It's always been a concern how proprietary/monopolistic issues with one OS being dominant have broken the competition between different platforms.
Want to use something other than Windows? Then you'll pay a big price in how many applications you can run - though emulation partially improves that.
But to this day - minutes ago I just saw a post from a gamer thanking the company for porting to mac - I see games with posts asking for Mac Ports or Linux ports or whatever.
What to do about the problem? I'd think it'd be possible to create a standard where a game (or other app) is ported to that, and then it works on any OS that implements that standard.
It could be tricky in some areas - using things that are OS specific - but it could be a big improvement.
I wonder why this hasn't happened.
The way I think of the issue is, the market leader opposes such open platforms and tries to keep a proprietary advantage, but their competitors push the open standard and sometimes it wins.
So, sure, Microsoft for selfish reasons is unlikely to push the idea, but if others did it - competitors or just users - it could see widespread use and Microsoft wouldn't have much say.
I wonder why it hasn't happened and every app and game has these same 'will they port to this or that' issues.
Is it because there is just too much OS specific in the design now, and so labor-intensive porting to each OS is justified?
Want to use something other than Windows? Then you'll pay a big price in how many applications you can run - though emulation partially improves that.
But to this day - minutes ago I just saw a post from a gamer thanking the company for porting to mac - I see games with posts asking for Mac Ports or Linux ports or whatever.
What to do about the problem? I'd think it'd be possible to create a standard where a game (or other app) is ported to that, and then it works on any OS that implements that standard.
It could be tricky in some areas - using things that are OS specific - but it could be a big improvement.
I wonder why this hasn't happened.
The way I think of the issue is, the market leader opposes such open platforms and tries to keep a proprietary advantage, but their competitors push the open standard and sometimes it wins.
So, sure, Microsoft for selfish reasons is unlikely to push the idea, but if others did it - competitors or just users - it could see widespread use and Microsoft wouldn't have much say.
I wonder why it hasn't happened and every app and game has these same 'will they port to this or that' issues.
Is it because there is just too much OS specific in the design now, and so labor-intensive porting to each OS is justified?