Why do people reply to a repost?

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Garet Jax

Diamond Member
Feb 21, 2000
6,369
0
71
Originally posted by: Printer Bandit
Why not just let the thread sink to the bottom if your tired of reading about a topic again?

Because not everyone spends their lives reading and cataloging Anandtech posts so they know when something is reposted.

Besides it pisses off people like you..... :)
 

eelw

Lifer
Dec 4, 1999
10,342
5,493
136
Because they are asshats!!!!! If you are going to call a repost, at least link to it dumbasses!!!!!!!!
 

UncleWai

Diamond Member
Oct 23, 2001
5,701
68
91
Originally posted by: acemcmac
Originally posted by: tfinch2
Originally posted by: TBone48
Originally posted by: compnovice
Originally posted by: hypn0tik
Originally posted by: ironcrotch
Originally posted by: OdiN
R

E

P

O

S

T

hahahaha, I love these

Dude one time I was able to derail it and turned it into REGGAE.
Another time a couple douchebags turned my potential RETARD into RETAIL.
 

sswingle

Diamond Member
Mar 2, 2000
7,183
45
91
Originally posted by: LordSegan
BECAUSE IT ISNT ALWAYS A REPOST FOR EVERYONE, DUH.

And the people who just post "repost" are stupid (unless there are two threads on the same topic on the front page)

What about those of us that have our front page set to 500 posts?
 

CHfan4ever

Diamond Member
Oct 1, 2004
3,290
0
0
I think you guys asked for the dragon quest viii walkthrough so there it is:


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\______ \____________ ____ ____ ____
| | \_ __ \__ \ / ___\ / _ \ / \
| ` \ | \// __ \_/ /_/ > <_> ) | \
/_______ /__| (____ /\___ / \____/|___| /
\/ \//_____/ \/
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\_____ \ __ __ ____ _______/ |_
/ / \ \| | \_/ __ \ / ___/\ __\
/ \_/ \ | /\ ___/ \___ \ | |
\_____\ \_/____/ \___ >____ > |__|
\__> \/ \/
____ ____ ___ ___ ___
\ \ / /| | | |
\ Y / | | | |
\ / | | | |
\___/ |___|___|___|
____________________________________________________________________________
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| || Guide written and compiled by A I e x || |
|_||______________________________________________________________________||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: Alex Eagleson |
| Began: November 15th, 2005 |
| Completed: December 10th, 2005 |
| Email: StarOceanDC(at)gmail(dot)com |
| University of Guelph, Ontario |
|____________________________________________________________________________|
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| || Feel Free to contribute anything you wish via email || |
|_||______________________________________________________________________||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sometimes '''s nice to just sit back and enjoy a traditional RPG. Dragon
Quest VIII offers us just that, plus a nice demo of Final Fantasy XII to boot.
'''s a great package that we have here and many have been waiting a long time
for this game to hit North American shores, so without further ado, let us
begin the game. I hope you enjoy Dragon Quest VIII, and this walkthrough too!
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS || Table of Contents || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents.....................CT.TS |
| - Character Introduction................CH.00 |
| - Hero.............................CH.01 |
| - Yangus...........................CH.02 |
| - Jessica..........................CH.03 |
| - Angelo...........................CH.04 |
| - Walkthrough...........................01.00 |
| - Prologue.........................01.01 |
| - Farebury.........................01.02 |
| - Farebury Region..................01.03 |
| - Waterfall Cave...................01.04 |
| - Farebury.........................01.05 |
| - Alexandria Region................01.06 |
| - Alexandria.......................01.07 |
| - Tower of Alexandria..............01.08 |
| - Alexandria Region................01.09 |
| - Port Prospect....................01.10 |
| - Ferry............................01.11 |
| - Pereguin Quay....................01.12 |
| - Maella Region....................01.13 |
| - Simpleton........................01.14 |
| - Maella Abbey.....................01.15 |
| - Ruined Abbey.....................01.16 |
| - Maella Abbey.....................01.17 |
| - Kingdom of Ascantha..............01.18 |
| - Ascantha.........................01.19 |
| - Wish'''s Peak....................01.20 |
| - Pickham Region...................01.21 |
| - Pickham..........................01.22 |
| - Pickham Region...................01.23 |
| - Swordsm'''s Labyrinth............01.24 |
| - Pickham Region...................01.25 |
| - Kingdom of Trodain...............01.26 |
| - Trodain Castle...................01.27 |
| - Beneath Ascantha.................01.28 |
| - Land of the Moles................01.29 |
| - Mole Hole........................01.30 |
| - Treasure Hunt....................01.31 |
| - Ocean............................01.32 |
| - Baccarat Region..................01.33 |
| - Baccarat.........................01.34 |
| - Chateau Felix....................01.35 |
| - Northwest Isle...................01.36 |
| - Kingdom of Argonia...............01.37 |
| - Argonia..........................01.38 |
| - Hunting Grounds..................01.39 |
| - Argonia..........................01.40 |
| - Dark Ruins.......................01.41 |
| - Arcadia Region...................01.42 |
| - Arcadia Region...................01.43 |
| - Ryd'''s Tower....................01.44 |
| - Arcadia..........................01.45 |
| - Blizzard Peaks...................01.46 |
| - Orkutsk..........................01.47 |
| - Herb Grotto......................01.48 |
| - Mar'''s Cottage..................01.49 |
| - Treasure Hunt....................01.50 |
| - Desert...........................01.51 |
| - Dragon Graveyard.................01.52 |
| - Savella Cathedral................01.53 |
| - Pira'''s Cove....................01.54 |
| - Isolated Plateau.................01.55 |
| - Empycchu.........................01.56 |
| - World of Darkness................01.57 |
| - Dark Empycchu....................01.58 |
| - Godbi'''s Eyrie..................01.59 |
| - Treasure Hunt....................01.60 |
| - Tryan Gully......................01.61 |
| - High Prie'''s Residence..........01.62 |
| - Neos.............................01.63 |
| - Tro'''s Maze.....................01.64 |
| - Black Citadel....................01.65 |
| - Orb Hunting......................01.66 |
| - The End [Final Boss].............01.67 |
| - Sidequests & Minigames [Incomplete]...02.00 |
| - Casinos..........................02.01 |
| - Princess Minn'''s Castle.........02.02 |
| - Additional Info..................02.03 |
| - Shop Inventory........................03.00 |
| - Farebury.........................03.01 |
| - Alexandria.......................03.02 |
| - Port Prospect....................03.03 |
| - Pereguin Quay....................03.04 |
| - Simpleton........................03.05 |
| - Ascantha.........................03.06 |
| - Pickham..........................03.07 |
| - West Trodain Church..............03.08 |
| - Princess Minn'''s Castle.........03.09 |
| - Baccarat.........................03.10 |
| - Peddl'''s Tent...................03.11 |
| - Argonia..........................03.12 |
| - Argonia Bazaar...................03.13 |
| - Arcadia..........................03.14 |
| - Orkutsk..........................03.15 |
| - Desert Chapel....................03.16 |
| - Savella Cathedral................03.17 |
| - Empycchu.........................03.18 |
| - Dark Empycchu....................03.19 |
| - Tryan Gully......................03.20 |
| - Neos.............................03.21 |
| - Character Skillsets...................04.00 |
| - Hero.............................04.01 |
| - Yangus...........................04.02 |
| - Jessica..........................04.03 |
| - Angelo...........................04.04 |
| - Item List.............................05.00 |
| - Equipment List........................0A.00 |
| - Accessories......................0A.01 |
| - Armour...........................0A.02 |
| - Axes.............................0A.03 |
| - Boomerangs.......................0A.04 |
| - Bows.............................0A.05 |
| - Hammers..........................0A.06 |
| - Headgear.........................0A.07 |
| - Knives...........................0A.08 |
| - Scythes..........................0A.09 |
| - Shield...........................0A.10 |
| - Spears...........................0A.11 |
| - Staves...........................0A.12 |
| - Swords...........................0A.13 |
| - Whips............................0A.14 |
| - Alchemy List..........................0B.00 |
| - Bestiary..............................06.00 |
| - Normal Enemies...................06.01 |
| - Boss Monsters....................06.02 |
| - Geyzer......................06.A1 |
| - Khalamari...................06.A2 |
| - Tortured Soul...............06.A3 |
| - Trap Box....................06.A4 |
| - Don Mole....................06.A5 |
| - Soul Mole...................06.A6 |
| - Argon Lizard................06.A7 |
| - Great Argon Lizard..........06.A8 |
| - Dark Ruins Boss.............06.A9 |
| - Dark Ruins Boss.............06.B0 |
| - Evil Girl...................06.B1 |
| - Captain Crow................06.B2 |
| - Red Horn....................06.B3 |
| - Blue Fang...................06.B4 |
| - Empryea.....................06.B5 |
| - Gemon.......................06.B6 |
| - Evil Sir Leopold............06.B7 |
| - Neos Boss...................06.B8 |
| - Servant of Darkness.........06.B9 |
| - Statue of Hero..............06.C0 |
| - Statue of Yangus............06.C1 |
| - Statue of Jessica...........06.C2 |
| - Statue of Angelo............06.C3 |
| - Megalodon...................06.C4 |
| - Ruin........................06.C5 |
| - Lord of Darkness............06.C6 |
| - Final Boss..................06.C7 |
| - Final Fantasy XII Demo................F1.00 |
| - Controls.........................CN.TR |
| - Walkthrough......................F1.00 |
| - Introduction................F1.01 |
| - Choosing a Scenario.........F1.02 |
| - The Phon Coast..............F1.03 |
| - The Stilshrine of Miriam....F1.04 |
| - Characters.......................F2.00 |
| - The Phon Coast.................F2.A0 |
| - Vaan........................F2.A1 |
| - Basch.......................F2.A2 |
| - Penelo......................F2.A3 |
| - The Stilshrine of Miriam.......F2.B0 |
| - Ashe........................F2.B1 |
| - Fran........................F2.B2 |
| - Baltheir....................F2.B3 |
| - Item List........................F3.00 |
| - Magic List.......................F4.00 |
| - White Magic.................F4.01 |
| - Black Magic.................F4.02 |
| - Time Magic..................F4.03 |
| - Green Magic.................F4.04 |
| - Bestiary.........................F5.00 |
| - The Phon Coast..............F5.01 |
| - The Stilshrine of Miriam....F5.02 |
| - Legal & Copyright.....................LE.AL |
| - Credits & Thanks......................CR.DS |
|____________________________________________________________________________|
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CH.00 || Character Introduction || CH.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-- HERO ----------------------------------------------------------- CH.01 --+

Hero is the silent protagonist you may be oh-so familiar with from so many
RPGs in the past. As you know the idea behind the silent protagonist is that
without giving the character a personality, '''s easier to relate with him
(somehow.) Personally'''m not a big fan of this particular philosophy, but it
certainly doe'''t detract from the game or anything. The story behind Hero as
far as the player is concerned without going too deep is that he was a guard
at the castle where Trode was king. On the day that the castle was attacked
by Dhoulmagus both King Trode and Princess Medea were saved from death by the
power of the magic circle. Hero however was just as vulnerable as anyone
else, yet he survived with no ill effects. The reasons for this are subject
to great mystery throughout the ga'''s story. Overall Hero seems to be just a
nice guy who is accompanying Trode not only because '''s his job, but because
'''s the kind of thing '''d probably be doing anyway just to help out.

