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why don't they remake X-Wing / Tie Fighter Series?

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Originally posted by: Palek
I have X-Wing Alliance but it doesn't run properly under Win2k. 🙁 I get jerky framerates even with eyecandy turned all the way down. On the exact same machine under ME the game runs fine... So I have to keep WinME on my HDD for Alliance and NFS High Stakes. Alliance is an awesome game, by the way. Comparable to the real classics - X-Wing and Tie Fighter.

Does anyone know if the problems I have with Alliance in Win2k are also present in WinXP?

Oh, and as far as classics go, I want more games like Day of the Tentacle and Sam & Max!!! Lucasarts was - by far - the best game company back in the day!

if ya dont' know check this site out:

http://www.scummvm.org/

ScummVM is a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run Adventure Soft's Simon the Sorcerer 1 and 2, Revolution's Beneath A Steel Sky, and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often.
 
Somebody made a Star Wars Mod for Homeworld, but I can't find it anymore. That would have been very cool too.
 
They actually did remake them. They put out windows based versions using the x-wing vs. tie fighter engine. They also updated the opening cutscene in x-wing to make it look really really bad. Plus they had to dump the imuse soundtrack, which, I think was the best thing in tie fighter. I really wish they'd update the engine, leaving the core gameplay in tact and readding a dynamic soundtrack (which a lot of games are doing now anyway).

The updated versions are no longer sold, and they don't work on windows XP/2k unfortunetly.

Some of the best space shooters ever.

X-Wing was wayyyyyyy too hard though. I got stuck on mission 7 or somthing. The people who made the missions were sadistic 😉
 
Originally posted by: Derango
They actually did remake them. They put out windows based versions using the x-wing vs. tie fighter engine. They also updated the opening cutscene in x-wing to make it look really really bad. Plus they had to dump the imuse soundtrack, which, I think was the best thing in tie fighter. I really wish they'd update the engine, leaving the core gameplay in tact and readding a dynamic soundtrack (which a lot of games are doing now anyway).

Some of the best space shooters ever.

X-Wing was wayyyyyyy too hard though. I got stuck on mission 7 or somthing. The people who made the missions were sadistic 😉

that's the beauty of it, x-wing actually provided a challenge! :evil:
 
Originally posted by: Excelsior
Originally posted by: silverpig
B-Wing > Y-Wing 😛

But yeah, that was a great series.

A-Wing>B-Wing>Y-Wing

we'll play XvT and you can have the a-wing and i'll have the b-wing and you'll see that the b-wing pwns!
 
When will someone make a space sim w/ semi-realistic phyiscs? I mean, they always give your speed in kph or some other nonsensical number that's relative to nothing, that and you slow down when you turn off the engine. You should have to apply the brakes to slow down, simply turning off the engine should only keep you from accelerating.
 
Originally posted by: notfred
When will someone make a space sim w/ semi-realistic phyiscs? I mean, they always give your speed in kph or some other nonsensical number that's relative to nothing, that and you slow down when you turn off the engine. You should have to apply the brakes to slow down, simply turning off the engine should only keep you from accelerating.

and why can you hear the explosions damnit?!?
 
Originally posted by: ElFenix
Originally posted by: notfred
When will someone make a space sim w/ semi-realistic phyiscs? I mean, they always give your speed in kph or some other nonsensical number that's relative to nothing, that and you slow down when you turn off the engine. You should have to apply the brakes to slow down, simply turning off the engine should only keep you from accelerating.

and why can you hear the explosions damnit?!?

Yeah, you should only hear explosion over the comm system or that occur on your own ship.
 
Ok so everyone is ragging on the Y-wing for being an old, big, slow yacht. There was one advantage to the Y-wing though: the lasers were very close together. Because of this you could start picking off tie fighters like it was nobody's business. TIE Interceptor wasn't much of a problem either; it was the TIE Advanced you had to worry about, but if you had to deal with them, you really should have been in the A-wing.
 
i had x-wing back in the day. i sure did love that game. got the original thrustmaster fcs joystick for that game and mechwarrior. sigh... memories.
 
Problem is Lucas seems to be a prick and perfers milking the populus through his movies than such things as the games. I also don't think he's that crazy about star wars. Just look at the last two movies. Frankly, I think he's trying to bury the franchise and doing a fair job of it. (Well, and make a boat load of cash doing it.) Thus, while I agree that the game was sweet and it should be possible to just retool it and the graphics for the current generation of fast systems, I doubt Lucas Arts will do it. Look at the latest round of games they've spat out. The damned Rogue Squadron games have been going on WAY too long (ie, from the second game onwards).

Frankly I wish they'd do stuff like that, ressurecting old games for the current systems that people actually WANT put in place. Of course I want a lot of games like that. I'd love a remake of the original System Shock, even if it used the engine from SS2. Bah, enough ranting.
 
Originally posted by: fivespeed5
Why can't they make something simliar? I'd say those games are the best star wars games EVER! Screw galaxies and jedi knight. Give me missle runs with my Y-Wing any day!

A few yeards ago I asked that same question. I completely agree with you. That game was excellent. Especially the custom missions you can download and create.

I doubt we'll see it anytime soon

danny~!
 
Originally posted by: DannyLove
Originally posted by: fivespeed5
Why can't they make something simliar? I'd say those games are the best star wars games EVER! Screw galaxies and jedi knight. Give me missle runs with my Y-Wing any day!

