- Jan 18, 2011
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Seriously.
Now, I'm aware that keyboard+mouse input does exist for some consoles. The functionality of these instances is rather low, though. Yeah, back in the SNES days there was a mouse that you could use for Mario Paint. It is my understanding that there are even some third party adapters for the XBOX/PS3 to allow you to use PS/2 and USB devices, but they seem pretty terrible from what I've read, and they're still limited to the input parameters of a controller since it's basically emulating the mouse input, so you can't actually get past that speed/precision barrier. At least this is my understanding of these devices.
Keyboard (or keyboard-based gaming pad) + Mouse is hands-down the best possible input method we have available for any type of FPS (and many other games), yet console manufacturers still force us to play them with a controller.
Why do they do this? Is it because of the fear that it would give an unfair advantage to the mouse people v.s. the standard controller people? (It most certainly would.)
I haven't purchased a console since the Gamecube for this very reason. All the games I play on consoles, I play at a friend's place anyway. Friends keep asking me why I won't buy a 360 and play Call of Duty with them but they can't understand that coming from a background of playing Quake on the PC for a decade, using a controller for anything similar is endlessly frustrating. It feels like trying to text on my phone while wearing mittens.
If Microsoft released something that would allow true, fully functional mouse input I'd go buy an Xbox right now. And I'm not the only one that feels this way.
Now, I'm aware that keyboard+mouse input does exist for some consoles. The functionality of these instances is rather low, though. Yeah, back in the SNES days there was a mouse that you could use for Mario Paint. It is my understanding that there are even some third party adapters for the XBOX/PS3 to allow you to use PS/2 and USB devices, but they seem pretty terrible from what I've read, and they're still limited to the input parameters of a controller since it's basically emulating the mouse input, so you can't actually get past that speed/precision barrier. At least this is my understanding of these devices.
Keyboard (or keyboard-based gaming pad) + Mouse is hands-down the best possible input method we have available for any type of FPS (and many other games), yet console manufacturers still force us to play them with a controller.
Why do they do this? Is it because of the fear that it would give an unfair advantage to the mouse people v.s. the standard controller people? (It most certainly would.)
I haven't purchased a console since the Gamecube for this very reason. All the games I play on consoles, I play at a friend's place anyway. Friends keep asking me why I won't buy a 360 and play Call of Duty with them but they can't understand that coming from a background of playing Quake on the PC for a decade, using a controller for anything similar is endlessly frustrating. It feels like trying to text on my phone while wearing mittens.
If Microsoft released something that would allow true, fully functional mouse input I'd go buy an Xbox right now. And I'm not the only one that feels this way.