+-- YANGUS --------------------------------------------------------- CH.02 --+

Yang''' tale is not revealed to the player right away. At first it seems like
he is merely a traveler accompanying them on their journey. Before long it
becomes evident that Yangus wa'''t always the nice guy he appears to be now.
At the beginning of the journey, Hero was the only one accompanying Trode and
Medea. As they crossed a bridge one day Yangus the thief jumped out and
demanded all their money. Due to his inept handling of the situation Yangus
ended up hanging off the bridge for dear life. While Trode was content to
leave him be, Hero was nice enough to pull Yangus up and save his life. From
that point on Yangus pledged to follow Hero (not Trode) and assist him.

+-- JESSICA -------------------------------------------------------- CH.03 --+

Jessica is the first of two party members not present at the beginning of the
game. '''s not until the party completes the Tower of Alexandria and meets
her in Port Prospect that she actually joins up with the party. She is part
of a high ranking family (The Albert Family) which owns a mansion in
Alexandria however she has never bought into all the family tradition mumbo
jumbo. When a family crisis has her setting off on a quest for revenge
against the evil Dhoulmagus her mother expels her from the family entirely,
saying that revenge is not something that she should seek. With nowhere else
to turn Jessica joins the party with the common goal of defeating Dhoulmagus.

+-- ANGELO --------------------------------------------------------- CH.04 --+

Angelo is the fourth and final party member you will recruit. He lives at the
Maella Abbey along with his brother Marcello. Both of them are orphans who
were raised by the Abbot at the Abbey from a young age. Marcello is in a
position of respect at the abbey while Angelo is known more as a troublemaker,
neither of them have gotten along too well in the past. When Angelo requests
help from the party to determine the identity of an evil "jester-ish" presence
at the abbey and this of course leads to some serious problems. Inevitably
Angelo, like Jessica, i'''t exactly welcome at his home anymore and chooses to
live his vagabond life with Hero and the other hunting Dhoulmagus.
______________________________________________________________________________


____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 01.00 || Walkthrough || 01.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ROLOGUE -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.01 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Choose to create a new adventure log and enter the name of your main
character. There is no default name'''m sorry to say, so '''s all up to your
creative mind to come up with something fitting. Personally I like the name
Alex, but then again I may be a little biased. Once you have a name for your
character, save your game on the memory card and get ready to start.

After Yangus is done talking then you have control of your characters. Stand
up and familiarize yourself with your surroundings and the controls. You can
lift and smash those barrels in front of you using the X button, but the'''s
nothing inside of them. Speak to Yangus now, neither he nor Trode seems to be
able to find the princess. Just as th'''re scanning the area trying to find
her, a few Slimes jump out from the bushes and attack you!

This is your chance to get acquainted with the battle system. The fight is
about as easy as they come. The battle interface is relatively simple, y'''ve
got your Fight, Flee, Intimidate and Tactics options. The Tactics option
allows you to choose how your party members will act (they control
themselves.) If you really want to take control of your other party members
then simply choose Tactics and then the "Follow Orders" option. To defeat the
Slimes simply choose Fight and then Attack every turn and th'''ll go down
almost immediately. The fight will be over before you know it.

Following the battle the "princess" shows up. The princess as it turns out is
actually a horse. At least '''s a nice horse. Trode takes the reigns and
rides it back to town along with Hero and Yangus while the opening credits
roll. They all make their way back to the town of Farebury.
______________________________________________________________________________

________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.02 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 4 Gold Pieces..................................|_| |
| | Holy Water.....................................|_| |
| | Plain Clothes..................................|_| |
| | Chimaera Wing..................................|_| |
| | Cypress Stick..................................|_| |
| | Antidotal Herb.................................|_| |
| | Cypress Stick..................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | 3 Gold Coins...................................|_| |
| | 5 Gold Coins...................................|_| |
| | Antidotal Herb.................................|_| |
| | Medicinal Herb.................................|_| |
| | 10 Gold Coins..................................|_| |
| | Leather Shield.................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Clothes..................................|_| |
| | 20 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Seed of Defence................................|_| |
| | Medicinal Herb.................................|_| |
| | 2 Gold Coins...................................|_| |
| | 4 Gold Coins...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the quiet town of Farebury. Upon arriving in the town Trode
explains that their goal is to locate Dhoulmagus, the one who transformed them
both into a horse and a... gremlin thing. Tell Trode that you would be happy
to help him locate Rylus. Speak to Yangus and then y'''ll be off. Follow my
instructions carefully if you want to find the items in this area. Note that
all compass directions given are based on the map that you can open up with
the square button. The map is fairly helpful, use it often. L'''s start
exploring the town. Near where you begin there are a couple of stands, one of
them is a shop where you can buy some items if you want. When you have then
turn around and go in the opposite direction through the large arch where you
should find a burned down building. Beside it is the inn and beside the front
door of the inn are a couple of barrels. Smash them both with the X button,
one of them contains 4 GOLD PIECES. Now go into the inn next door and head
upstairs. Examine the cabinets here to find a HOLY WATER and a set of PLAIN
CLOTHES. Open the chest to get a CHIMAERA WING. There are a couple more
cabinets in here as well that hold a CYPRESS STICK and nothing at all. Notice
there are a couple of bags hanging from the wall, reach into them to get an
ANTIDOTAL HERB and a MEDICINAL HERB. Now you can leave the inn finally.

Edit: There is a back door to the inn. Go through the back door and reach
into the hanging bag beside the counter to find a total of 3 GOLD COINS.

Across from the inn y'''ll find the armour shop which sells quite a few pieces
of equipment better than the stuff y'''re wearing, but whether you can afford
it is an entirely different story. Enter the house just north of the armour
shop and break the barrels in there to receive 5 GOLD COINS. Examine one of
the cabinets to get an ANTIDOTAL HERB. Leave the home and go north, there is
a set of stairs here which you can climb up. Head east at the top of the
stairs and break the pot near the tavern to acquire a MEDICINAL HERB. Behind
you is the back entrance to the bar. Go through it and break the barrels to
tave'''s back entrance until you hit a wall. Beside you should be a well.
Examine it to jump down. Y'''ll find a chest down here with a LEATHER SHIELD.

Turn around and go back a few steps west of the wall to find a door leading
south into another house (not the one directly beside the well, that o'''s
locked.) In this house you can break the pots to get 8 GOLD COINS. Also
check the cabinets in the adjacent room to get some PLAIN CLOTHES. Forget the
tavern for now, the house you want is just south of the tavern and just west
of the weapons shop. The pots contain nothing but one of the cabinets hides
20 GOLD PIECES. Now go into the weapons shop and take a look at the
merchandise, wishing you could afford some of those better weapons. You may
have noticed a couple of chests behind the counter, well there is indeed a
back door to this store. Unfortunately when you go around to that side y'''ll
be dismayed to learn that both chests are locked. Speaking to the shopkeeper
from that side will get you a couple of pointers about the game depending on
whether you give a yes or no answer to the question that he asks you.

Southeast of the weapons shop is the church. Churches are where you go to
save the game. Speak to the woman near the entrance and choose Confession to
save your game. D'''t leave yet however, go into the back room and break the
pot to get a MEDICINAL HERB. The'''s a room even beyond this one with a
cabinet containing POT LID and a locked chest. You can climb up to the bell
tower if you wish but there i'''t much of interest up there. Leave the church
and check around behind it. There are a couple of sneakily hidden pots there,
one containing SEED OF DEFENCE. head back to the east side of this upper
area, on the other side of the house there are three barrels, two contain 2
GOLD COINS and a MEDICINAL HERB. That covers the vast majority of the items,
now '''s time to proceed with the main game. Make your way to the tavern.

Approach the man sitting at the bar and a scene will take over automatically.
This is where you meet the fortune teller Kalderasha. His house was the one
that burnt down, and according to him, old man Rylus (the man you are looking
for) with it. Just as you get close someone bursts into the tavern screaming
that a monster is attacking the town. Leave the bar and go down the stairs.
Run back to where you, Yangus and Trode first came into town. Turns out that
Trode himself is actually the monster. The townsfolk just w'''t accept him
and the party has no choice but to leave the area. Tell Trode that you did
manage to find master Rylus and that he has unfortunately passed on.

Just as they are about to leave, a young girl approaches telling them to wait.
She says she had a dream last night that a group of people including a strange
create came to town and had the power to grant wishes. She introduces herself
as the daughter of the fortune teller. She wants to speak to you further but
y'''ll first have to join her at her home. Head up to the second level of
town and head back to the well. The door beside it which was locked before is
now open, head through it to find the girl. D'''t speak to her right away,
instead check the cupboards in the back to find 4 GOLD COINS. Now go back and
speak to the girl. First of all, she wishes to tell you her story.

Once again she is the daughter of the Great Kalderasha, the fortune teller you
met in the tavern earlier. Her father was a great fortune teller at one point
however he lost his abilities not too long ago, most likely due to the glass
ball her now uses instead of a crystal ball. Before she can say anything else
her father enters the house, in an angry mood. Her request is that you find a
new crystal ball for him so that he can regain his power. Another part of her
dream is that there is a crystal ball hidden inside a nearby waterfall cave.
Obviously th'''s going to be your next destination. Leave the town through
the large gates at the northwest corner. Trode brings up a fairly good point.
Despite the pointlessness of this little fetch quest, if the fortune teller
got his power back perhaps he could help them find the man who invoked the
curse. Your final task is to head for the inn and spend the night there. In
the morning take the southern exit out of town. '''s time to find that cave.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY REGION --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.03 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Life...................................|_| |
| | Boxer Shorts...................................|_| |
| | 82 Gold Coins..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is treasure to be found on the world map, but '''s not without its
dangers. While Dragon Quest VIII does employ a system of random encounters
you will still randomly come across visible enemies on the map, and for the
most part these enemies are much more difficult than the encounters so at this
point in the game you should be avoiding them. He'''s an example. Take the
northwestern exit out of town, or go around the west side of town from the
world map. From the west side of the town head north through the trees. As
you make your way up quite a long distance, eventually as you approach the
edge of the map y'''ll see a crazy axe-wielding dinosaur. This enemy will
kill you in a single hit if you encounter it, but he runs slow so '''s fairly
easy to avoid. Just northeast of this dinosaur is a treasure chest
containing SEED OF LIFE which is why you came up here. Get the item and then
head back down to Farebury. The'''s still a few more treasures to find.

Fortunately while exploring the map it really gives you a chance to increase
your levels. As you level up out here you will undoubtedly gain some skill
points for your characters. Skill points must be allocated into specific
skills with different weapons, and in turn start increasing your proficiency
with that weapon or trait. You can focus almost all of your skills into a
single equipment type, or you can spread it out if you want. I tend to focus
on Sword techniques for Hero and Scythe techniques for Yangus. Anyway take
the northwestern exit out of town, then follow the path going west for quite a
long time. When you reach a fork in the road continue going west until you
eventually hit a broken bridge. From there follow the edge of the cliff north
and as you go around past the trees you should be able to catch a glimpse of a
treasure chest between two trees. The chest contains BOXER SHORTS, a new
piece of armour equip-able by Yangus. Once again l'''s head back to
Farebury. Rest up at the inn and grab some healing items if you want. By
this point the'''s a good chance you can afford a new weapon as well.