A few yeards ago I asked that same question. I completely agree with you. That game was excellent. Especially the custom missions you can download and create.

I doubt we'll see it anytime soon

danny~!

:Q

he is alive!
 
Originally posted by: Adul
Originally posted by: DannyLove
Originally posted by: fivespeed5
Why can't they make something simliar? I'd say those games are the best star wars games EVER! Screw galaxies and jedi knight. Give me missle runs with my Y-Wing any day!

A few yeards ago I asked that same question. I completely agree with you. That game was excellent. Especially the custom missions you can download and create.

I doubt we'll see it anytime soon

danny~!

:Q

he is alive!
bah, stay on topic you lurker! 😉

danny~!

 
Originally posted by: Palek
I have X-Wing Alliance but it doesn't run properly under Win2k. 🙁 I get jerky framerates even with eyecandy turned all the way down. On the exact same machine under ME the game runs fine... So I have to keep WinME on my HDD for Alliance and NFS High Stakes. Alliance is an awesome game, by the way. Comparable to the real classics - X-Wing and Tie Fighter.

Does anyone know if the problems I have with Alliance in Win2k are also present in WinXP?
Ya, I have the same problems on XP. On top of that, there's some sort of texel alignment problem, so all the text in the game is screwed up, making things unreadable. Alliance is otherwise a great game(story was a bit weak, especially near the end; stupid Uncle Anton), and I imagine all the X-Wing addicts here would be playing it for the better graphics and custom mission system if it worked. In the mean time, at least Freespace 2 works on XP.😀

PS About the re-release; they could re-release X-Wing and Tie-Fighter again if they wanted to. The Alliance version of the engine supports dynamic music. It's actually possible now, since the mission tools out there allow porting from earlier games to Alliance, but it lacks the cut scenes, etc

PPS I played XvT before I did the Tie-Fighter thing; am I the only one that likes XvT's physics over Tie-Fighter's?

 
heh i have all of them. from x-wing to alliance.

alliance was nice. havent tried it since i upgraded to a 1.4gig on XP. wonder if/how it would play hmm
doh i cant anyway my joystick broke =(

bah~!

you guys got me wanting to play and now i cant :frown:
 
Originally posted by: notfred
When will someone make a space sim w/ semi-realistic phyiscs? I mean, they always give your speed in kph or some other nonsensical number that's relative to nothing, that and you slow down when you turn off the engine. You should have to apply the brakes to slow down, simply turning off the engine should only keep you from accelerating.
The cancelled Babylon 5 game titled B5: Into The Fire was going to get this right, but damned Sierra killed it:

Babylon 5 will throw you in the cockpit of two of the Earth Alliance's best star fighters: the standard Starfury, which you will certainly be familiar with if you've ever watched the series, and the Thunderbolt, a new fighter craft that is faster and more maneuverable than the Starfury. Sierra promises to offer nearly limitless playability as the "self-evolving universe" will unfold relative to your success in previous missions, meaning that your performance in certain missions will affect where you travel next. Do well and you further the war effort of the humans, screw up and prepare to hightail it out of the galaxy.

Where Sierra is really pouring on the extra sugar is in the physics engine. Babylon 5 will utilize an ultra-realistic physics engine. Ok, I know you've heard this before, but we played it and we can tell you that it actually does feel like you're floating around in space. Of course, none of us have actually left the earth's atmosphere, but you can still trust us, right? The ships in Babylon 5 don't fly like any other flight sim we've played before and it's completely different from the Wing Commander series. The extremely low friction of space means that you'll take slow turns and you'll actually slide when you change your path. Each ship is equipped with retro thrusters along the sides to help you with maneuvering. When you turn left, the retro rockets on the left side of your ship fire (a very cool effect) to realign your vessel. We liked what we saw and it looks like Sierra may be the first company to really get space flight accurate while keeping it fun, unlike past space combat sims like Mantis which had the realism down, but lacked decent gameplay. If the final copy holds true to the version we saw then Sierra may have the most functional space control system yet.

The ship-to-ship battles in Babylon 5 will be huge. The design team at Sierra is promising engagements between hundreds of ships at once, and you'll fly amongst some of the largest and most detailed capital ships seen to date. You'll even be able to tackle some of the space battles from the television series as they will be included in the final game as historic missions that you can opt to fly.


Let's recap...accurate space physics, a self-evolving game universe, hundreds of ships involved in a single engagement, and some numbers cruncher at Sierra nixes the project. DAMN THEM TO HELL!!! :|
 
Originally posted by: rh71
Umm... hello ? It's called Freelancer.

I'm sure some of you won't like it since it's not the "original", but it makes for hours of fun anyway.

freelancer was cool but the missions weren't as cool as x-wing
 
Man, the XvT games were the logical step after Wing Commander.

I just got involved with XvT when they made it playable over the microsoft NZone (? was that the name)

But playing with dial-up and always got waxed by those on Cable/DSL. Now I've got the right bandwidth, but they've moved on. The only thing I see on the Lucas site is the X-wing Alliance for $15 at the online store (porbably cheaper elsewhere). I wonder if that will work with my Win2K.
 
That was an awesome game, I may have to reinstall it and see if I can get it working on Win2K.

A few months back I got Masters of Magic working, and that is an awesome game as well.
 
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