Electric Amish
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- Oct 11, 1999
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Because it took them 3 years to build and the best they could do is a 3D version of Starcraft. :|
Originally posted by: Electric Amish
Because it took them 3 years to build and the best they could do is a 3D version of Starcraft. :|
Originally posted by: CrazyDe1
Originally posted by: RalphWiggum
I was pretty into War2. I use to spend all my time on Kali and playing that game, getting involved on ladders and clan wars. I also bought the War3: CE the day it came out, thinking it would be just as great and rekindle my interest in pc games. I was wrong.
I think the reason War3 just isn't as fun to some is they took out the economy aspect of the game. In War2, you had to decide between another peon for gold, or get a grunt, or upgrade, or save for a stronghold or fort. In War3, its make sure you have 5 peons on gold, and then you decide how many you want on wood and thats all. Sure, you can quick expand, but limiting the peons on a mine really took a lot of the decision out of early game I think. Also, once you hit a certain upkeep level, you knew you would stop making units, and thats all there was to it. This meant you spent time just moving men around creeping or hopefully fighting the enemy who got caught creeping. In War2, theres no downtime where you stop making men.
Also, the fixed position of team play and symmetric maps made strategies stagnant. You know where your partner is and in many cases you know exactly where the enemy is. In War2, you might be cross the map from your ally and sandwiched between two enemies, or you might all wind up on bottom and have to fight it out. So, you'd have to adjust your strategy and build order to include the possibility of being double teamed, etc.
I quit War3 after about 2 months of multiplayer. Although, the mods for the game, such as DOTA and some others, are a ton of fun.
That's true but I don't think that's the reason why a lot of people don't like it. It boils down to that the game isn't very newbie friendly and you have to play people of your skill level or higher on teh ladder page. Whereas in war2 you could sit on kali and if you were decent at one map you'd play mostly newbies and you'd be satisfied cause you were alright and won 5 or 6 games in a row. If you're not pretty awesome you're not going to win 5 or 6 games in a row in war3. That and newbies like to turtle and build up the awesome units...they don't want to have to be forced to build tier 1 to survive. If you keep dying to a rush then you're not gonna enjoy the game very much.
I have friends who think we lost games based on the opponents having way more archers when it's really their micro. Then they go and pump tier 1 the entire game and creep cause they don't like to attack early then wonder why they lost when they had way more tier 1 than the enemy. Then they get pissed cause they think it's all a tier 1 game and they never get to make the good tier 3 units or they think you teched way too fast when you lost mostly cause they got crippled in a hero rush because they didn't know how to run peasants awy. It boils down to the game isn't easy to get wins in and tactics that work against the computer don't work vs humans.
I remember in war2 one of my friends got really good then he showed me a few awesome build orders that I could pull off with almost no unit control as long as I learned the build orders. All of a sudden I was winning 90% of my games. You can have the best build order in the world and still suck because this game is 75% micro..
Originally posted by: Electric Amish
Because it took them 3 years to build and the best they could do is a 3D version of Starcraft. :|
Originally posted by: RalphWiggum
Originally posted by: CrazyDe1
Originally posted by: RalphWiggum
I was pretty into War2. I use to spend all my time on Kali and playing that game, getting involved on ladders and clan wars. I also bought the War3: CE the day it came out, thinking it would be just as great and rekindle my interest in pc games. I was wrong.
I think the reason War3 just isn't as fun to some is they took out the economy aspect of the game. In War2, you had to decide between another peon for gold, or get a grunt, or upgrade, or save for a stronghold or fort. In War3, its make sure you have 5 peons on gold, and then you decide how many you want on wood and thats all. Sure, you can quick expand, but limiting the peons on a mine really took a lot of the decision out of early game I think. Also, once you hit a certain upkeep level, you knew you would stop making units, and thats all there was to it. This meant you spent time just moving men around creeping or hopefully fighting the enemy who got caught creeping. In War2, theres no downtime where you stop making men.
Also, the fixed position of team play and symmetric maps made strategies stagnant. You know where your partner is and in many cases you know exactly where the enemy is. In War2, you might be cross the map from your ally and sandwiched between two enemies, or you might all wind up on bottom and have to fight it out. So, you'd have to adjust your strategy and build order to include the possibility of being double teamed, etc.