Head south from the town and follow the road exactly. Before long it will
take you to a fork in the path. Make a left at the fork and follow this path
now for quite a ways until you reach another fork. At that point you will be
able to see a large red tree ahead of you which kind of stands out from the
rest. Southeast of this tree there is a treasure chest near the wall which
has 82 GOLD COINS inside of it. Th'''s the last treasure chest to be found
here on the map, you can head back to town now if you want or go to the
waterfall cave directly from here (which is far to the west then south.)

Reaching the waterfall cave when coming from Farebury is fairly easy. Just
head south from the southern exit along the path until you reach the fork.
Continue in the same direction this time rather than turning and soon enough
you will come to the waterfall cavern. Leave Trode behind and head inside.

Update (Submitted by Viviamoru): Hello it has been a pleasure reading your
Dragon Quest VIII Walkthrough/Faq. I just wanted to meantion that before
you enter the Waterfall Cave, there is a road around behind the cave that
leads to a house ontop of the Cave. Inside there is a man who sends you
on a quest to retrieve a Tool Bag for him. It is near the one and only
tree with Red Leaves on it. Once you get back to him in his house, he gives
you 8 Plain Cheese and there is a Seed of Agility in a bag on his wall.
______________________________________________________________________________


__ __)
(, ) | /
| /| /
|/ |/ ___________________________________
+-- / | ATERFALL CAVE ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 05 | SEARCH | 01.04 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Waterfall Cave..........................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Hat....................................|_| |
| | Copper Sword...................................|_| |
| | Crystal Ball...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the first dungeon of Dragon Quest VIII. I would recommend you
level up at least to level four or five and purchase the two weapon upgrades
for both Hero and Yangus before entering this cave. How you want to prepare
is still up to you of course. Begin by heading east along the path lit by
torches. It will curve and come to a fork before too long. Open up the chest
here to find a MAP OF WATERFALL CAVE. The path branch you want to take is the
one going to the right. There is a thin path leading you along through the
water in this area. Take the path which branches off to find not one, not
two, but three treasure chests containing CHIMAERA WING, MEDICINAL HERB and
LEATHER HAT. Continue along this path beyond this large room until you hit
another fork. Going left just takes you back to the ca'''s entrance so make a
right . Proceed forward and down the stairs to the lower level.

The path here opens up into a large room but there is nothing to be found in
there. Keep going until you reach the edge of the room where some little
fellow is standing guard. Speak to this thing and tell him that you are brave
enough to fight. For showing your bravery he lets you pass through without
indecent. If y'''d like to test your skills anyway, speak to him again and
you can trigger a battle. The Hammerhood is only slightly stronger than
normal enemies with twice as much health. His charge up attacks can do 15-18
damage but '''ll be dead before he can get any more than one of them out.
'''s worth fighting him for the experience and to add to your enemy list.

Just past the Hammerhood is another fork in the path. This time y'''ll want
to make a left. Follow the path and speak to the little slime, tell him you
believe him for a little tip. At the end of the path there is indeed a
treasure chest, it contains a COPPER SWORD which is a great new weapon if you
di'''t upgrade in Farebury, and the exact same one y'''re wearing if you did.
Turn around and go back in the opposite direction. Head straight at the fork
when you reach it and descend down to the third level. Here '''s just a
straight road to the crystal ball. When you reach out to try and take it
however, Geyzer, the master of the waterfall will jump out. Tell him that the
crystal ball belongs to you and then the battle against Geyzer will begin.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GEYZER | HABITATS: Waterfall Cave |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Strength | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | A bitter and vengeful merman who |
| Number......................... 261 | has long since sought the fortune |
| Hit Points..................... 173 | teller responsible for dropping a |
| Magic Points.................... 20 | crystal ball on his head. |
| Experience..................... 107 | |
| Gold........................... 108 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Boss battles in this game are not easy, and unlike other games you w'''t |
| usually find a save point right before you battle them. You w'''t have |
| your hand held here so '''s your job to be prepared. Personally I was |
| level seven when Ii fought the boss but I imagine level six would do. |
| Make sure both of your party members have a couple of Medicinal Herbs on |
| them, and th'''s on their person, not in the bag where they c'''t access |
| them in battle. They should also be equipped with the best weapons and |
| the best armour that you can afford at this point in the game. |
| |
| The Geyzer is a reasonable first boss that will provide a bit of a |
| challenge. He has three attacks that he uses randomly. The first is an |
| attack called Cursed Mist which targets both of your characters. Any |
| characters that it hits will become cursed, meaning they will not be able |
| to act for a turn and possibly more. Fortunately Hero usually evades it, |
| and so does Yangus from time to time. The second attack is just a normal |
| swipe from the monst'''s tail which does about fifteen damage. The final |
| attack is called Sizz. It is a blast of fire which hits both your |
| characters for about 10 - 15 damage each. That about covers what the boss |
| is capable of doing to you. To defeat him you should stick with normal |
| attacks for the most part and use healing items when necessary. I had |
| nothing for Yangus (since'''m working up the Scythe skills) but Hero had |
| learned Dragon Slash by this point, but I found it extremely ineffective |
| against the boss (his normal attack did even more damage.) So as I said |
| before, use normal attacks and healing items and y'''ll do just fine. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Following the battle Geyzer determines that you are not in fact the owner of
the crystal ball. He speaks of a castle Trodain and a lone survivor who set
off on a quest. You were that survivor! Whatever this means is unknown to
you of course but regardless, Geyzer is now willing to give up the CRYSTAL
BALL so th'''s one good thing. If you try to use your Chimaera Wing right now
it w'''t work, it never does while y'''re indoors. Y'''ll have to travel back
out of this cave on your own. That is of course unless Hero has learned the
Evac spell which takes you directly out of dungeons, check your field magic
skills to see if you have it and if you do, use it. Now get back to Farebury.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.05 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save your game at the church when you arrive in Farebury. Once y'''ve done
that, enter Valenti'''s house and speak to her father. He is unhappy that you
brought back the crystal ball. He says that no one understands why he threw
it away, and he will just throw it away again or smash it to pieces. Before
he can do so however, Valentina enters the room saying she knows what
happened, and she does not blame him for the death of her parents. She only
wishes to see him return to his original glory as a great fortune teller.

Get up the next morning and head downstairs. Kalderasha has returned the
crystal ball back to where it belongs. Now to thank them he will make a
vision. He sees a jester passing through the southern checkpoint, the same
jester who murdered Master Rylus. It was Dhoulmagus himself! Speak to
Kalderasha again to learn that he is headed south, and there is a small
village in that direction called Alexandria, that is your next destination.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.06 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Slime Earrings.................................|_| |
| | 100 Gold Coins.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave Farebury through the southern exit and begin following the path as it
leads you south. When you come to the fork, make a left. You d''''' want to
go down toward the Waterfall Cave again. Before long this path also forks in
two directions. When this occurs y'''ll want to head south and cross the
large bridge. Once on the other side you will be in Alexandrian territory.

Make a right turn immediately when you get to the other side of the bridge and
go up the hill, then turn to face north. Along the edge of the cliff you
should be able to spot a treasure chest which contains SLIME EARRINGS. Get
back on the path again and follow it past the arch leading to the town of
Alexandra, '''ll get there in a moment. Take a few more steps east and then
head north when you get to the other side of the town. Go all the way north
until you hit a cliff overlooking the water, nearby on the edge of the cliff
locate the lone chest containing 100 GOLD COINS. Now that y'''ve got this
treasure, turn around and backtrack toward the small village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 08 | SEARCH | 01.07 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Medicinal Herb.................................|_| |
| | 11 Gold Coins..................................|_| |
| | Holy Water.....................................|_| |
| | Chimaera Wing..................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Cheese...................................|_| |
| | Wayfar'''s Clothes.............................|_| |
| | Moonwort Bulb..................................|_| |
| | 18 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | Jessi'''s Letter...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the town of Alexandria you are attacked immediately by two small
children. The battle ends the second you choose the attack command however as
an old woman appears to scold them for attacking the travelers. She says you
are free to wander around the town, th'''ve had some troubles lately but it is
still a beautiful place. If you need to rest, the inn is located over on the
east side of town ('''s marked on your map anyway.) Now if y'''re ready,
l'''s begin searching this quaint little village for all its treasures.

To start you can visit the shops which are just ahead of the entrance, th'''re
quite hard to miss. Both weapons and armour can be upgraded here for a hefty
price, just get what you can afford now and save the rest for later. Enter
the house directly on your right when you come into the village. Smash the
two pots beside the sink to find a MEDICINAL HERB. Examine the cupboards as
well to get 11 GOLD COINS. Leave this house and head across the bridge to the
east. You should see a couple of pots beside one of the houses, break them to
get a phail of HOLY WATER. Inside the house beside these pots y'''ll find a
CHIMAERA WING in the cupboard. That about covers what you can find before
going up to the mansion, head to the church and save your game there before
you do anything else. When y'''re ready proceed north up toward the mansion.

If you arrive at the mansion at night the guard will not let you in. Solve
that problem by staying overnight at the inn, when you come out the next day
it will be morning. Go into the mansion and enter the hall on your left.
Head up the hall and go left again into the kitchen, break the two pots to get
8 GOLD COINS and PLAIN CHEESE. Return to the front hall and go up the large
set of stairs. Enter the room on the left side and open the cabinets to find
some WAYFER'''S CLOTHES. Ascend the stairs to the room above and break the
barrels to get a MOONWORT BULB, 18 GOLD COINS, and SEED OF MAGIC. Back on the
previous floor those two kids you met earlier are blocking a door and will not
let you through. The solution is up here in the attic. After breaking the
barrels you will reveal a small mouse-sized hole in the wall. Examine it and
choose to send Munchie through it. Now you will have control of the mouse.

You can explore this area as the mouse but there i'''t much to find. Locate
the stairs going down and hop down the steps. It will show you a letter
sitting on top of the desk. Run over toward the desk (and press either X or
circle to do a funny mouse roll) and use the tilted broom to climb up and get
on top of the desk. Press the X button to acquire JESSI'''S LETTER and then
climb back up the stairs. Y'''ll notice they are too tall to get back up.
The solution is to run up the sloping edge that runs parallel to the steps.
Head back through the little mouse hole and reunite with the Hero again.

