember saving up to buy Sonic & Knuckles, which was $70 back in 1994. Some larger Genesis games were going over $100. Unthinkable today. For that price, you'd expect the special edition and a boatload of swag with it. It's also worth noting that none of Nintendo's systems since the SNES have been cutting edge. Even the Wii is just an overclocked Gamecube.
That said, I can't attest to the load time issue on any of the early CD consoles. Was a PC man back then. The beauty of hard drive installs.
Most games without custom microcode work well, all things considered.
I think the main issue is that hardly any emulator authors care about the N64, so there isn't a lot of work being done to try to progress N64 emulation past its current state.
Hah, I remember those prices. The other day I heard that the MSRP for Crono Trigger was around $70. Jesus Christ and my brother and I got that one for Christmas one year. I remember that the average PC game I was buying was $30. I don't recall the carts for the N64 being priced so outrageously. I want to say that it was probably $40-$50 then.
Haha. And don't forget how wonderful the early FMV and voice acting was.
http://www.youtube.com/watch?v=JHhB_Ssggr8
Oh no way man N64 games were obscene. I remember pre-ordering Ogre Battle 64 and Majoras Mask and still paying $60+ when you include tax, and that was -after- $10 down on them. Pretty sure, at least.
Hmmmm... that must be another lost memory. But didn't Majoras Mask include the expansion cart too? I still haven't finished Ogre Battle myself but I must have been near the end. Don't know what's become of the N64. Think it stayed with my sisters and it must be in my Mom's hands as a result.
Haha, no I don't think so actually. I'm pretty sure I got MM and then was like "wtf? I can't play it?" and had to wait until my birthday to get the expansion cart from mom and dad![]()
Hah, I remember those prices. The other day I heard that the MSRP for Crono Trigger was around $70. Jesus Christ and my brother and I got that one for Christmas one year. I remember that the average PC game I was buying was $30. I don't recall the carts for the N64 being priced so outrageously. I want to say that it was probably $40-$50 then.
Haha. And don't forget how wonderful the early FMV and voice acting was.
http://www.youtube.com/watch?v=JHhB_Ssggr8
Most N64 games routinely retailed for $60-$70, and extremely "anticipated" titles like Turok or Goldeneye went for $80.
I'm not sure where you got your games, but most N64 games were $50 or less. The MSRP for Goldeneye was $47.99.
Yeah I remember seeing Doom 64 for $70 at K-Mart.
juiio said:I'm not sure where you got your games, but most N64 games were $50 or less. The MSRP for Goldeneye was $47.99.
lol. The bad old days.
Most N64 games routinely retailed for $60-$70, and extremely "anticipated" titles like Turok or Goldeneye went for $80.
It wasn't until Nintendo came out with their version of Sony's "Greatest Hits" that their prices became more reasonable.
I still have issues from my subscription to Next Generation Magazine from 1996-1997 with ads from EB (electronics boutique) for N64 games ranging between $60-$80.
Even some of the last SNES games, like Donkey Kong Country 3, went for over $60.
It was insane.
