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why does TF2 need a 100 meg patch every other day

hats = $

If you look at the tf2 update history, it seems that tf2 and CSS are the only games getting updated. L4D/L4D2 have been left in the cold.

L4D2 has bugs since day 1 that still have not been fixed, but tf2 gets an update every few days.
 
hats = $

If you look at the tf2 update history, it seems that tf2 and CSS are the only games getting updated. L4D/L4D2 have been left in the cold.

L4D2 has bugs since day 1 that still have not been fixed, but tf2 gets an update every few days.

Here you go again. There's been some sort of update for L4D2 practically every week for months now. Now whether this fixes whatever game breaking bugs you experience is another thing.


Far as I can tell a lot of these updates aren't necessarily game specific, as source engine updates. CSS, TF2, DODS, and HLDM: seem to get the same update at the same time.
 
Here you go again. There's been some sort of update for L4D2 practically every week for months now.

Cold stream, no mercy, dead air, death toll, and blood harvest have been released over the past few months.

Glitches like the tank spawning in the basement on no mercy 1 have yet to be fixed, the exploit to make the tank spawn in the basement has yet to be fixed,,,,,, and the list goes on and on and on.

If you look at the tf2 updates, almost every update something is fixed or added.

http://store.steampowered.com/news/?feed=steam_updates&appids=440

Go down to the tf2 October 17 update - fixed, fixed, fixed, fixed, fixed, fixed.

Go to the tf2 October 13 update - new community map, fix, aded class specific features, fixed, fixed, fixed, fixed,,,,,,,.

The October 13th tf2 update probably has more fixes then l4d/l4d2 get in 6 months.
 
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Go down to the tf2 October 17 update - fixed, fixed, fixed, fixed, fixed, fixed.

no idea on the L4D patches, but the TF2 ones are not patches to the game, most are normally fixes to previous released items (ie: valve want more money) or changes to what you can do with those items.

IIRC it was only a week or two ago they released something like 4 patches in a 24 hour period. Why you might ask?, because the first one stuffed the game so it would not work and they could not figure out why (so it appeared to me as a user).

OP, the updates are just for extra content that valve want you to buy. The painful thing is that if you want to play the game, you need the updates. If you do not want the updates (so not playing), just set the update to "disabled" in the game properties in steam. Of course, when you do want to play, it will be a large collection of updates to get.

Personally, I set all games I am not playing to disabled updates, otherwise it never finishes updating my listed games.
 
All I heard was WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH :'🙂'🙂'(

Pretty much. Texashiker is constantly bitching about Valve despite having put multiple thousands of hours into their games.

I joined Steam the day half-life 2 was released - November 16, 2004

http://steamcommunity.com/id/old-school-player

688.4 hrs in left 4 dead
1,393 hours in left 4 dead 2

And I have been playing valve games since December 1998.

So yea, I think I have a right to post my opinion.
 
Look at the thread bitching about DLC in this forum.

Now look at TF2.

Free. Fucking. DLC. 4 years straight.

Feel free to post your opinion but don't get defensive when people tell you why your opinion is garbage.
 
The last update borked things up and started crashing the game. Theyve been trying to fix it for the last three days. Looks like the last one worked.
 
It's to piss off the people who no longer play it so they can complain about how it was ruined at x point in time.
 
Usually it's just source engine updates, actual TF2 content comes only once every couple weeks/months. Lately however it's been in overdrive since the Manniversary Update caused a lot of client and server instability, as of last night I was still getting frequent crashes.
 
Speaking of Valve patches, I don't see anyone here complaining about them updating CS:S. It's a seven year old game and just last month they basically changed the whole damn game, mucking up the accuracy models and changing a ton just for the hell of it. It seems like they were trying to make the game either "more realistic" or "noob-friendlier" but who the hell just started playing CS:S?

Furthermore there are still plenty of bugs in the game that have been around for years and years, with no attention paid to them (see: 8-bit dithering issue/solid dust on ATI cards).

Moral: patches/updates are not always for the best.
 
Usually it's just source engine updates, actual TF2 content comes only once every couple weeks/months.

You must not read the update news. Almost every other update has a whole list of fixes.


Then post it appropriately. I'm tired of seeing you thread-crap TF2 threads with your L4D2 rants.

tf2 is valves little baby, and is pisses the non-tf2 communities off.

Over the years I have bought a lot of valve games, and the only one that gets steady updates, new content and fixes is tf2.
 
tf2 is valves little baby, and is pisses the non-tf2 communities off.

Over the years I have bought a lot of valve games, and the only one that gets steady updates, new content and fixes is tf2.

Then make a "I play Valve games but hate TF2" rant thread and keep it in there.
 
hats = $

If you look at the tf2 update history, it seems that tf2 and CSS are the only games getting updated. L4D/L4D2 have been left in the cold.

L4D2 has bugs since day 1 that still have not been fixed, but tf2 gets an update every few days.

You should try writing two letters a week. Clearly the one isn't getting the attention you clearly deserve.

Your constant thread-jacking isn't doing anyone any favors either.
 
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You must not read the update news. Almost every other update has a whole list of fixes.

That's why I said they're engine updates, and not content. Content and fixes are two distinct concepts.

Since L4D2's release, TF2 has seen 11 "content" updates. However, the vast majority of this has been items or 'meta' features like the inception of the online shop, the ingame training/coaching, bots, and the replay feature. Now seeing as giving Rochelle a bikini and Coach a Santa beard or reskinned weapons would probably not quell your bitching, lets exclude those. The one exception being the replay feature which I imagine some people would genuinely enjoy in L4D2, so I suppose there is that.

On the other hand, TF2 has seen 8 offical maps released since LFD2's release. Almost all of these have been single stage maps, except for Thunder Mountain which contained three stages. So ten maps altogether of varying sizes. L4D2 has seen 1 new official campaign, and 3 L4D1 campaigns rebuilt for L4D2. Altogether, 16 maps, but you can even call it 9.5 if you wish to discount each rebuilt L4D1 map as only half a map; which there is some credence to, it probably requires less work than being built from scratch.

However with that said, I would imagine substantially more work is necessary to make a L4D map "Valve official" than there is for TF2. L4D requires much greater ambience, story coherence, canon alignment, NPC scripting, encounter design, and likely more, almost all of which have no presence in TF2.

I think L4D is simply harder to develop for, as it would require more effort, and most importantly an idea consistent with the scenarios already present in L4D. TF2 you can have as many maps as you want and there's no rhyme or reason for it necessary; in L4D there's a well established story you have to work with, which makes it a lot less flexible.
 
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