The letter is from a woman named Jessica. She does not know who will find the
letter, but she explains that she is going to the Tower of Alexandria and will
not return until her broth'''s death has been avenged. This is a pretty good
sign that the Tower of Alexandria is going to be your next destination.
Before going there, head to the second floor of the mansion and speak to the
little boy on the left. Speak to him twice and show him Jessi'''s Letter.
Keep answering yes to every single question he asks. Once it has been decided
that you will visit the tower, head back to the church and save your game
there. Head back to the church and save your game once again. Make sure that
all of your equipment has been upgraded somewhat even if you c'''t afford
everything. Now '''s time to leave Alexandria and head east. Follow the path
without deviating until you reach a fork in the road. Take the left path and
it will lead you directly toward the Tower of Alexandria. Approach the main
door of the tower and examine it to have Bangerz open it up for you.
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ OWER OF ALEXANDRIA ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 09 | SEARCH | 01.08 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Tower of Alexandria.....................|_| |
| | Seed of Agility................................|_| |
| | Moonwort Bulb..................................|_| |
| | 22 Gold Coins..................................|_| |
| | 11 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Strength...............................|_| |
| | 7 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | Scale Shield...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proceed through the open gate and ascend up the stairs here. There are two
doors at the top. The door to the west is locked tight so you have no choice
but to take the door to the north. Head down the stairs and cross the little
stream in the middle. Y'''ll find yourself outside again beside a chest
containing the MAP OF TOWER OF ALEXANDRIA. From here go south and then up the
stairs on your left. The door on your left at the top leads to a dead end, so
take the door at the end of the walkway. In this room y'''ll see another door
on the wall, this is the door I mentioned a moment ago which was locked. If
you examine the door you will unlock it and then you can use it as a shortcut.

There are two ladders here, one going up and one going down. Climb down the
ladder and open the chest at the bottom to get a SEED OF AGILITY. Smash all
the barrels and pots and y'''ll also find a MOONWORT BULB, 22 GOLD COINS, 11
GOLD COINS, and MEDICINAL HERB. GO back up the ladder again and then climb
the other one up to the third floor. Exit out the door here and cross the
bridge. Notice there are no sides to this bridge, you can in fact fall off of
it so y'''ll definitely want to avoid doing that is possible. Proceed through
the door on the other side and then y'''ll wind up at a dead end. To get past
this gate examine one of those creepy looking faces on the wall next to the
gate. It spins around and takes you to the other side. Now climb the stairs.

There are two creepy faces at the top, examine the southeast one. Break the
two pots in this room to get a SEED OF STRENGTH and 7 GOLD COINS. The
staircase in this room simply leads to a dead end so go back the way you came
and this time examine the southwest creepy face. After that examine the only
other one in this room, then before you go up the stairs break the two barrels
to get a MEDICINAL HERB. Make your way up the stairs, around the corner and
then up the next set of stairs. Start around this hall until you see a creepy
face on the wall. Examine it to spin around and end up behind a gated fence.
Check the left side and break the pot to get an ANTIDOTAL HERB. Check the
right side and open the chest to get a SCALE SHIELD. Go back out the way you
came and continue around to the opposite end of the hall to find some stairs.

Heal up your party and go approach the statue in the centre. Examine it to
trigger a scene. Jessica shows up out of nowhere and seems to be under the
impression that you were the one who killed her brother. Suddenly as she is
just about to blast you to bits, a voice is head from the statue. It is the
voice of her brother. He says that the day he died, the door to the tower was
already open. Inside he saw "him". Jessi'''s brother Alistair was slain by
Dhoulmagus himself. They now have yet another reason to hunt the evil wizard.

When you have control of your character again, speak with Jessica who is
sobbing beside the statue. Try to leave the area and she will automatically
interrupt you. Leave this floor and then cast He'''s Evac spell to get out of
the tower. Now just make your way back to the village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.09 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Strength...............................|_| |
| | Jessi'''s Outfit...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you should do when you arrive in town is head to the inn. The
young boy has already paid for your stay in advance so simply speak to the
innkeeper and rest for the night. Leave the inn in the morning and head up
toward the large mansion. Y'''ll find Jessica and her mother standing by the
table on the second floor. Jessica refuses to mourn her broth'''s death and
insists on avenging it, however that is not the fami'''s way. In order for
her to do what she wishes she must choose to leave her family, never to be
welcome back. With that she stomps off out of there without noticing you.

Edit: If you go into Jessi'''s room now and open up the cabinet upstairs you
should be able to find JESSI'''S OUTFIT. If not then try later in the game.

After y'''ve saved your game then you too should be on your way. Y'''ve got a
fair distance to travel now. Follow the path east toward the Tower of
Alexandria, but this time instead of going toward it make a right at the fork.
When you come around the bend you should catch a glimpse of a nice looking
beach to the south. Climb over the rocky area and head down onto the beach.
Follow the beach as far west as you can. Y'''ll come across another of those
monsters which roams around the world map. Later they become an important
part of a sidequest but for now there is nothing you can do with them, so just
avoid triggering the battles at all. What y'''re looking for primarily is the
treasure chest kind of hidden among the palm trees here. Open it up to
acquire a SEED OF STRENGTH. Head north back across the rocks and then go west
when you reach the path. '''s quite a long trip along this path but
eventually once you reach the end y'''ll find the entrance to Port Prospect.
_________________________________________
 
Mar 16, 2005
13,856
109
106
Originally posted by: CHfan4ever
I think you guys asked for the dragon quest viii walkthrough so there it is:


________
\______ \____________ ____ ____ ____
| | \_ __ \__ \ / ___\ / _ \ / \
| ` \ | \// __ \_/ /_/ > <_> ) | \
/_______ /__| (____ /\___ / \____/|___| /
\/ \//_____/ \/
________ __
\_____ \ __ __ ____ _______/ |_
/ / \ \| | \_/ __ \ / ___/\ __\
/ \_/ \ | /\ ___/ \___ \ | |
\_____\ \_/____/ \___ >____ > |__|
\__> \/ \/
____ ____ ___ ___ ___
\ \ / /| | | |
\ Y / | | | |
\ / | | | |
\___/ |___|___|___|
____________________________________________________________________________
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| || Guide written and compiled by A I e x || |
|_||______________________________________________________________________||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: Alex Eagleson |
| Began: November 15th, 2005 |
| Completed: December 10th, 2005 |
| Email: StarOceanDC(at)gmail(dot)com |
| University of Guelph, Ontario |
|____________________________________________________________________________|
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| || Feel Free to contribute anything you wish via email || |
|_||______________________________________________________________________||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sometimes''''s nice to just sit back and enjoy a traditional RPG. Dragon
Quest VIII offers us just that, plus a nice demo of Final Fantasy XII to boot.
<br''''s a great package that we have here and many have been waiting a long time
for this game to hit North American shores, so without further ado, let us
begin the game. I hope you enjoy Dragon Quest VIII, and this walkthrough too!
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS || Table of Contents || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents.....................CT.TS |
| - Character Introduction................CH.00 |
| - Hero.............................CH.01 |
| - Yangus...........................CH.02 |
| - Jessica..........................CH.03 |
| - Angelo...........................CH.04 |
| - Walkthrough...........................01.00 |
| - Prologue.........................01.01 |
| - Farebury.........................01.02 |
| - Farebury Region..................01.03 |
| - Waterfall Cave...................01.04 |
| - Farebury.........................01.05 |
| - Alexandria Region................01.06 |
| - Alexandria.......................01.07 |
| - Tower of Alexandria..............01.08 |
| - Alexandria Region................01.09 |
| - Port Prospect....................01.10 |
| - Ferry............................01.11 |
| - Pereguin Quay....................01.12 |
| - Maella Region....................01.13 |
| - Simpleton........................01.14 |
| - Maella Abbey.....................01.15 |
| - Ruined Abbey.....................01.16 |
| - Maella Abbey.....................01.17 |
| - Kingdom of Ascantha..............01.18 |
| - Ascantha.........................01.19 |
| - Wis''''s Peak....................01.20 |
| - Pickham Region...................01.21 |
| - Pickham..........................01.22 |
| - Pickham Region...................01.23 |
| - Swords''''s Labyrinth............01.24 |
| - Pickham Region...................01.25 |
| - Kingdom of Trodain...............01.26 |
| - Trodain Castle...................01.27 |
| - Beneath Ascantha.................01.28 |
| - Land of the Moles................01.29 |
| - Mole Hole........................01.30 |
| - Treasure Hunt....................01.31 |
| - Ocean............................01.32 |
| - Baccarat Region..................01.33 |
| - Baccarat.........................01.34 |
| - Chateau Felix....................01.35 |
| - Northwest Isle...................01.36 |
| - Kingdom of Argonia...............01.37 |
| - Argonia..........................01.38 |
| - Hunting Grounds..................01.39 |
| - Argonia..........................01.40 |
| - Dark Ruins.......................01.41 |
| - Arcadia Region...................01.42 |
| - Arcadia Region...................01.43 |
| - Ry''''s Tower....................01.44 |
| - Arcadia..........................01.45 |
| - Blizzard Peaks...................01.46 |
| - Orkutsk..........................01.47 |
| - Herb Grotto......................01.48 |
| - Ma''''s Cottage..................01.49 |
| - Treasure Hunt....................01.50 |
| - Desert...........................01.51 |
| - Dragon Graveyard.................01.52 |
| - Savella Cathedral................01.53 |
| - Pir''''s Cove....................01.54 |
| - Isolated Plateau.................01.55 |
| - Empycchu.........................01.56 |
| - World of Darkness................01.57 |
| - Dark Empycchu....................01.58 |
| - Godb''''s Eyrie..................01.59 |
| - Treasure Hunt....................01.60 |
| - Tryan Gully......................01.61 |
| - High Pri''''s Residence..........01.62 |
| - Neos.............................01.63 |
| - Tr''''s Maze.....................01.64 |
| - Black Citadel....................01.65 |
| - Orb Hunting......................01.66 |
| - The End [Final Boss].............01.67 |
| - Sidequests & Minigames [Incomplete]...02.00 |
| - Casinos..........................02.01 |
| - Princess Min''''s Castle.........02.02 |
| - Additional Info..................02.03 |
| - Shop Inventory........................03.00 |
| - Farebury.........................03.01 |
| - Alexandria.......................03.02 |
| - Port Prospect....................03.03 |
| - Pereguin Quay....................03.04 |
| - Simpleton........................03.05 |
| - Ascantha.........................03.06 |
| - Pickham..........................03.07 |
| - West Trodain Church..............03.08 |
| - Princess Min''''s Castle.........03.09 |
| - Baccarat.........................03.10 |
| - Pedd''''s Tent...................03.11 |
| - Argonia..........................03.12 |
| - Argonia Bazaar...................03.13 |
| - Arcadia..........................03.14 |
| - Orkutsk..........................03.15 |
| - Desert Chapel....................03.16 |
| - Savella Cathedral................03.17 |
| - Empycchu.........................03.18 |
| - Dark Empycchu....................03.19 |
| - Tryan Gully......................03.20 |
| - Neos.............................03.21 |
| - Character Skillsets...................04.00 |
| - Hero.............................04.01 |
| - Yangus...........................04.02 |
| - Jessica..........................04.03 |
| - Angelo...........................04.04 |
| - Item List.............................05.00 |
| - Equipment List........................0A.00 |
| - Accessories......................0A.01 |
| - Armour...........................0A.02 |
| - Axes.............................0A.03 |
| - Boomerangs.......................0A.04 |
| - Bows.............................0A.05 |
| - Hammers..........................0A.06 |
| - Headgear.........................0A.07 |
| - Knives...........................0A.08 |
| - Scythes..........................0A.09 |
| - Shield...........................0A.10 |
| - Spears...........................0A.11 |
| - Staves...........................0A.12 |
| - Swords...........................0A.13 |
| - Whips............................0A.14 |
| - Alchemy List..........................0B.00 |
| - Bestiary..............................06.00 |
| - Normal Enemies...................06.01 |
| - Boss Monsters....................06.02 |
| - Geyzer......................06.A1 |
| - Khalamari...................06.A2 |
| - Tortured Soul...............06.A3 |
| - Trap Box....................06.A4 |
| - Don Mole....................06.A5 |
| - Soul Mole...................06.A6 |
| - Argon Lizard................06.A7 |
| - Great Argon Lizard..........06.A8 |
| - Dark Ruins Boss.............06.A9 |
| - Dark Ruins Boss.............06.B0 |
| - Evil Girl...................06.B1 |
| - Captain Crow................06.B2 |
| - Red Horn....................06.B3 |
| - Blue Fang...................06.B4 |
| - Empryea.....................06.B5 |
| - Gemon.......................06.B6 |
| - Evil Sir Leopold............06.B7 |
| - Neos Boss...................06.B8 |
| - Servant of Darkness.........06.B9 |
| - Statue of Hero..............06.C0 |
| - Statue of Yangus............06.C1 |
| - Statue of Jessica...........06.C2 |
| - Statue of Angelo............06.C3 |
| - Megalodon...................06.C4 |
| - Ruin........................06.C5 |
| - Lord of Darkness............06.C6 |
| - Final Boss..................06.C7 |
| - Final Fantasy XII Demo................F1.00 |
| - Controls.........................CN.TR |
| - Walkthrough......................F1.00 |
| - Introduction................F1.01 |
| - Choosing a Scenario.........F1.02 |
| - The Phon Coast..............F1.03 |
| - The Stilshrine of Miriam....F1.04 |
| - Characters.......................F2.00 |
| - The Phon Coast.................F2.A0 |
| - Vaan........................F2.A1 |
| - Basch.......................F2.A2 |
| - Penelo......................F2.A3 |
| - The Stilshrine of Miriam.......F2.B0 |
| - Ashe........................F2.B1 |
| - Fran........................F2.B2 |
| - Baltheir....................F2.B3 |
| - Item List........................F3.00 |
| - Magic List.......................F4.00 |
| - White Magic.................F4.01 |
| - Black Magic.................F4.02 |
| - Time Magic..................F4.03 |
| - Green Magic.................F4.04 |
| - Bestiary.........................F5.00 |
| - The Phon Coast..............F5.01 |
| - The Stilshrine of Miriam....F5.02 |
| - Legal & Copyright.....................LE.AL |
| - Credits & Thanks......................CR.DS |
|____________________________________________________________________________|
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CH.00 || Character Introduction || CH.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-- HERO ----------------------------------------------------------- CH.01 --+

