- May 18, 2015
- 584
- 1
- 0
GTA V is the most unfinished game that Rockstar has ever made.
When you finish this game, your left wondering why is this game much much shorter than San Andreas? Saying that this game is 1/3 the length of San Andreas is even pushing it. The game is so unfinished that once you finish the single player story, you realize that 2/3 of the map did not have any mission to it. Why were there no mission or mission with the prison in the desert area? None whatsoever. Future DLC perhaps?
The real answer is this. Mulitplayer. Multiplayer has always been the bane of single player experience. In theory, multiplayer should be in addition to the full single player experience, but that is rarely the case. When a game has multi-player in mind from the very beginning, single player always suffer as a result. Very few games have been able to nail this right.
San Andreas did not have any multi-player with it and as such we got one of the longest, most fulfilling open world game out there. Spending $50 on San Andreas, I really felt I got my money worth out of that game. There was no point that I felt the game was short like I do with modern games.
On the other hand, spend $60 bucks on GTA V for the Xbox 360, and felt completely rip-off. It was nothing more than a rental. I could finish GTA V within a week and be done with it. Not to mention that the online for GTA V was a mess. Heist wasn't even available until a year later after it came out to PC.
Too many good developers have really sold out to gaining as much profit as possible. Crytek, Bioware, Blizzard, Rockstar and many more.
When you finish this game, your left wondering why is this game much much shorter than San Andreas? Saying that this game is 1/3 the length of San Andreas is even pushing it. The game is so unfinished that once you finish the single player story, you realize that 2/3 of the map did not have any mission to it. Why were there no mission or mission with the prison in the desert area? None whatsoever. Future DLC perhaps?
The real answer is this. Mulitplayer. Multiplayer has always been the bane of single player experience. In theory, multiplayer should be in addition to the full single player experience, but that is rarely the case. When a game has multi-player in mind from the very beginning, single player always suffer as a result. Very few games have been able to nail this right.
San Andreas did not have any multi-player with it and as such we got one of the longest, most fulfilling open world game out there. Spending $50 on San Andreas, I really felt I got my money worth out of that game. There was no point that I felt the game was short like I do with modern games.
On the other hand, spend $60 bucks on GTA V for the Xbox 360, and felt completely rip-off. It was nothing more than a rental. I could finish GTA V within a week and be done with it. Not to mention that the online for GTA V was a mess. Heist wasn't even available until a year later after it came out to PC.
Too many good developers have really sold out to gaining as much profit as possible. Crytek, Bioware, Blizzard, Rockstar and many more.