Why is Candy Crush a 50+ meg app?

glen

Lifer
Apr 28, 2000
15,995
1
81
What else is in it besides the game? Spy ware? What gives? That poorly coded? Seems unusually large doesn't it?
 

paperwastage

Golden Member
May 25, 2010
1,848
2
76
Graphics?

You could learn how to disassembly it and see (Google apktoil, smali decompiler if it's pure java
 

Eug

Lifer
Mar 11, 2000
24,060
1,707
126
50mb is nothing these days. Especially for a game.
Agreed. It's actually reasonably small. I have games that are several hundred MB. I'm told most of the data is graphics.

From last year:

Average Size of Mobile Games for iOS Increased by a Whopping 42% between March and September

For the most popular app category, games, the average size was 60 megabytes, meaning a six-month increase of 42%. Meanwhile, the size of leading Android apps for a similar sample was around six MBs in September, representing an increase of 10% against March. The games, however, nearly quadrupled to over 40 MBs in reported size, as Google also revamped its own submission policies.

For senior analyst Aapo Markkanen, the data confirms two important points. “First, Apple’s decision in March to increase the maximum size of 3G/4G-downloadable apps from 20MBs to 50MBs has clearly had an unleashing effect on developers. Their games can now be more complex and graphically polished, while still being able to benefit from the instant gratification of cellular downloads. And second, Google’s move to start hosting files of up to 4GBs on Google Play has been similarly well-received among the developer community. Android’s old way of doing things was cumbersome for game developers and their customers alike, but there is evidence that this change, along with certain other improvements, is indeed making it a more credible gaming platform.”


Note, the release of the Retina iPad had a big impact too.
 

alkemyst

No Lifer
Feb 13, 2001
83,769
19
81
Each level is an independent object with nothing shared from others ;)

Seriously though, the game has massive levels and many are very unique.
 

glen

Lifer
Apr 28, 2000
15,995
1
81
Doom II was about 20 megs.
It just doesn't seem possible that it took 2 times as much code to make candy crush. Am I on crack?
 

alkemyst

No Lifer
Feb 13, 2001
83,769
19
81
Doom II was about 20 megs.
It just doesn't seem possible that it took 2 times as much code to make candy crush. Am I on crack?

If you grew up in arcades through the early 90's they were under a mega usually. Joust and the like used less than 100K