Hero is the silent protagonist you may be oh-so familiar with from so many
RPGs in the past. As you know the idea behind the silent protagonist is that
without giving the character a personality,''''s easier to relate with him
(somehow.) Personall''''m not a big fan of this particular philosophy, but it
certainly do''''t detract from the game or anything. The story behind Hero as
far as the player is concerned without going too deep is that he was a guard
at the castle where Trode was king. On the day that the castle was attacked
by Dhoulmagus both King Trode and Princess Medea were saved from death by the
power of the magic circle. Hero however was just as vulnerable as anyone
else, yet he survived with no ill effects. The reasons for this are subject
to great mystery throughout the g''''s story. Overall Hero seems to be just a
nice guy who is accompanying Trode not only because''''s his job, but because
<br''''s the kind of thing''''d probably be doing anyway just to help out.

+-- YANGUS --------------------------------------------------------- CH.02 --+

Yan'''' tale is not revealed to the player right away. At first it seems like
he is merely a traveler accompanying them on their journey. Before long it
becomes evident that Yangus w''''t always the nice guy he appears to be now.
At the beginning of the journey, Hero was the only one accompanying Trode and
Medea. As they crossed a bridge one day Yangus the thief jumped out and
demanded all their money. Due to his inept handling of the situation Yangus
ended up hanging off the bridge for dear life. While Trode was content to
leave him be, Hero was nice enough to pull Yangus up and save his life. From
that point on Yangus pledged to follow Hero (not Trode) and assist him.

+-- JESSICA -------------------------------------------------------- CH.03 --+

Jessica is the first of two party members not present at the beginning of the
game. ''''s not until the party completes the Tower of Alexandria and meets
her in Port Prospect that she actually joins up with the party. She is part
of a high ranking family (The Albert Family) which owns a mansion in
Alexandria however she has never bought into all the family tradition mumbo
jumbo. When a family crisis has her setting off on a quest for revenge
against the evil Dhoulmagus her mother expels her from the family entirely,
saying that revenge is not something that she should seek. With nowhere else
to turn Jessica joins the party with the common goal of defeating Dhoulmagus.

+-- ANGELO --------------------------------------------------------- CH.04 --+

Angelo is the fourth and final party member you will recruit. He lives at the
Maella Abbey along with his brother Marcello. Both of them are orphans who
were raised by the Abbot at the Abbey from a young age. Marcello is in a
position of respect at the abbey while Angelo is known more as a troublemaker,
neither of them have gotten along too well in the past. When Angelo requests
help from the party to determine the identity of an evil "jester-ish" presence
at the abbey and this of course leads to some serious problems. Inevitably
Angelo, like Jessica, ''''t exactly welcome at his home anymore and chooses to
live his vagabond life with Hero and the other hunting Dhoulmagus.
______________________________________________________________________________


____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 01.00 || Walkthrough || 01.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ROLOGUE -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.01 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Choose to create a new adventure log and enter the name of your main
character. There is no default nam''''m sorry to say, so''''s all up to your
creative mind to come up with something fitting. Personally I like the name
Alex, but then again I may be a little biased. Once you have a name for your
character, save your game on the memory card and get ready to start.

After Yangus is done talking then you have control of your characters. Stand
up and familiarize yourself with your surroundings and the controls. You can
lift and smash those barrels in front of you using the X button, but th''''s
nothing inside of them. Speak to Yangus now, neither he nor Trode seems to be
able to find the princess. Just as t''''re scanning the area trying to find
her, a few Slimes jump out from the bushes and attack you!

This is your chance to get acquainted with the battle system. The fight is
about as easy as they come. The battle interface is relatively simple, ''''ve
got your Fight, Flee, Intimidate and Tactics options. The Tactics option
allows you to choose how your party members will act (they control
themselves.) If you really want to take control of your other party members
then simply choose Tactics and then the "Follow Orders" option. To defeat the
Slimes simply choose Fight and then Attack every turn and t''''ll go down
almost immediately. The fight will be over before you know it.

Following the battle the "princess" shows up. The princess as it turns out is
actually a horse. At least''''s a nice horse. Trode takes the reigns and
rides it back to town along with Hero and Yangus while the opening credits
roll. They all make their way back to the town of Farebury.
______________________________________________________________________________

________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.02 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 4 Gold Pieces..................................|_| |
| | Holy Water.....................................|_| |
| | Plain Clothes..................................|_| |
| | Chimaera Wing..................................|_| |
| | Cypress Stick..................................|_| |
| | Antidotal Herb.................................|_| |
| | Cypress Stick..................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | 3 Gold Coins...................................|_| |
| | 5 Gold Coins...................................|_| |
| | Antidotal Herb.................................|_| |
| | Medicinal Herb.................................|_| |
| | 10 Gold Coins..................................|_| |
| | Leather Shield.................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Clothes..................................|_| |
| | 20 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Seed of Defence................................|_| |
| | Medicinal Herb.................................|_| |
| | 2 Gold Coins...................................|_| |
| | 4 Gold Coins...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the quiet town of Farebury. Upon arriving in the town Trode
explains that their goal is to locate Dhoulmagus, the one who transformed them
both into a horse and a... gremlin thing. Tell Trode that you would be happy
to help him locate Rylus. Speak to Yangus and then ''''ll be off. Follow my
instructions carefully if you want to find the items in this area. Note that
all compass directions given are based on the map that you can open up with
the square button. The map is fairly helpful, use it often. ''''s start
exploring the town. Near where you begin there are a couple of stands, one of
them is a shop where you can buy some items if you want. When you have then
turn around and go in the opposite direction through the large arch where you
should find a burned down building. Beside it is the inn and beside the front
door of the inn are a couple of barrels. Smash them both with the X button,
one of them contains 4 GOLD PIECES. Now go into the inn next door and head
upstairs. Examine the cabinets here to find a HOLY WATER and a set of PLAIN
CLOTHES. Open the chest to get a CHIMAERA WING. There are a couple more
cabinets in here as well that hold a CYPRESS STICK and nothing at all. Notice
there are a couple of bags hanging from the wall, reach into them to get an
ANTIDOTAL HERB and a MEDICINAL HERB. Now you can leave the inn finally.

Edit: There is a back door to the inn. Go through the back door and reach
into the hanging bag beside the counter to find a total of 3 GOLD COINS.

Across from the inn ''''ll find the armour shop which sells quite a few pieces
of equipment better than the stuff ''''re wearing, but whether you can afford
it is an entirely different story. Enter the house just north of the armour
shop and break the barrels in there to receive 5 GOLD COINS. Examine one of
the cabinets to get an ANTIDOTAL HERB. Leave the home and go north, there is
a set of stairs here which you can climb up. Head east at the top of the
stairs and break the pot near the tavern to acquire a MEDICINAL HERB. Behind
you is the back entrance to the bar. Go through it and break the barrels to
tav''''s back entrance until you hit a wall. Beside you should be a well.
Examine it to jump down. ''''ll find a chest down here with a LEATHER SHIELD.

Turn around and go back a few steps west of the wall to find a door leading
south into another house (not the one directly beside the well, that ''''s
locked.) In this house you can break the pots to get 8 GOLD COINS. Also
check the cabinets in the adjacent room to get some PLAIN CLOTHES. Forget the
tavern for now, the house you want is just south of the tavern and just west
of the weapons shop. The pots contain nothing but one of the cabinets hides
20 GOLD PIECES. Now go into the weapons shop and take a look at the
merchandise, wishing you could afford some of those better weapons. You may
have noticed a couple of chests behind the counter, well there is indeed a
back door to this store. Unfortunately when you go around to that side ''''ll
be dismayed to learn that both chests are locked. Speaking to the shopkeeper
from that side will get you a couple of pointers about the game depending on
whether you give a yes or no answer to the question that he asks you.

Southeast of the weapons shop is the church. Churches are where you go to
save the game. Speak to the woman near the entrance and choose Confession to
save your game. ''''t leave yet however, go into the back room and break the
pot to get a MEDICINAL HERB. Th''''s a room even beyond this one with a
cabinet containing POT LID and a locked chest. You can climb up to the bell
tower if you wish but there ''''t much of interest up there. Leave the church
and check around behind it. There are a couple of sneakily hidden pots there,
one containing SEED OF DEFENCE. head back to the east side of this upper
area, on the other side of the house there are three barrels, two contain 2
GOLD COINS and a MEDICINAL HERB. That covers the vast majority of the items,
now''''s time to proceed with the main game. Make your way to the tavern.

