Why is anyone loooking forward to WAR?

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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I'd guess the NDA will be lifted this week. Then finally a lot can come to light. Between all the new CE people that got invited into the last step of CB a week or so ago and the files being able to download in the next day or so for OB pretty much means it will be gone.

I'm honestly surprised more hasn't been said already in the pass week due to the CE people from the last week since they are locked out of the beta forums so they are SOL on help atm.

I will give it to the people in beta though, there has been very little info leaked on the game overall, people actually took the beta to heart mostly which is nice.
 

jzodda

Senior member
Apr 12, 2000
824
0
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Thats not the main factor for me. AOC looks good but the game play sucked (at least I thought so)

War has RvR and since I loved Daoc when it came out and played it happily for a year I am expecting great things from War. We will find out soon enough in any event.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
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RvR better be working from the get go, opposed to the sieges in AoC which are still a bit buggy, and give lackluster performance. AoC ain't halfbad tbh, it's just like many other mmo's though, and leveling, grinding and such isn't something for me. It's hard to balance graphics and the need for many players to be displayed at the same time.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Jumpem
They don't look realistic in the least. Matter of fact the world in general looks blocky and cartoony as well.

because 99.99% of people that play games could not fucking care any less about their char looking slightly cartoony
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
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A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Beev
A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?

No.
It also has a strong PVE gameplay.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: MarcVenice
RvR better be working from the get go, opposed to the sieges in AoC which are still a bit buggy, and give lackluster performance. AoC ain't halfbad tbh, it's just like many other mmo's though, and leveling, grinding and such isn't something for me. It's hard to balance graphics and the need for many players to be displayed at the same time.

RVR is working fine so far.
I put in quite a few hours to make sure this is the MMORPG that I want to start playing.
The RVR aspect really breathes life into the game because you will always have this part of the game to play even if you max out all your characters.

I was surprised at how much work they have put into the game. It isn't a case of sell it now and we will work on it and finish it as people level. I have run around the higher level areas and they appear complete. No missing textures, quest, etc.


 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: Jumpem
They don't look realistic in the least. Matter of fact the world in general looks blocky and cartoony as well.

The human and elf characters in no way look blocky and cartoony in WAR. I suggest you actually compare screen shots between WoW and WAR.

http://img181.imageshack.us/im...7712/darkelfdokmg0.jpg ( That is just medium settings as the higher end graphics have not been put into the game yet )


http://crystaltips.typepad.com...tegorized/46378010.jpg

PS - On a second note ultra realistic graphics do not age well and generally are horrible if you want a RvR/PvP game where you are going to have tons of people on screen in zones fighting it out.
 

EvilManagedCare

Senior member
Nov 6, 2004
324
0
0
Originally posted by: Modelworks
Originally posted by: Beev
A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?

No.
It also has a strong PVE gameplay.

Does the high level ("endgame") content include PvE raiding? I like the WAR setting, but if the endgame play is all PvP I would have to pass on it.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I'm not in the beta, but from what my friend is told me over the phone, who is, that the RVR and PVP is integral into this game. In fact, many of the quests you start getting involve PVP within the first day of playing he said. He didn't go into details, because he was distracted while playing and talking to me over the phone at the same time. Oh well.

Hopefully, I get to play as he's going to let me use his beta account while he isn't playing, we tend to have free time in dissimilar but slightly overlapping hours. Just need to finish that LONG torrent download on this crappy internet I'm using right now :( Basically told him if I didn't get a chance to beta it for free I wasn't playing the game as I've had enough of spending money on crappy crappy games sight unseen or through "reviews" that you can really never get a true feel of the game from. For every game ever released, or in fact anything, you'll always get glowing reviews from someone and "I hate it" reviews from others. Which makes reviews pointless really.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Beev
A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?

Why would it be doomed to fail? But anyways, no the game has PvE but everything is balanced around RvR. The focus of WAR is RvR.


Originally posted by: EvilManagedCare
Originally posted by: Modelworks
Originally posted by: Beev
A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?

No.
It also has a strong PVE gameplay.

Does the high level ("endgame") content include PvE raiding? I like the WAR setting, but if the endgame play is all PvP I would have to pass on it.


Has PvE raiding but the endgame is focused around RvR. All the extra ablities and most the armor is gotten through RvR. If your wanting PvE heavy game stick to WoW, WAR isn't for you.
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: HumblePie
I'm not in the beta, but from what my friend is told me over the phone, who is, that the RVR and PVP is integral into this game. In fact, many of the quests you start getting involve PVP within the first day of playing he said. He didn't go into details, because he was distracted while playing and talking to me over the phone at the same time. Oh well.

