A few things I don't understand.
1) Why is multi platform a bad thing? After all PC is a myriad of platforms.
It is a good thing for developers. However, from a perspective of us PC gamers, it's not necessarily a good thing, especially right now. Who is going to design games that push the next generation physics and graphics effects when the majority of your sales are on consoles? You need to make sure the game is compatible with a large user base. Not many developers are willing to push the envelope and throw in advanced DX11 features on top of a DX9/10 engine (Crysis 2) or go out of their way to enhance the PC experience (Battlefield 3's multiplayer levels/# of players).
Multi-platform games by themselves are not bad. They allow developers to survive by making more $, but that also means lack of focus on PC exclusive titles outside of MMOs/RTS. It also means, most of the time our graphics cards are maxing out console ports.
2) How many of the best selling games/most waited games are exclusive to a single console?
Xbox360 has Alan Wake, Gears of War, Halo, Forza Motorsport, Project Gotham Racing.
PS3 in particular has a lot of exclusive franchisees like God of War, Uncharted, Gran Turismo, Infamous, Killzone, Little Big Planet, Metal Gear Solid 4, Heavy Rain, Ratchet & Clank, Resistance, Uncharted, Motorstorm.
http://en.wikipedia.org/wiki/List_of_PlayStation_3_games
And that's not even taking into account console only games that we can't get on the PC such as Ninja Gaiden, Demon Souls, Heavy Rain, Tekken, Dead or Alive, etc.
And I didn't even touch Nintendo...
So among the 3 consoles that's quite a lot of games to miss out on if you like any of those genres.
3) Why isn't a laptop a pc?
It counts, I didn't say it doesn't. However, how much do you need to spend on a gaming PC laptop to play BF3 or Crysis 2? $1500-2000 vs. $200-300 it costs to buy a console. Limited appeal due to budget constraints. Although, I believe more and more people will start migrating from desktop PCs towards enthusiast laptops for games. But that's not necessarily adding a lot of "new" gamers into the mix, just a shifting of the type of devices they use to play PC games.
4) Why is the PC option spend xxx amount+monitor to have superior graphics instead of spending less to match console IQ and hook it to the TV?
Because for most people, in that case, it's just way easier to get a $200-400 console and hook it up to their TV. You can't build a PC for $400 today that will still allow you to play PC games in 3-4 years from now. That HD6870 graphics card will be utter slideshow in 4 years. Let's say you buy a next generation Xbox720 / Loop / PS4 for $400 in 2013, you have nothing to worry that it will play all the latest and greatest games even in 2018.
Also, the PC option of hooking up a $400 PC to the living room TV doesn't appeal to a lot of people. It clutters the living room and means if you need to do work outside of PC games, what are you going to do? If you need to do any type of work (students, etc.), you'd still need a laptop. How many people want to buy a desktop PC and a laptop? But once they buy a laptop, they see no reason to buy a $500+ desktop. Also, I am going on a limb and assuming most people are smart enough to buy a $500 desktop with the most bang for the buck HD6870 card. But as I said already, in reality most people have no idea how to build a $400-500 desktop without a monitor that can play games.
And I have no idea how to build a $500 desktop today that will play newer PC games in 3-5 years from now, because it's impossible. In 3-4 years, a $200 graphics card today will be a slideshow at 1080P.
5) Are people gonna stop using PCs at all?
Not sure what you mean by PCs in that statement. PC (Personal computing devices) may be defined as laptops/desktops/netbooks or extended to include smartphones and tablets too. If you consider PC in a traditional sense such as laptops and desktops only, then people will still use PCs, but shift towards laptops.
Walk into the Apple store. What do you see? A world centered around mobile devices: Laptops, tablets and smartphones, not desktops.
I already said that desktops will continue to be used in 3 specific scenarios, but the majority of new consumers will no longer be interested in desktops; meaning the option to upgrade their videocard in 2-3 years when it gets too slow isn't there to begin with.
6) 2 entire genres are pretty much exclusive to the PC and that isn't enough? What genre is exclusive to a single console? Or even to all consoles?
No, it's not enough for me imo. That's why I own a PC for genres that PC excels at and consoles for genres the consoles excel at. Also, I might as well play the best made games in the world, not only the best made games on the PC. But if you only think the PC has the best games and consoles don't have any games you are interested in, then there is no reason for you to buy a console. Fair enough.
The point was that if you remove RTS and MMOs from the PC, you just wipe out 50% of all PC game centric revenue. Without those 2 genres, does the PC have enough to offer to stand alone as a gaming platform for people who can otherwise buy a console for $200-300? Basically, that goes to my point that people who don't care for RTS or MMO games, they can play a much larger variety of games on consoles without having to build a desktop. This is exactly why 300 million gamers chose to buy consoles instead.
7) Why are consoles becoming more and more like PCs?
Not sure I understand your question here. Consoles have always been PCs inside. They used ram, motherboards, cpus, gpus. If you mean consoles are become more and more multi-media centric devices, then Yes, they are becoming more well-rounded like the PC. But since consoles are becoming ever increasingly more powerful and much more capable media devices, while laptops are also becoming powerful enough for most people, the market for desktop PCs is getting smaller and smaller as a % of the entire market since desktop PCs are becoming a niche market segment for people who absolutely demand the highest performance, regardless of power efficiency or cost.
8) What happens when the CPU+GPU rivals a console, especially if that package comes in a mobile piece of hardware that you can take everywhere and play/work/surf the web and you can still arrive home drop it in front of the TV and use it as a console? 7 years is a long time, look at what you had as an iGP 7 years ago.
There is definitely a threat from mobile devices for consoles. More and more people are starting to play games on tablets/smartphones. Those aren't hardcore gamers, however. The new mobile social gaming and casual gaming scene will likely only get bigger this decade.
9) Again why are MMORPGs and Strategy games being excluded from the exclusive list? Because they are exclusive to the PC?
I only excluded them to highlight the fact that those 2 genres present unique advantages that the PC gaming platform offers. Those 2 genres drive at least 50% of PC sales annually, which makes the PC platform healthy. But if a gamer isn't interested in those genres, they no longer even need a laptop or a desktop for that matter. He/she can just grab a cheap console and start gaming racing, fighting, role-playing, FPS games, etc. Most PC games are available on consoles since most PC games are cross-platform. Why would that person spend $800-1000$ to go out and build a desktop?
I think a lot of us take for granted our hardware knowledge. Our hardware knowledge allows us to buy computer parts at more optimal prices and performance levels. The average consumer would need to spend $800-1,000+ to get a decent gaming desktop PC, without the monitor.
Also, a lot of people underestimate the simplicity that a console offers by just coming home after work to turn on a console and play a game in 20 seconds and the comfort of gaming on a couch in front of a large screen TV.
If most people thought that it was cheaper and better to build a desktop PC to hook up to their TV, then the console market wouldn't even exist. I don't agree, which is why I still have a desktop PC, but I certainly see console gamer's point of view.