Approach the man sitting at the bar and a scene will take over automatically.
This is where you meet the fortune teller Kalderasha. His house was the one
that burnt down, and according to him, old man Rylus (the man you are looking
for) with it. Just as you get close someone bursts into the tavern screaming
that a monster is attacking the town. Leave the bar and go down the stairs.
Run back to where you, Yangus and Trode first came into town. Turns out that
Trode himself is actually the monster. The townsfolk just ''''t accept him
and the party has no choice but to leave the area. Tell Trode that you did
manage to find master Rylus and that he has unfortunately passed on.

Just as they are about to leave, a young girl approaches telling them to wait.
She says she had a dream last night that a group of people including a strange
create came to town and had the power to grant wishes. She introduces herself
as the daughter of the fortune teller. She wants to speak to you further but
''''ll first have to join her at her home. Head up to the second level of
town and head back to the well. The door beside it which was locked before is
now open, head through it to find the girl. ''''t speak to her right away,
instead check the cupboards in the back to find 4 GOLD COINS. Now go back and
speak to the girl. First of all, she wishes to tell you her story.

Once again she is the daughter of the Great Kalderasha, the fortune teller you
met in the tavern earlier. Her father was a great fortune teller at one point
however he lost his abilities not too long ago, most likely due to the glass
ball her now uses instead of a crystal ball. Before she can say anything else
her father enters the house, in an angry mood. Her request is that you find a
new crystal ball for him so that he can regain his power. Another part of her
dream is that there is a crystal ball hidden inside a nearby waterfall cave.
Obviously t''''s going to be your next destination. Leave the town through
the large gates at the northwest corner. Trode brings up a fairly good point.
Despite the pointlessness of this little fetch quest, if the fortune teller
got his power back perhaps he could help them find the man who invoked the
curse. Your final task is to head for the inn and spend the night there. In
the morning take the southern exit out of town. ''''s time to find that cave.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY REGION --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.03 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Life...................................|_| |
| | Boxer Shorts...................................|_| |
| | 82 Gold Coins..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is treasure to be found on the world map, but''''s not without its
dangers. While Dragon Quest VIII does employ a system of random encounters
you will still randomly come across visible enemies on the map, and for the
most part these enemies are much more difficult than the encounters so at this
point in the game you should be avoiding them. H''''s an example. Take the
northwestern exit out of town, or go around the west side of town from the
world map. From the west side of the town head north through the trees. As
you make your way up quite a long distance, eventually as you approach the
edge of the map ''''ll see a crazy axe-wielding dinosaur. This enemy will
kill you in a single hit if you encounter it, but he runs slow so''''s fairly
easy to avoid. Just northeast of this dinosaur is a treasure chest
containing SEED OF LIFE which is why you came up here. Get the item and then
head back down to Farebury. Th''''s still a few more treasures to find.

Fortunately while exploring the map it really gives you a chance to increase
your levels. As you level up out here you will undoubtedly gain some skill
points for your characters. Skill points must be allocated into specific
skills with different weapons, and in turn start increasing your proficiency
with that weapon or trait. You can focus almost all of your skills into a
single equipment type, or you can spread it out if you want. I tend to focus
on Sword techniques for Hero and Scythe techniques for Yangus. Anyway take
the northwestern exit out of town, then follow the path going west for quite a
long time. When you reach a fork in the road continue going west until you
eventually hit a broken bridge. From there follow the edge of the cliff north
and as you go around past the trees you should be able to catch a glimpse of a
treasure chest between two trees. The chest contains BOXER SHORTS, a new
piece of armour equip-able by Yangus. Once again ''''s head back to
Farebury. Rest up at the inn and grab some healing items if you want. By
this point th''''s a good chance you can afford a new weapon as well.

Head south from the town and follow the road exactly. Before long it will
take you to a fork in the path. Make a left at the fork and follow this path
now for quite a ways until you reach another fork. At that point you will be
able to see a large red tree ahead of you which kind of stands out from the
rest. Southeast of this tree there is a treasure chest near the wall which
has 82 GOLD COINS inside of it. T''''s the last treasure chest to be found
here on the map, you can head back to town now if you want or go to the
waterfall cave directly from here (which is far to the west then south.)

Reaching the waterfall cave when coming from Farebury is fairly easy. Just
head south from the southern exit along the path until you reach the fork.
Continue in the same direction this time rather than turning and soon enough
you will come to the waterfall cavern. Leave Trode behind and head inside.

Update (Submitted by Viviamoru): Hello it has been a pleasure reading your
Dragon Quest VIII Walkthrough/Faq. I just wanted to meantion that before
you enter the Waterfall Cave, there is a road around behind the cave that
leads to a house ontop of the Cave. Inside there is a man who sends you
on a quest to retrieve a Tool Bag for him. It is near the one and only
tree with Red Leaves on it. Once you get back to him in his house, he gives
you 8 Plain Cheese and there is a Seed of Agility in a bag on his wall.
______________________________________________________________________________


__ __)
(, ) | /
| /| /
|/ |/ ___________________________________
+-- / | ATERFALL CAVE ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 05 | SEARCH | 01.04 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Waterfall Cave..........................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Hat....................................|_| |
| | Copper Sword...................................|_| |
| | Crystal Ball...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the first dungeon of Dragon Quest VIII. I would recommend you
level up at least to level four or five and purchase the two weapon upgrades
for both Hero and Yangus before entering this cave. How you want to prepare
is still up to you of course. Begin by heading east along the path lit by
torches. It will curve and come to a fork before too long. Open up the chest
here to find a MAP OF WATERFALL CAVE. The path branch you want to take is the
one going to the right. There is a thin path leading you along through the
water in this area. Take the path which branches off to find not one, not
two, but three treasure chests containing CHIMAERA WING, MEDICINAL HERB and
LEATHER HAT. Continue along this path beyond this large room until you hit
another fork. Going left just takes you back to the c''''s entrance so make a
right . Proceed forward and down the stairs to the lower level.

The path here opens up into a large room but there is nothing to be found in
there. Keep going until you reach the edge of the room where some little
fellow is standing guard. Speak to this thing and tell him that you are brave
enough to fight. For showing your bravery he lets you pass through without
indecent. If ''''d like to test your skills anyway, speak to him again and
you can trigger a battle. The Hammerhood is only slightly stronger than
normal enemies with twice as much health. His charge up attacks can do 15-18
damage but''''ll be dead before he can get any more than one of them out.
<br''''s worth fighting him for the experience and to add to your enemy list.

Just past the Hammerhood is another fork in the path. This time ''''ll want
to make a left. Follow the path and speak to the little slime, tell him you
believe him for a little tip. At the end of the path there is indeed a
treasure chest, it contains a COPPER SWORD which is a great new weapon if you
d''''t upgrade in Farebury, and the exact same one ''''re wearing if you did.
Turn around and go back in the opposite direction. Head straight at the fork
when you reach it and descend down to the third level. Here''''s just a
straight road to the crystal ball. When you reach out to try and take it
however, Geyzer, the master of the waterfall will jump out. Tell him that the
crystal ball belongs to you and then the battle against Geyzer will begin.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GEYZER | HABITATS: Waterfall Cave |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Strength | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | A bitter and vengeful merman who |
| Number......................... 261 | has long since sought the fortune |
| Hit Points..................... 173 | teller responsible for dropping a |
| Magic Points.................... 20 | crystal ball on his head. |
| Experience..................... 107 | |
| Gold........................... 108 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Boss battles in this game are not easy, and unlike other games you ''''t |
| usually find a save point right before you battle them. You ''''t have |
| your hand held here so''''s your job to be prepared. Personally I was |
| level seven when Ii fought the boss but I imagine level six would do. |
| Make sure both of your party members have a couple of Medicinal Herbs on |
| them, and t''''s on their person, not in the bag where they ''''t access |
| them in battle. They should also be equipped with the best weapons and |
| the best armour that you can afford at this point in the game. |
| |
| The Geyzer is a reasonable first boss that will provide a bit of a |
| challenge. He has three attacks that he uses randomly. The first is an |
| attack called Cursed Mist which targets both of your characters. Any |
| characters that it hits will become cursed, meaning they will not be able |
| to act for a turn and possibly more. Fortunately Hero usually evades it, |
| and so does Yangus from time to time. The second attack is just a normal |
| swipe from the mons''''s tail which does about fifteen damage. The final |
| attack is called Sizz. It is a blast of fire which hits both your |
| characters for about 10 - 15 damage each. That about covers what the boss |
| is capable of doing to you. To defeat him you should stick with normal |
| attacks for the most part and use healing items when necessary. I had |
| nothing for Yangus (sinc''''m working up the Scythe skills) but Hero had |
| learned Dragon Slash by this point, but I found it extremely ineffective |
| against the boss (his normal attack did even more damage.) So as I said |
| before, use normal attacks and healing items and ''''ll do just fine. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Following the battle Geyzer determines that you are not in fact the owner of
the crystal ball. He speaks of a castle Trodain and a lone survivor who set
off on a quest. You were that survivor! Whatever this means is unknown to
you of course but regardless, Geyzer is now willing to give up the CRYSTAL
BALL so t''''s one good thing. If you try to use your Chimaera Wing right now
it ''''t work, it never does while ''''re indoors. ''''ll have to travel back
out of this cave on your own. That is of course unless Hero has learned the
Evac spell which takes you directly out of dungeons, check your field magic
skills to see if you have it and if you do, use it. Now get back to Farebury.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.05 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save your game at the church when you arrive in Farebury. Once ''''ve done
that, enter Valent''''s house and speak to her father. He is unhappy that you
brought back the crystal ball. He says that no one understands why he threw
it away, and he will just throw it away again or smash it to pieces. Before
he can do so however, Valentina enters the room saying she knows what
happened, and she does not blame him for the death of her parents. She only
wishes to see him return to his original glory as a great fortune teller.

Get up the next morning and head downstairs. Kalderasha has returned the
crystal ball back to where it belongs. Now to thank them he will make a
vision. He sees a jester passing through the southern checkpoint, the same
jester who murdered Master Rylus. It was Dhoulmagus himself! Speak to
Kalderasha again to learn that he is headed south, and there is a small
village in that direction called Alexandria, that is your next destination.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.06 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Slime Earrings.................................|_| |
| | 100 Gold Coins.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave Farebury through the southern exit and begin following the path as it
leads you south. When you come to the fork, make a left. You '''''' want to
go down toward the Waterfall Cave again. Before long this path also forks in
two directions. When this occurs ''''ll want to head south and cross the
large bridge. Once on the other side you will be in Alexandrian territory.

