ZzZGuy
Golden Member
- Nov 15, 2006
- 1,855
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Dragon Age: Origins...too non-linear to replay? You've got some really high non-linearity standards.
I found Lair of the Shadow Broker to add a nice bit of replay value. It adds a new power that can completely change the player's tactical approach, adds a revisitable area at the end, and gives the ability to re-assign all your squadmate's powers.
Yes, I have high standards but not unreasonable standards.
The game consists of "paths" you have to follow, and it chokes to death any sense of exploration. I'm not asking for Oblivion but something like Gothic 3 would have been nice. Still lead down a patch but lots of room to move around and explore. And as I said, the game was good and I would have paided extra if they went back and made some sort of DLC pack(s) that expand the world.
The prime example the linearity of the game is the elf forest, it's a few walking trails in a small park and nothing more, you can't even walk off the trails. I don't have much issue with the "dungeons" as it fits well (eg, I liked Metro 2033 despite being linear because it fit/worked well). And no, an open world RPG doesn't make a good RPG, Two Worlds II being a good example (co-op making any game fun, SP being bleh).
I just can't understand why they don't have a much larger selection and variety of DLC for a popular game like that. The game and all the tools, plus the experience in making the game are all there. Add some areas, a bunch of little side quests, easter eggs, add some rooms behind locked doors, throw in some big quests (eg, Wardens Keep), new areas and expand on existing areas. I'd likely end up paying the price of the full game again.
I looked for DLC I watned but found none so instead I'm replaying RPG's of my childhood from gog.com.