I quit War3 after about 2 months of multiplayer. Although, the mods for the game, such as DOTA and some others, are a ton of fun.
That's true but I don't think that's the reason why a lot of people don't like it. It boils down to that the game isn't very newbie friendly and you have to play people of your skill level or higher on teh ladder page. Whereas in war2 you could sit on kali and if you were decent at one map you'd play mostly newbies and you'd be satisfied cause you were alright and won 5 or 6 games in a row. If you're not pretty awesome you're not going to win 5 or 6 games in a row in war3. That and newbies like to turtle and build up the awesome units...they don't want to have to be forced to build tier 1 to survive. If you keep dying to a rush then you're not gonna enjoy the game very much.
I have friends who think we lost games based on the opponents having way more archers when it's really their micro. Then they go and pump tier 1 the entire game and creep cause they don't like to attack early then wonder why they lost when they had way more tier 1 than the enemy. Then they get pissed cause they think it's all a tier 1 game and they never get to make the good tier 3 units or they think you teched way too fast when you lost mostly cause they got crippled in a hero rush because they didn't know how to run peasants awy. It boils down to the game isn't easy to get wins in and tactics that work against the computer don't work vs humans.
I remember in war2 one of my friends got really good then he showed me a few awesome build orders that I could pull off with almost no unit control as long as I learned the build orders. All of a sudden I was winning 90% of my games. You can have the best build order in the world and still suck because this game is 75% micro..
I actually thought War3 was too newbie friendly. You could tear through the ranks just because you knew how to play and you copied build orders and creep patterns from watching replays. Replays really left very little to the imagination. And then there was autocast, and static defense took the edge out of rushing. I use to watch top replays, and the game was pretty ridiculous because people would skip tier one completely since they knew static defense would hold up and 2 heroes could creep efficiently.
My friends and I teamed up in AT and it got even easier, because we did the exact same thing regardless of map or enemy race. We even beat the number 2 or 3 team, even though they had 100s of more games together. It just didn't matter what the situation was, because you would almost certainly do the same thing. Hero rush then creep, or keep the pressure on. What was your opponent gonna do? If a newbie, stay at home and not creep, if a better player, he would be creeping also.
The game was easy until the pro level I think, then it wasn't fun. Hunts use to absolutely dominate, then orc casters, then human casters... Offensive towerers would own until the patch, then creep towerers.. I haven't payed attention to it lately but I'm sure there is one optimal strategy and build that the #1 player uses without fail. If not, then congrats to Bliz for balancing it out.
I think the biggest problem with War3 is that its just too stagnant. You knew what you were going to do while the screen loaded. Yah, micro is what makes the game impossible for newbies, as people tend to freeze while watchign armies fight, but I think the lack of choices early game is what maded it fail for me.
Originally posted by: JimRaynor
Starcraft is many many times better than WC3.
Anyone that thinks that starcraft is only about building as many units as they can and attacking is a newb. That's one reason starcraft is better. It has both micro AND macro. WC3 is all about microing little gay skirmishes that usually end with someone running away. It's so much slower paced it takes a lot of the excitment out of the game. Most people just like it cause it looks cool, which is their perogative. I on the other hand, prefer gameplay.
Btw if any of you newbs wanna play some sc, lemme know.
^^
Originally posted by: CrazyDe1
Well if you're still playing I need a AT partner =P I'm lvl 14 72-25 right now in TFT. Classic was straight tech craft...I hate tier 1 so I liked that too. The problem right now is everyone looks for the ultimate uncounterable strat for their race which leads everyone to only do 1 strat. As soon as everything is counterable people are going to do differnt things because you're going to be forced to go with a strat and make someone counter it. The #1 players have a set build order but it seems on top of the ladder people adjust their strats now based on what people are doing...the top orc player always skips a barracks then how he plays changes based on waht you're doing. NE is basically stuck doing beastmaster and archers becasue it's uncounterable and human actually adjusts based on what people are doing. I alway see fiends and statues out of UD though.