Hopefully, I get to play as he's going to let me use his beta account while he isn't playing, we tend to have free time in dissimilar but slightly overlapping hours. Just need to finish that LONG torrent download on this crappy internet I'm using right now :( Basically told him if I didn't get a chance to beta it for free I wasn't playing the game as I've had enough of spending money on crappy crappy games sight unseen or through "reviews" that you can really never get a true feel of the game from. For every game ever released, or in fact anything, you'll always get glowing reviews from someone and "I hate it" reviews from others. Which makes reviews pointless really.

The cool thing about PvP quests is that you get credit for others kills and they count for your quest objectives if you are grouped. Open raid groups are usually the norm in RvR zones.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Originally posted by: KaOTiK
Originally posted by: Beev
A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?

Why would it be doomed to fail? But anyways, no the game has PvE but everything is balanced around RvR. The focus of WAR is RvR.

It just doesn't work, it never has, and it really can't. If you want a game that focuses primarily on PvP it has to be an even playing feel at all times (see Counter Strike and its success). This is why WoW's pvp sucks so much, it rewards time invested.

If the entire endgame gear is, as you say, from PvP, then it will top out on subscribers very fast. New players will never stand a chance against the vets that have built up their PvP gear, will become frustrated, and quit. MMO's HAVE to have a strong PvE element to stay alive, not something just tacked on. Again, I know nothing about WAR because I'm not interested, so I'm just going off of what you say it's like.

WAR will last longer than AoC probably, but it won't be "the next big thing," or even close to it, that's for sure. And by next big thing I mean second place, not a WoW killer.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Beev
Originally posted by: KaOTiK
Originally posted by: Beev
A game that focuses 100% on pvp is doomed to fail. Period. From what I hear, this is what WAR is doing. I have no interest in the game so I haven't gone out of my way to find out, but is that correct?

Why would it be doomed to fail? But anyways, no the game has PvE but everything is balanced around RvR. The focus of WAR is RvR.

It just doesn't work, it never has, and it really can't. If you want a game that focuses primarily on PvP it has to be an even playing feel at all times (see Counter Strike and its success). This is why WoW's pvp sucks so much, it rewards time invested.

If the entire endgame gear is, as you say, from PvP, then it will top out on subscribers very fast. New players will never stand a chance against the vets that have built up their PvP gear, will become frustrated, and quit. MMO's HAVE to have a strong PvE element to stay alive, not something just tacked on. Again, I know nothing about WAR because I'm not interested, so I'm just going off of what you say it's like.

WAR will last longer than AoC probably, but it won't be "the next big thing," or even close to it, that's for sure. And by next big thing I mean second place, not a WoW killer.

Gear isn't a huge factor in WAR at all. The devs have stated many times that the best gear in the game will only give you about a 50% boost over someone who just hit 40. Where as in WoW gear is nearly all the difference in the few hundred percent range.

You are looking at WAR as a normal run of the mill MMO and it isn't. Skill will top a better geared person in WAR, and since everything is large scale fights gear becomes less a issue and it is all the more about tactics used.

Mythic wants everyone to get lvl 40 so they can participate in RvR. WAR is and has in no way been marketed as anything other then RvR/PvP from the start. WAR's RvR is the equilvlant of PvE in other MMO's.

You get gear from it, exp, money, special skills but none of which make you vastly more powerful then someone who doesn't. Sieging keeps and then going for your enemies capital city is what it is all about.

If you ever played DAOC you should understand how the RvR will work somewhat. If not, then either research up on WAR or don't make comments on the little info you get reading on the forum. There is tons of info out there in videos from the devs and they have been keeping their word.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I don't think I'm automatically disqualified from posting, just because I haven't read up on the game. I know what the general focus of the dev's is (hint: not in the right place). If gear is nearly useless (as in, not really that much more powerful) then why would I bother PAYING to play the game? Skill > Everything in every other game except PvE MMO's. Skill was more important in Planetside, that game failed. Why? Monthly fee. Team Fortress, CS, every other PvP game that is free succeeds because you get what you pay for. Paying $15 a month and not getting anything except the stock game, and not having anything to work for (since gear is so useless) is stupid. And if hardcore players flat out can't be better than casual players then they won't bother. That's a subscriber niche right there that is out the window. Now all that's left are the casual players that will get bored within 6 months.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Beev
I don't think I'm automatically disqualified from posting, just because I haven't read up on the game. I know what the general focus of the dev's is (hint: not in the right place). If gear is nearly useless (as in, not really that much more powerful) then why would I bother PAYING to play the game? Skill > Everything in every other game except PvE MMO's. Skill was more important in Planetside, that game failed. Why? Monthly fee. Team Fortress, CS, every other PvP game that is free succeeds because you get what you pay for. Paying $15 a month and not getting anything except the stock game, and not having anything to work for (since gear is so useless) is stupid. And if hardcore players flat out can't be better than casual players then they won't bother. That's a subscriber niche right there that is out the window. Now all that's left are the casual players that will get bored within 6 months.


