Why don't they make 'em like they used to??

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reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Funny this thread should pop up. I've recently started using my Xbox360 wired controller as a gamepad for emulators and realized how much polish Goldeneye64 lacked. I think that's quite a statement, coming from me, I've sold off all my old consoles except my N64 where it will forever stay collecting dust in my closet. I've clocked in probably over 500 hours on that game, evenly distributed over single player and multiplayer, and agree with most of the previous comments but wonder why this hasn't been added:

...Did anyone so thoroughly enjoy playing the Single Player aspect of this game as to actually make watching the movie more enjoyable? That's what it did for me. It was amazing to me how well Rare was able to re-create the actual movie and even make the dull parts of the movie fun in a virtual world.

Multiplayer is obviously not what we're used to these days...but I have to say I miss the days with old first Person Shooters that were actually FIRST Person Shooters! Why the hell are FPSs these days implementing a cover system that switches to 3rd person perspective? You shouldn't be able to see outside your own head, and all it does is create a whack-a-mole contest with enemies.

...anyways, Rare fixed basically every trouble with Goldeneye in Perfect Dark and I consider that to be the epitome of FPS on consoles sans dual analogue control.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Originally posted by: BD2003
Originally posted by: ShawnD1
Originally posted by: SonicIceThe levels were all unique and had a non-linear feel. You could complete a level through multiple routes.
The game has a boat-load of cool weapons.
Many items in the environment were destructable.
It was one of the first games with bullet hole decals.
The multiplayer was a new plateau of awesomeness -- 4 player split-screen deathmatch.
The stealth elements and variable objectives were much more interesting than Doom and Quake.
It also had good music and sound effects.
Instant loading.

This. Goldeneye was out around the time of Quake, so Quake was the standard. Goldeneye did several things better than Quake such as breakable objects and having the mission change depending on map difficulty. Another cool thing was that the game itself, not just the maps, was very nonlinear. You would play a level and it would take you back to the level select screen. Up until then, games like Quake would have you beat a level then move on to the next level; you couldn't go back a level without entering a cheat code. Your save game was not just related to what map you're on and what your guns are, it was about which levels you've beaten at what difficulty and how long it took. It was almost like a single player version of Xbox Live.

Sure, it had its high points, and a few firsts, but being the first game with 4-player splitscreen, instant loading, bullet hole decals or destructable items doesnt make it a game that stands the test of time. The controls are pretty awful by todays standards, and the terrible frame rate doesnt help its playability either. The AI is also pretty retarded.

Take doom on the other hand - it doesnt have bullet hole decals, it isnt even true 3d, and the AI is hardly more sophisticated than a side scrolling shooter, but the game still *plays* well. It controls much better, there's no frame rate issues, and the AI is as smart as it needs to be in the context of the game. Same with super mario bros, or any other classic game that *has* stood the test of time.

There's no disputing it was awesome back in it's day, but that day was about 15 years ago.

thats your opinion though

I think Doom and SMB are trash now, and would much rather be stuck on a desert island with GoldenEye than either or both of those games.

What holds back the game is mostly the relatively poor frame rate vs. what we have become used to. Give it a graphics update and the game could easily compete with any modern shooter because the gameplay elements are still incredibly good and still relatively unique (somewhere between Halo and CS)
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
Originally posted by: DLeRium
Originally posted by: AstroManLuca
Yeah, Goldeneye is pretty sucky by today's standards. I got an N64 emulator recently and hooked up my 360 controller to my computer, and I tried out Goldeneye just for the hell of it. It was terrible. Things evolve... back then, people didn't care about strafing and a lot of us had "run" or "jump" on the primary mouse button for some reason.

LoL! Exactly. It's like saying Red Alert was the shizzles. Look at how RA2 sucked balls and so did C&C Tiberium Sun. Then newer games like Starcraft and War3 were totally better.

I still think RA2 is awesome and is still playable by today's standards. It's one of the few games I can go back and play every now and then and it's still as great as i remember.
 

4537256

Senior member
Nov 30, 2008
201
0
0
living in the past?
if it was released today even with todays graphics, it would flop. just like Quantum of Solice today would've sold massively even with old graphics back then. everything has its place as a likely success if released in the right time period. Flops occure when released too late or early. Look at Crysis, it was released too early cause if everyone could play it at max with 60fps, it wouldve likely done a bit better despite its poor story telling. its main downfall was all its critisms of performance. If it was released before Doom using similar doom engine graphics, then everyone wouldve forgotten Doom existed and Yerli Cerva** whatever would be the gamming god instead of Carmack.

regardless, a real gamer can find some measurable time of enjoyment from most any game no matter how old or new.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
BTW, anyone looking for an updated game with the Goldeneye formula should look into TimeSplitters2. Sadly, it's not backwards compatible on the 360, but the first level does certainly have a nostalgia feeling in single player mode.