Most people quit not because it's stagnant though. I've had 2 friends quit because they couldn't win and couldnt figure out why they lost....and it was almost always micro. Most people don't get how much heroes affect the game too. I think after the next balance patch the game is gonna be awesome because the game is really close to balanced right now.
Originally posted by: RalphWiggum
Originally posted by: CrazyDe1
Well if you're still playing I need a AT partner =P I'm lvl 14 72-25 right now in TFT. Classic was straight tech craft...I hate tier 1 so I liked that too. The problem right now is everyone looks for the ultimate uncounterable strat for their race which leads everyone to only do 1 strat. As soon as everything is counterable people are going to do differnt things because you're going to be forced to go with a strat and make someone counter it. The #1 players have a set build order but it seems on top of the ladder people adjust their strats now based on what people are doing...the top orc player always skips a barracks then how he plays changes based on waht you're doing. NE is basically stuck doing beastmaster and archers becasue it's uncounterable and human actually adjusts based on what people are doing. I alway see fiends and statues out of UD though.
Most people quit not because it's stagnant though. I've had 2 friends quit because they couldn't win and couldnt figure out why they lost....and it was almost always micro. Most people don't get how much heroes affect the game too. I think after the next balance patch the game is gonna be awesome because the game is really close to balanced right now.
When I quit I was 150-50, but I logged on recently and my exp decay has taken me down to level 10. I don't think it lets you drop anymore though. Yah, I'm sure a lot of people have quit because they didn't get better at it, I'm just speaking of my friends. We were all War2 junkies and all jumped right into War3, but we just stopped plaaying because it wasn't fun for us. I'd like to try to AT, but I don't have TFT and I'm waiting for it to come down in price before I buy it.
It sounds like the game has diversified a little since TFT came out, but I just checked the ladder and it seems Orc is on top, but its much more evenly spread than before. Hopefully they balance the game soon.
You're absolutely correct. It's an insult to Starcraft to even begin to compare it to the mess that is WC3.Originally posted by: wicktron
Originally posted by: Electric Amish
Because it took them 3 years to build and the best they could do is a 3D version of Starcraft. :|
Warcraft3 is far from a 3D version of Starcraft.
Originally posted by: draggoon01
the problem is everyone maphacks.
i play ffa mostly (ranked top 20. don't like single cuz of the harrassment element which isn't fun for me, i like to do big battles with full armies. random team isn't always fun because someone always either drops, or sucks making the teams unbalanced.
but again, the problem for me is maphacking. it's obvious in replays. i send it in, but i still play the same guys. i don't bother sending in replays since nothing seems to happen
also, there isn't much strategy. you just get a good build order (which you learn from replays if nothing else), creep, then mass a unit.
recently i play as UD and have not yet lost to anyone once i have my full army up (which is usually tri-hero and mass gargs). i even was playing 4vs4, 2 of my teammates dropped from early harassment, the third guy was noob, and i still beat the other team cuz i had enough time to get my army up.
so in short, the problem is maphacking and balance (there isn't much).
Originally posted by: wicktron
Originally posted by: draggoon01
the problem is everyone maphacks.
i play ffa mostly (ranked top 20. don't like single cuz of the harrassment element which isn't fun for me, i like to do big battles with full armies. random team isn't always fun because someone always either drops, or sucks making the teams unbalanced.
but again, the problem for me is maphacking. it's obvious in replays. i send it in, but i still play the same guys. i don't bother sending in replays since nothing seems to happen
also, there isn't much strategy. you just get a good build order (which you learn from replays if nothing else), creep, then mass a unit.
recently i play as UD and have not yet lost to anyone once i have my full army up (which is usually tri-hero and mass gargs). i even was playing 4vs4, 2 of my teammates dropped from early harassment, the third guy was noob, and i still beat the other team cuz i had enough time to get my army up.
so in short, the problem is maphacking and balance (there isn't much).
You're wrong. There is not a lot of maphacking. If you think just because you get punked when you go creeping, you think the other person is hacking, no way. Creep jacking is a very vital part of the strategy of WC3.
Originally posted by: JimRaynor
Starcraft is many many times better than WC3.