Talking about way over generalizing. RvR is all about get trophies/titles some gear, and extra skills. Upgrading your guild and controlling keeps and taking over your enemies keeps and eventually their capital city. The draw is you do get new stuff constantly but it just isn't OMG I got uber weapon of death that can kill people in 4 hits now. It is more about your accomplishments and having the rare trophies and badges pinned on your character that show that you are a very skilled experience vet.

Taking keeps and holding them is not an easy task in the slightest and taking a capital city will take lots of work from across many on your side of the server. It is a lot about tactics. It is sorta like an RTS in some regards the way you need to setup and do things.

DAOC already showed it can work, they messed up with the expansions with that game but they learned a lot from it and it shows already in the beta.

Like I said there is PvE but it isn't the focal point of the game, you will be able to get nice stuff from it but in the end the best is gonna come from RvR.

It is obvious you don't "get" the game and have no desire too and rather compare it to the same old that is out there where it is going in the same direction DAOC is but in a much improved manner.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Being an "accomplishment" player is only one type of player. You also have social players and character max'ers, both of which you have yet to make sound like they would enjoy the game at all. Keep in mind, I have never once said the game will suck. It just sounds like it is appealing to far too small of a niche audience.
 

jackace

Golden Member
Oct 6, 2004
1,307
0
0
Originally posted by: Beev
I don't think I'm automatically disqualified from posting, just because I haven't read up on the game. I know what the general focus of the dev's is (hint: not in the right place). If gear is nearly useless (as in, not really that much more powerful) then why would I bother PAYING to play the game? Skill > Everything in every other game except PvE MMO's. Skill was more important in Planetside, that game failed. Why? Monthly fee. Team Fortress, CS, every other PvP game that is free succeeds because you get what you pay for. Paying $15 a month and not getting anything except the stock game, and not having anything to work for (since gear is so useless) is stupid. And if hardcore players flat out can't be better than casual players then they won't bother. That's a subscriber niche right there that is out the window. Now all that's left are the casual players that will get bored within 6 months.

To me that is one of the major failures with WoW. The kid living with his parents who can play 12+ hours a day 7 days a week always has an advantage over those of us who work full-time jobs, have families, etc and play 3-4 hours 2-3 nights a week.

The hardcore players should be better because they have practiced more, understand game mechanics better, have better tactics, more experience, etc. They should not be better because they have unlimited time to endlessly farm gear.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Originally posted by: Beev
Being an "accomplishment" player is only one type of player. You also have social players and character max'ers, both of which you have yet to make sound like they would enjoy the game at all. Keep in mind, I have never once said the game will suck. It just sounds like it is appealing to far too small of a niche audience.

PvP isn't really a small niche. A lot of the PvPers in WoW and DAoC will probably progress to WAR because it's exactly what they're "looking" for. DAoC really is dead - it's very depressing what it's become due to the expansions, I can't even solo on my Hunter anymore with out getting zerged by other stealthers.

Really seems like WAR is removing the solo game when it comes to PvP and truly making it RvR.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Beev
Being an "accomplishment" player is only one type of player. You also have social players and character max'ers, both of which you have yet to make sound like they would enjoy the game at all. Keep in mind, I have never once said the game will suck. It just sounds like it is appealing to far too small of a niche audience.


Well just been talking about RvR since that is the games main point. But social? As in guilds you mean? Guilds are one of the backbones for the game, having alliance between them as well. Upgrading the guild and taking control of a keep and defending it. The game is very social, through out your entire leveling time there are tons of "Public Quests" which when you enter the area everyone in that area is working towards a quest goal and people start up groups and warbands to go around and accomplish the goals much easier and quicker. You are rewarded for how much you participate in it be it damage or healing.

There are a lot of areas where the PQ's are in a contested area where you can fight the other side so teamwork is even more important. It is a very social game cause teamwork on small and large scale is very much needed to accomplish things.