As someone said before, its wayy too bad Perfect Dark Zero sucked on the 360. Could've been a system seller if executed right, especially with a brand name such as that. I had such high hopes for that game.
 
Sep 29, 2004
18,656
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Originally posted by: gorcorps
It was one of the first console FPS so of course it was hailed. The thing is now that shooters are everywhere, so you have to be particularly good to make an effect. I don't think Goldeneye was that good, it was just something brand new that was fairly well done.

The thing about golden eye is that you had to really try to do things perfectly on the hardest difficulty setting. In college, we beat the game on the hardest setting and it took weeks. To beat it, we had to do things very deliberately. Being off by jsut a pixel or two would result in our death.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Originally posted by: 4537256
living in the past?
if it was released today even with todays graphics, it would flop. just like Quantum of Solice today would've sold massively even with old graphics back then. everything has its place as a likely success if released in the right time period. Flops occure when released too late or early. Look at Crysis, it was released too early cause if everyone could play it at max with 60fps, it wouldve likely done a bit better despite its poor story telling. its main downfall was all its critisms of performance. If it was released before Doom using similar doom engine graphics, then everyone wouldve forgotten Doom existed and Yerli Cerva** whatever would be the gamming god instead of Carmack.

regardless, a real gamer can find some measurable time of enjoyment from most any game no matter how old or new.

...Duh. I don't think anyone's disputing that. The console FPS has evolved so greatly since then, If it was released today, I'm sure the formula would change from its N64 version drastically, as well as the graphics.

That said, if another game was released today that paid attention to detail as closely as Rare did with Goldeneye64, I'm sure it would get rave reviews, granted it play well.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Originally posted by: 4537256
living in the past?
if it was released today even with todays graphics, it would flop. just like Quantum of Solice today would've sold massively even with old graphics back then. everything has its place as a likely success if released in the right time period. Flops occure when released too late or early. Look at Crysis, it was released too early cause if everyone could play it at max with 60fps, it wouldve likely done a bit better despite its poor story telling. its main downfall was all its critisms of performance. If it was released before Doom using similar doom engine graphics, then everyone wouldve forgotten Doom existed and Yerli Cerva** whatever would be the gamming god instead of Carmack.

regardless, a real gamer can find some measurable time of enjoyment from most any game no matter how old or new.

Crysis didn't flop...
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: kabob983
And all 3 of the series you mentioned are still being developed...how would the same guys make Goldeneye using today's developing technology??

Well, they made Haze, if that's any indication (and the Timesplitters games).
 

Quizard

Banned
Dec 16, 2008
243
0
0
I hate that M$ bought Rareware because now they don't even make any games or any games that are any good to get noticed. I think they only made two games Kameo and Perfect Dark zero, correct me if wrong.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Originally posted by: Quizard
I hate that M$ bought Rareware because now they don't even make any games or any games that are any good to get noticed. I think they only made two games Kameo and Perfect Dark zero, correct me if wrong.

Very wrong. Rareware used to be one of the most respected game developers since the mid 80's. Yeah, you read that right. The way they caught Nintendo of Japan's attention was nothing short of miraculous either.

Good read.

 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Originally posted by: reallyscrued
Originally posted by: 4537256
living in the past?
if it was released today even with todays graphics, it would flop. just like Quantum of Solice today would've sold massively even with old graphics back then. everything has its place as a likely success if released in the right time period. Flops occure when released too late or early. Look at Crysis, it was released too early cause if everyone could play it at max with 60fps, it wouldve likely done a bit better despite its poor story telling. its main downfall was all its critisms of performance. If it was released before Doom using similar doom engine graphics, then everyone wouldve forgotten Doom existed and Yerli Cerva** whatever would be the gamming god instead of Carmack.

regardless, a real gamer can find some measurable time of enjoyment from most any game no matter how old or new.

...Duh. I don't think anyone's disputing that. The console FPS has evolved so greatly since then, If it was released today, I'm sure the formula would change from its N64 version drastically, as well as the graphics.

That said, if another game was released today that paid attention to detail as closely as Rare did with Goldeneye64, I'm sure it would get rave reviews, granted it play well.

Timesplitters is essentially goldeneye with better graphics, a higher framerate, sped up a bit, with a focus on the multiplayer only.
It's not world beating, but it's pretty darn good.
 

citan x

Member
Oct 6, 2005
139
1
81
I only regret that I was never able to get the invicibility cheat on Goldeneye. Tried so many times,but never could make that time.
 

Necrolezbeast

Senior member
Apr 11, 2002
838
0
0
1 year after Goldeneye, the PC had HL and TFC.....at that point in time Goldeneye sucked, and will continue to suck, always and forever!
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Originally posted by: Necrolezbeast
1 year after Goldeneye, the PC had HL and TFC.....at that point in time Goldeneye sucked, and will continue to suck, always and forever!

Quake and the original Team Fortress had way better multiplayer than Halflife and TFC.
Halflife was a better single player game though...