Anyone that thinks that starcraft is only about building as many units as they can and attacking is a newb. That's one reason starcraft is better. It has both micro AND macro. WC3 is all about microing little gay skirmishes that usually end with someone running away. It's so much slower paced it takes a lot of the excitment out of the game. Most people just like it cause it looks cool, which is their perogative. I on the other hand, prefer gameplay.
Originally posted by: dexvx
Originally posted by: JimRaynor
Starcraft is many many times better than WC3.
Anyone that thinks that starcraft is only about building as many units as they can and attacking is a newb. That's one reason starcraft is better. It has both micro AND macro. WC3 is all about microing little gay skirmishes that usually end with someone running away. It's so much slower paced it takes a lot of the excitment out of the game. Most people just like it cause it looks cool, which is their perogative. I on the other hand, prefer gameplay.
Really? I've seen the Korean (eg World) championships for the last 12 ladder seasons. Starcraft is a macro-managed game. You build big economy and you build big army, and you win. The top ranked players in the world spend about 90% of the time managing resources and 10% of the time actually looking/managing the fight.
WC3:FT takes a helluva more time actually on the battle. It's the nitpicky that wins. Its what seperates the newbies from the champions when they have equal armies, but one army gets devastated to nothing while the other is still greater than half strength. Before you people actually lamblast it for a different playing style, just go download the replays (or movies) of Korean primetime TV games or tournaments. The actual strategies that is offered is unparalleled. Not to mention the announcers are just so funny (if you download the movies that is).
Originally posted by: TheBoyBlunder
I think wc3 sucks, according to so many, because of two things: It's not newbie friendly and it's not balanced. I know a couple people who loved wc2, tried wc3 and gave up on it pretty fast because it was impossible to figure out. I know I gave up on it after the expansion because it was terribly unbalanced.
Originally posted by: dfi
All the posts are too long, so I'm not going to read any of them. Instead, I'll just post why I think wc3 sucks and I'm playing starcraft again.
I played both normal and the beta, and after I saw what was going on with the beta I knew I would not buy the expansion. So here's my list of gripes:
1) Too newbie friendly. Auto everything leaves little micro except running my hero around.
2) There was a time I thought this game would have maybe 15 units MAX (and thus insane micro), and I can see heroes fitting quite well in such a game. Actually I wish that's what they had done, but oh well. Heroes are a terrible idea in such a game because, with such little micro, heroes become overly emphasized.
3) Creeps and random drops. Too much focus on leveling and unbalanced drops is really annoying. Relates back to 1) and 2).
4) WTF is going on in a battle? Seriously, wtf is going on? I can't even tell which units are mine, much less if I'm winning or losing. When the color on my units are so small, it makes it really hard to tell wtf is mine when the spells start flying. Relates back to 1) and 2).
5) Town portals. Bad idea. Kills the idea of positioning, surprise attacks, and counters.
6) High ground and base drops are virtually gone. You just can't get enough zeppelins to perform a devastating drop. No defendable choke points makes defending against a much larger force very difficult. This is one of the best thing about starcraft and I'm sad to see they didn't include it.
7) Forces ABSOLUTELY CANNOT BE SEPARATED! Having multiple attack groups carrying out various mission is suicide in wc3, which just stinks. This mean you have to build a better army, keep it together, and encounter the enemy head on and hope you win. Trying to surround just gets owned (unless you are trying to surround hero which everyone does). This is due large part to the overemphasis of the hero and the fear of giving the enemy hero levels.
8) With TFT, loss of racial identity! Wow this one is just so bad. So bad. Just takes away from the experience, I think.
9) Too many area of effect casting ability. Especially now that you can buy a neutral hero. And AOE needs higher mana cost to make it a more precious commodity, instead of a spammable attack.
10) Overly strong base defense. This was more of a problem in vanilla, but it's better now.
11) Units move a bit too slowly. Not really a big deal.
Wow, this game sucks more than I initially realized. I thought I would write 5 points and be done, but the more I wrote, the more I had to write. I think starcraft is far superior and that's why I'm playing that now. I know, wc3 is not starcraft, but it is a very similar genre and therefore comparable. It feels like they took many of the things that made starcraft fun, took them out, and had no replacement for them in wc3.
dfi