Different people have different priorities as do different games (eg, Thief 1&2 used acoustics as a primary sensory input often more than visuals). Different "genre expectations" too (point & click / puzzle vs FPS are received differently). Memories of Bioshock 1 for me bring up "soundtrack" way ahead of GFX. You could "prettify" some textures and some people wouldn't notice, but if you swapped out that unique soundtrack for hip-hop / dubstep, you'd virtually tear the heart out of the game...
What I find stupid is when people demand photo-realism in FPS games which have a intentionally non photo-realistic art style by design. I liked that washed out "bleak watercolor" art palette in Dishonored. It added another subtle layer to the city's rising level of desperation in a way that stuffing 4K photo's of trees & green grass everywhere wouldn't and just "felt right" for the game. Same with "OMG teh GFX suck. Elizabeth don't look real" some morons 'shared' with the world upon Bioshock Infinite's release. Then there's "Torchlight looks cartoony". "The Cat Lady and Machinarium look different, like they've been hand drawn". Yes. And the problem with all of that is...?
What I find stupid is when people demand photo-realism in FPS games which have a intentionally non photo-realistic art style by design. I liked that washed out "bleak watercolor" art palette in Dishonored. It added another subtle layer to the city's rising level of desperation in a way that stuffing 4K photo's of trees & green grass everywhere wouldn't and just "felt right" for the game. Same with "OMG teh GFX suck. Elizabeth don't look real" some morons 'shared' with the world upon Bioshock Infinite's release. Then there's "Torchlight looks cartoony". "The Cat Lady and Machinarium look different, like they've been hand drawn". Yes. And the problem with all of that is...?
