- Oct 23, 2002
- 324
- 0
- 0
i know that 3dmark is a crappy telltale sign of ur computers speed but even so, i lowered everything to min a i still dont even hit 13000
System Configuration
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer Gigabyte Technology Co., Ltd.
Mobo Model SiS-648
AGP Rates (Current/Available) 4x / 4x
CPU Intel Pentium 4 2411 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset ATI RADEON 9700/9500 Series
Driver Name RADEON 9700/9500 SERIES
Driver Version 6.13.10.6218
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Test Results
3DMark Score 12357 3D marks
Game 1 Car Chase - Low Detail 178.9 FPS
Game 1 Car Chase - High Detail 57.8 FPS
Game 2 Dragothic - Low Detail 218.6 FPS
Game 2 Dragothic - High Detail 122.7 FPS
Game 3 Lobby - Low Detail 167.7 FPS
Game 3 Lobby - High Detail 74.2 FPS
Game 4 Nature 80.6 FPS
Fill Rate (Single-Texturing) 1746.5 MTexels/s
Fill Rate (Multi-Texturing) 2577.0 MTexels/s
High Polygon Count (1 light) 62.2 MTriangels/s
High Polygon Count (8 lights) 15.0 MTriangels/s
Environment Bump Mapping 177.8 FPS
DOT3 Bump Mapping 153.0 FPS
Vertex Shader 155.5 FPS
Pixel Shader 150.1 FPS
Advanced Pixel Shader 133.8 FPS
Point Sprite 19.9 MSprites/s
System Configuration
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer Gigabyte Technology Co., Ltd.
Mobo Model SiS-648
AGP Rates (Current/Available) 4x / 4x
CPU Intel Pentium 4 2411 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset ATI RADEON 9700/9500 Series
Driver Name RADEON 9700/9500 SERIES
Driver Version 6.13.10.6218
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Test Results
3DMark Score 12357 3D marks
Game 1 Car Chase - Low Detail 178.9 FPS
Game 1 Car Chase - High Detail 57.8 FPS
Game 2 Dragothic - Low Detail 218.6 FPS
Game 2 Dragothic - High Detail 122.7 FPS
Game 3 Lobby - Low Detail 167.7 FPS
Game 3 Lobby - High Detail 74.2 FPS
Game 4 Nature 80.6 FPS
Fill Rate (Single-Texturing) 1746.5 MTexels/s
Fill Rate (Multi-Texturing) 2577.0 MTexels/s
High Polygon Count (1 light) 62.2 MTriangels/s
High Polygon Count (8 lights) 15.0 MTriangels/s
Environment Bump Mapping 177.8 FPS
DOT3 Bump Mapping 153.0 FPS
Vertex Shader 155.5 FPS
Pixel Shader 150.1 FPS
Advanced Pixel Shader 133.8 FPS
Point Sprite 19.9 MSprites/s