I'm not sure what you mean by character max'ers? You mean having to have the best? If so just cause you get the best get from RvR doesn't mean it is easy to get by any means, it will take time to get it. But like I said gear isn't the main focused, each class has at least 20 class sets of armor and there are 20 classes total so getting the armor isn't going to be a walk in the park in itself and each person is going to look a lot different from each other due to that alone. But even the people that are at the top and are the same class will look a good bit difference from each other because you can have 4 trophies pinned onto your character and can dye your armor different colors as well.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Yah, friend told me a bit more about the automatically open group and open quest system. Meaning if you have a quest, go in zone, you are auto grouped with others doing that quest and everyone shares the quest updates. This way there is no fighting over quest mobs or in the RVR case, quest PCs. Which is good and bad. Promotes more botting which was the mainstay of DAoC.

I just hope WAR has gone beyond the one dimensional characters of DAoC. Sure, between realms, there were classes that were just slightly different than their counterparts in the other realms, and some played differently, but in the end, nearly every class became a 1 trick pony. Meaning, every class had only one thing it was good at in RVR and a class couldn't really diversify. For some people this is okay, others it is not. I mean, I had restarted DAoC after my initial quitting of it and started up a Reaver. Made it 50 and realized the class was only good for one thing in PVP. Suicide bombing other groups. At least the Reaver was good a 1v1 and could stun + a couple of leviathans to the backside to kill just about anyone, but most classes had some form of cheese to use. Basically, whomever got the first hit in, tended to win 1v1 or in smaller group settings such as 2v2 or 3v3.

In DAoC, in the bigger groups it was a clusterf*k. Which ever team suicide bombed the most without dropping out won. Or at least it was that way the last time I played. Yay for fun dynamic pvp! Not.

then again most of the DAoC servers are now long dead and getting RVR fights bigger than 6 on 6 is a rarity. Usually just a bunch of buff botted stealth gankers trolling around the zones looking for anyone idiotic enough to be out there solo.


I unfortunately, don't want WAR to fall into what happened with DAoC. DAoC was a good game, and had much going for it, but 1 dimensional play for all the character classes, dated graphics even at that time, badly balanced classed led to way too much overnerfing to rebalance after rebalance all lead to the pretty much eventual downfall of the game. I mean it's still around, but it's dead for all practicality. That game will never gain the subscriber base needed to host huge RVR wars and such. Hence why Mythic is coming out with WAR, in hopes that it being "fresh" and "new" will get people flocking to their mixed bag attempt at combining WoW and DAoC. I hope it's better than just an amalgamation between those two games, but until I try I can't say for sure.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: HumblePie


I unfortunately, don't want WAR to fall into what happened with DAoC. DAoC was a good game, and had much going for it, but 1 dimensional play for all the character classes, dated graphics even at that time, badly balanced classed led to way too much overnerfing to rebalance after rebalance all lead to the pretty much eventual downfall of the game. I mean it's still around, but it's dead for all practicality. That game will never gain the subscriber base needed to host huge RVR wars and such. Hence why Mythic is coming out with WAR, in hopes that it being "fresh" and "new" will get people flocking to their mixed bag attempt at combining WoW and DAoC. I hope it's better than just an amalgamation between those two games, but until I try I can't say for sure.



The way RVR works is not based on how many other players are killed but is entirely objective based. Some of the small ones are things like capture points on the map and hold them for the longest time before the timer runs out. Then it resets and you can try again. In that way it is a lot like playing a deathmatch game online, where the outcome matters, but its not going to hurt your character if you die in the match and the opposing team isn't going to become super powerful by winning.

It basically comes down to bragging rights and being able to claim, we own this zone, or we took the keep and pushed them back.

Mythic is really focusing on gaming as a team, rather than the individual.
Yeah I can build my character up and get new abilities but once I hit a certain point I can't become more powerful than every other player because I got some cool loot. Instead what I can do is do more for the team. Learn new tactics . It places the outcome on strategy of the team more than the power of one individual. So just because someone plays more they aren't going to overpower me. They just may have more insight on tactics that work better or places where our defenses are weak.



 

Onita

Golden Member
Feb 24, 2004
1,158
0
71
Since I haven't really kept up on this game too much, are there any RvR "rewards", like RPs were in DAoC?
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: rpkelly
Since I haven't really kept up on this game too much, are there any RvR "rewards", like RPs were in DAoC?

Yes, there are. In fact, the abbreviation is even the same. You'll be earning Renown Points in WAR and you can use those points to obtain new skills and items.