Make a right turn immediately when you get to the other side of the bridge and
go up the hill, then turn to face north. Along the edge of the cliff you
should be able to spot a treasure chest which contains SLIME EARRINGS. Get
back on the path again and follow it past the arch leading to the town of
Alexandra,''''ll get there in a moment. Take a few more steps east and then
head north when you get to the other side of the town. Go all the way north
until you hit a cliff overlooking the water, nearby on the edge of the cliff
locate the lone chest containing 100 GOLD COINS. Now that ''''ve got this
treasure, turn around and backtrack toward the small village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 08 | SEARCH | 01.07 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Medicinal Herb.................................|_| |
| | 11 Gold Coins..................................|_| |
| | Holy Water.....................................|_| |
| | Chimaera Wing..................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Cheese...................................|_| |
| | Wayfa''''s Clothes.............................|_| |
| | Moonwort Bulb..................................|_| |
| | 18 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | Jess''''s Letter...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the town of Alexandria you are attacked immediately by two small
children. The battle ends the second you choose the attack command however as
an old woman appears to scold them for attacking the travelers. She says you
are free to wander around the town, t''''ve had some troubles lately but it is
still a beautiful place. If you need to rest, the inn is located over on the
east side of town ''''s marked on your map anyway.) Now if ''''re ready,
''''s begin searching this quaint little village for all its treasures.

To start you can visit the shops which are just ahead of the entrance, t''''re
quite hard to miss. Both weapons and armour can be upgraded here for a hefty
price, just get what you can afford now and save the rest for later. Enter
the house directly on your right when you come into the village. Smash the
two pots beside the sink to find a MEDICINAL HERB. Examine the cupboards as
well to get 11 GOLD COINS. Leave this house and head across the bridge to the
east. You should see a couple of pots beside one of the houses, break them to
get a phail of HOLY WATER. Inside the house beside these pots ''''ll find a
CHIMAERA WING in the cupboard. That about covers what you can find before
going up to the mansion, head to the church and save your game there before
you do anything else. When ''''re ready proceed north up toward the mansion.

If you arrive at the mansion at night the guard will not let you in. Solve
that problem by staying overnight at the inn, when you come out the next day
it will be morning. Go into the mansion and enter the hall on your left.
Head up the hall and go left again into the kitchen, break the two pots to get
8 GOLD COINS and PLAIN CHEESE. Return to the front hall and go up the large
set of stairs. Enter the room on the left side and open the cabinets to find
some WAYFE''''S CLOTHES. Ascend the stairs to the room above and break the
barrels to get a MOONWORT BULB, 18 GOLD COINS, and SEED OF MAGIC. Back on the
previous floor those two kids you met earlier are blocking a door and will not
let you through. The solution is up here in the attic. After breaking the
barrels you will reveal a small mouse-sized hole in the wall. Examine it and
choose to send Munchie through it. Now you will have control of the mouse.

You can explore this area as the mouse but there ''''t much to find. Locate
the stairs going down and hop down the steps. It will show you a letter
sitting on top of the desk. Run over toward the desk (and press either X or
circle to do a funny mouse roll) and use the tilted broom to climb up and get
on top of the desk. Press the X button to acquire JESS''''S LETTER and then
climb back up the stairs. ''''ll notice they are too tall to get back up.
The solution is to run up the sloping edge that runs parallel to the steps.
Head back through the little mouse hole and reunite with the Hero again.

The letter is from a woman named Jessica. She does not know who will find the
letter, but she explains that she is going to the Tower of Alexandria and will
not return until her brot''''s death has been avenged. This is a pretty good
sign that the Tower of Alexandria is going to be your next destination.
Before going there, head to the second floor of the mansion and speak to the
little boy on the left. Speak to him twice and show him Jess''''s Letter.
Keep answering yes to every single question he asks. Once it has been decided
that you will visit the tower, head back to the church and save your game
there. Head back to the church and save your game once again. Make sure that
all of your equipment has been upgraded somewhat even if you ''''t afford
everything. Now''''s time to leave Alexandria and head east. Follow the path
without deviating until you reach a fork in the road. Take the left path and
it will lead you directly toward the Tower of Alexandria. Approach the main
door of the tower and examine it to have Bangerz open it up for you.
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ OWER OF ALEXANDRIA ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 09 | SEARCH | 01.08 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Tower of Alexandria.....................|_| |
| | Seed of Agility................................|_| |
| | Moonwort Bulb..................................|_| |
| | 22 Gold Coins..................................|_| |
| | 11 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Strength...............................|_| |
| | 7 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | Scale Shield...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proceed through the open gate and ascend up the stairs here. There are two
doors at the top. The door to the west is locked tight so you have no choice
but to take the door to the north. Head down the stairs and cross the little
stream in the middle. ''''ll find yourself outside again beside a chest
containing the MAP OF TOWER OF ALEXANDRIA. From here go south and then up the
stairs on your left. The door on your left at the top leads to a dead end, so
take the door at the end of the walkway. In this room ''''ll see another door
on the wall, this is the door I mentioned a moment ago which was locked. If
you examine the door you will unlock it and then you can use it as a shortcut.

There are two ladders here, one going up and one going down. Climb down the
ladder and open the chest at the bottom to get a SEED OF AGILITY. Smash all
the barrels and pots and ''''ll also find a MOONWORT BULB, 22 GOLD COINS, 11
GOLD COINS, and MEDICINAL HERB. GO back up the ladder again and then climb
the other one up to the third floor. Exit out the door here and cross the
bridge. Notice there are no sides to this bridge, you can in fact fall off of
it so ''''ll definitely want to avoid doing that is possible. Proceed through
the door on the other side and then ''''ll wind up at a dead end. To get past
this gate examine one of those creepy looking faces on the wall next to the
gate. It spins around and takes you to the other side. Now climb the stairs.

There are two creepy faces at the top, examine the southeast one. Break the
two pots in this room to get a SEED OF STRENGTH and 7 GOLD COINS. The
staircase in this room simply leads to a dead end so go back the way you came
and this time examine the southwest creepy face. After that examine the only
other one in this room, then before you go up the stairs break the two barrels
to get a MEDICINAL HERB. Make your way up the stairs, around the corner and
then up the next set of stairs. Start around this hall until you see a creepy
face on the wall. Examine it to spin around and end up behind a gated fence.
Check the left side and break the pot to get an ANTIDOTAL HERB. Check the
right side and open the chest to get a SCALE SHIELD. Go back out the way you
came and continue around to the opposite end of the hall to find some stairs.

Heal up your party and go approach the statue in the centre. Examine it to
trigger a scene. Jessica shows up out of nowhere and seems to be under the
impression that you were the one who killed her brother. Suddenly as she is
just about to blast you to bits, a voice is head from the statue. It is the
voice of her brother. He says that the day he died, the door to the tower was
already open. Inside he saw "him". Jess''''s brother Alistair was slain by
Dhoulmagus himself. They now have yet another reason to hunt the evil wizard.

When you have control of your character again, speak with Jessica who is
sobbing beside the statue. Try to leave the area and she will automatically
interrupt you. Leave this floor and then cast H''''s Evac spell to get out of
the tower. Now just make your way back to the village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.09 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Strength...............................|_| |
| | Jess''''s Outfit...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you should do when you arrive in town is head to the inn. The
young boy has already paid for your stay in advance so simply speak to the
innkeeper and rest for the night. Leave the inn in the morning and head up
toward the large mansion. ''''ll find Jessica and her mother standing by the
table on the second floor. Jessica refuses to mourn her brot''''s death and
insists on avenging it, however that is not the fam''''s way. In order for
her to do what she wishes she must choose to leave her family, never to be
welcome back. With that she stomps off out of there without noticing you.

Edit: If you go into Jess''''s room now and open up the cabinet upstairs you
should be able to find JESS''''S OUTFIT. If not then try later in the game.

After ''''ve saved your game then you too should be on your way. ''''ve got a
fair distance to travel now. Follow the path east toward the Tower of
Alexandria, but this time instead of going toward it make a right at the fork.
When you come around the bend you should catch a glimpse of a nice looking
beach to the south. Climb over the rocky area and head down onto the beach.
Follow the beach as far west as you can. ''''ll come across another of those
monsters which roams around the world map. Later they become an important
part of a sidequest but for now there is nothing you can do with them, so just
avoid triggering the battles at all. What ''''re looking for primarily is the
treasure chest kind of hidden among the palm trees here. Open it up to
acquire a SEED OF STRENGTH. Head north back across the rocks and then go west
when you reach the path. ''''s quite a long trip along this path but
eventually once you reach the end ''''ll find
 

DrCrap

Senior member
Feb 14, 2005
238
0
0
Originally posted by: Printer Bandit
Originally posted by: CHfan4ever
I think you guys asked for the dragon quest viii walkthrough so there it is:


________
\______ \____________ ____ ____ ____
| | \_ __ \__ \ / ___\ / _ \ / \
| ` \ | \// __ \_/ /_/ > <_> ) | \
/_______ /__| (____ /\___ / \____/|___| /
\/ \//_____/ \/
________ __
\_____ \ __ __ ____ _______/ |_
/ / \ \| | \_/ __ \ / ___/\ __\
/ \_/ \ | /\ ___/ \___ \ | |
\_____\ \_/____/ \___ >____ > |__|
\__> \/ \/
____ ____ ___ ___ ___
\ \ / /| | | |
\ Y / | | | |
\ / | | | |
\___/ |___|___|___|
____________________________________________________________________________
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| || Guide written and compiled by A I e x || |
|_||______________________________________________________________________||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: Alex Eagleson |
| Began: November 15th, 2005 |
| Completed: December 10th, 2005 |
| Email: StarOceanDC(at)gmail(dot)com |
| University of Guelph, Ontario |
|____________________________________________________________________________|
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| || Feel Free to contribute anything you wish via email || |
|_||______________________________________________________________________||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sometime'''''s nice to just sit back and enjoy a traditional RPG. Dragon
Quest VIII offers us just that, plus a nice demo of Final Fantasy XII to boot.
<b'''''s a great package that we have here and many have been waiting a long time
for this game to hit North American shores, so without further ado, let us
begin the game. I hope you enjoy Dragon Quest VIII, and this walkthrough too!
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS || Table of Contents || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents.....................CT.TS |
| - Character Introduction................CH.00 |
| - Hero.............................CH.01 |
| - Yangus...........................CH.02 |
| - Jessica..........................CH.03 |
| - Angelo...........................CH.04 |
| - Walkthrough...........................01.00 |
| - Prologue.........................01.01 |
| - Farebury.........................01.02 |
| - Farebury Region..................01.03 |
| - Waterfall Cave...................01.04 |
| - Farebury.........................01.05 |
| - Alexandria Region................01.06 |
| - Alexandria.......................01.07 |
| - Tower of Alexandria..............01.08 |
| - Alexandria Region................01.09 |
| - Port Prospect....................01.10 |
| - Ferry............................01.11 |
| - Pereguin Quay....................01.12 |
| - Maella Region....................01.13 |
| - Simpleton........................01.14 |
| - Maella Abbey.....................01.15 |
| - Ruined Abbey.....................01.16 |
| - Maella Abbey.....................01.17 |
| - Kingdom of Ascantha..............01.18 |
| - Ascantha.........................01.19 |
| - Wi'''''s Peak....................01.20 |
| - Pickham Region...................01.21 |
| - Pickham..........................01.22 |
| - Pickham Region...................01.23 |
| - Sword'''''s Labyrinth............01.24 |
| - Pickham Region...................01.25 |
| - Kingdom of Trodain...............01.26 |
| - Trodain Castle...................01.27 |
| - Beneath Ascantha.................01.28 |
| - Land of the Moles................01.29 |
| - Mole Hole........................01.30 |
| - Treasure Hunt....................01.31 |
| - Ocean............................01.32 |
| - Baccarat Region..................01.33 |
| - Baccarat.........................01.34 |
| - Chateau Felix....................01.35 |
| - Northwest Isle...................01.36 |
| - Kingdom of Argonia...............01.37 |
| - Argonia..........................01.38 |
| - Hunting Grounds..................01.39 |
| - Argonia..........................01.40 |
| - Dark Ruins.......................01.41 |
| - Arcadia Region...................01.42 |
| - Arcadia Region...................01.43 |
| - R'''''s Tower....................01.44 |
| - Arcadia..........................01.45 |
| - Blizzard Peaks...................01.46 |
| - Orkutsk..........................01.47 |
| - Herb Grotto......................01.48 |
| - M'''''s Cottage..................01.49 |
| - Treasure Hunt....................01.50 |
| - Desert...........................01.51 |
| - Dragon Graveyard.................01.52 |
| - Savella Cathedral................01.53 |
| - Pi'''''s Cove....................01.54 |
| - Isolated Plateau.................01.55 |
| - Empycchu.........................01.56 |
| - World of Darkness................01.57 |
| - Dark Empycchu....................01.58 |
| - God'''''s Eyrie..................01.59 |
| - Treasure Hunt....................01.60 |
| - Tryan Gully......................01.61 |
| - High Pr'''''s Residence..........01.62 |
| - Neos.............................01.63 |
| - T'''''s Maze.....................01.64 |
| - Black Citadel....................01.65 |
| - Orb Hunting......................01.66 |
| - The End [Final Boss].............01.67 |
| - Sidequests & Minigames [Incomplete]...02.00 |
| - Casinos..........................02.01 |
| - Princess Mi'''''s Castle.........02.02 |
| - Additional Info..................02.03 |
| - Shop Inventory........................03.00 |
| - Farebury.........................03.01 |
| - Alexandria.......................03.02 |
| - Port Prospect....................03.03 |
| - Pereguin Quay....................03.04 |
| - Simpleton........................03.05 |
| - Ascantha.........................03.06 |
| - Pickham..........................03.07 |
| - West Trodain Church..............03.08 |
| - Princess Mi'''''s Castle.........03.09 |
| - Baccarat.........................03.10 |
| - Ped'''''s Tent...................03.11 |
| - Argonia..........................03.12 |
| - Argonia Bazaar...................03.13 |
| - Arcadia..........................03.14 |
| - Orkutsk..........................03.15 |
| - Desert Chapel....................03.16 |
| - Savella Cathedral................03.17 |
| - Empycchu.........................03.18 |
| - Dark Empycchu....................03.19 |
| - Tryan Gully......................03.20 |
| - Neos.............................03.21 |
| - Character Skillsets...................04.00 |
| - Hero.............................04.01 |
| - Yangus...........................04.02 |
| - Jessica..........................04.03 |
| - Angelo...........................04.04 |
| - Item List.............................05.00 |
| - Equipment List........................0A.00 |
| - Accessories......................0A.01 |
| - Armour...........................0A.02 |
| - Axes.............................0A.03 |
| - Boomerangs.......................0A.04 |
| - Bows.............................0A.05 |
| - Hammers..........................0A.06 |
| - Headgear.........................0A.07 |
| - Knives...........................0A.08 |
| - Scythes..........................0A.09 |
| - Shield...........................0A.10 |
| - Spears...........................0A.11 |
| - Staves...........................0A.12 |
| - Swords...........................0A.13 |
| - Whips............................0A.14 |
| - Alchemy List..........................0B.00 |
| - Bestiary..............................06.00 |
| - Normal Enemies...................06.01 |
| - Boss Monsters....................06.02 |
| - Geyzer......................06.A1 |
| - Khalamari...................06.A2 |
| - Tortured Soul...............06.A3 |
| - Trap Box....................06.A4 |
| - Don Mole....................06.A5 |
| - Soul Mole...................06.A6 |
| - Argon Lizard................06.A7 |
| - Great Argon Lizard..........06.A8 |
| - Dark Ruins Boss.............06.A9 |
| - Dark Ruins Boss.............06.B0 |
| - Evil Girl...................06.B1 |
| - Captain Crow................06.B2 |
| - Red Horn....................06.B3 |
| - Blue Fang...................06.B4 |
| - Empryea.....................06.B5 |
| - Gemon.......................06.B6 |
| - Evil Sir Leopold............06.B7 |
| - Neos Boss...................06.B8 |
| - Servant of Darkness.........06.B9 |
| - Statue of Hero..............06.C0 |
| - Statue of Yangus............06.C1 |
| - Statue of Jessica...........06.C2 |
| - Statue of Angelo............06.C3 |
| - Megalodon...................06.C4 |
| - Ruin........................06.C5 |
| - Lord of Darkness............06.C6 |
| - Final Boss..................06.C7 |
| - Final Fantasy XII Demo................F1.00 |
| - Controls.........................CN.TR |
| - Walkthrough......................F1.00 |
| - Introduction................F1.01 |
| - Choosing a Scenario.........F1.02 |
| - The Phon Coast..............F1.03 |
| - The Stilshrine of Miriam....F1.04 |
| - Characters.......................F2.00 |
| - The Phon Coast.................F2.A0 |
| - Vaan........................F2.A1 |
| - Basch.......................F2.A2 |
| - Penelo......................F2.A3 |
| - The Stilshrine of Miriam.......F2.B0 |
| - Ashe........................F2.B1 |
| - Fran........................F2.B2 |
| - Baltheir....................F2.B3 |
| - Item List........................F3.00 |
| - Magic List.......................F4.00 |
| - White Magic.................F4.01 |
| - Black Magic.................F4.02 |
| - Time Magic..................F4.03 |
| - Green Magic.................F4.04 |
| - Bestiary.........................F5.00 |
| - The Phon Coast..............F5.01 |
| - The Stilshrine of Miriam....F5.02 |
| - Legal & Copyright.....................LE.AL |
| - Credits & Thanks......................CR.DS |
|____________________________________________________________________________|
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CH.00 || Character Introduction || CH.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+-- HERO ----------------------------------------------------------- CH.01 --+

Hero is the silent protagonist you may be oh-so familiar with from so many
RPGs in the past. As you know the idea behind the silent protagonist is that
without giving the character a personality'''''s easier to relate with him
(somehow.) Personal'''''m not a big fan of this particular philosophy, but it
certainly d'''''t detract from the game or anything. The story behind Hero as
far as the player is concerned without going too deep is that he was a guard
at the castle where Trode was king. On the day that the castle was attacked
by Dhoulmagus both King Trode and Princess Medea were saved from death by the
power of the magic circle. Hero however was just as vulnerable as anyone
else, yet he survived with no ill effects. The reasons for this are subject
to great mystery throughout the '''''s story. Overall Hero seems to be just a
nice guy who is accompanying Trode not only becaus'''''s his job, but because
<b'''''s the kind of thin'''''d probably be doing anyway just to help out.

+-- YANGUS --------------------------------------------------------- CH.02 --+

Ya''''' tale is not revealed to the player right away. At first it seems like
he is merely a traveler accompanying them on their journey. Before long it
becomes evident that Yangus '''''t always the nice guy he appears to be now.
At the beginning of the journey, Hero was the only one accompanying Trode and
Medea. As they crossed a bridge one day Yangus the thief jumped out and
demanded all their money. Due to his inept handling of the situation Yangus
ended up hanging off the bridge for dear life. While Trode was content to
leave him be, Hero was nice enough to pull Yangus up and save his life. From
that point on Yangus pledged to follow Hero (not Trode) and assist him.

+-- JESSICA -------------------------------------------------------- CH.03 --+

Jessica is the first of two party members not present at the beginning of the
game.'''''s not until the party completes the Tower of Alexandria and meets
her in Port Prospect that she actually joins up with the party. She is part
of a high ranking family (The Albert Family) which owns a mansion in
Alexandria however she has never bought into all the family tradition mumbo
jumbo. When a family crisis has her setting off on a quest for revenge
against the evil Dhoulmagus her mother expels her from the family entirely,
saying that revenge is not something that she should seek. With nowhere else
to turn Jessica joins the party with the common goal of defeating Dhoulmagus.

+-- ANGELO --------------------------------------------------------- CH.04 --+

Angelo is the fourth and final party member you will recruit. He lives at the
Maella Abbey along with his brother Marcello. Both of them are orphans who
were raised by the Abbot at the Abbey from a young age. Marcello is in a
position of respect at the abbey while Angelo is known more as a troublemaker,
neither of them have gotten along too well in the past. When Angelo requests
help from the party to determine the identity of an evil "jester-ish" presence
at the abbey and this of course leads to some serious problems. Inevitably
Angelo, like Jessica,'''''t exactly welcome at his home anymore and chooses to
live his vagabond life with Hero and the other hunting Dhoulmagus.
______________________________________________________________________________


____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 01.00 || Walkthrough || 01.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ROLOGUE -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.01 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Choose to create a new adventure log and enter the name of your main
character. There is no default na'''''m sorry to say, s'''''s all up to your
creative mind to come up with something fitting. Personally I like the name
Alex, but then again I may be a little biased. Once you have a name for your
character, save your game on the memory card and get ready to start.

After Yangus is done talking then you have control of your characters. Stand
up and familiarize yourself with your surroundings and the controls. You can
lift and smash those barrels in front of you using the X button, but t'''''s
nothing inside of them. Speak to Yangus now, neither he nor Trode seems to be
able to find the princess. Just as '''''re scanning the area trying to find
her, a few Slimes jump out from the bushes and attack you!

This is your chance to get acquainted with the battle system. The fight is
about as easy as they come. The battle interface is relatively simple,'''''ve
got your Fight, Flee, Intimidate and Tactics options. The Tactics option
allows you to choose how your party members will act (they control
themselves.) If you really want to take control of your other party members
then simply choose Tactics and then the "Follow Orders" option. To defeat the
Slimes simply choose Fight and then Attack every turn and '''''ll go down
almost immediately. The fight will be over before you know it.

Following the battle the "princess" shows up. The princess as it turns out is
actually a horse. At leas'''''s a nice horse. Trode takes the reigns and
rides it back to town along with Hero and Yangus while the opening credits
roll. They all make their way back to the town of Farebury.
______________________________________________________________________________

________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.02 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 4 Gold Pieces..................................|_| |
| | Holy Water.....................................|_| |
| | Plain Clothes..................................|_| |
| | Chimaera Wing..................................|_| |
| | Cypress Stick..................................|_| |
| | Antidotal Herb.................................|_| |
| | Cypress Stick..................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | 3 Gold Coins...................................|_| |
| | 5 Gold Coins...................................|_| |
| | Antidotal Herb.................................|_| |
| | Medicinal Herb.................................|_| |
| | 10 Gold Coins..................................|_| |
| | Leather Shield.................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Clothes..................................|_| |
| | 20 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Seed of Defence................................|_| |
| | Medicinal Herb.................................|_| |
| | 2 Gold Coins...................................|_| |
| | 4 Gold Coins...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the quiet town of Farebury. Upon arriving in the town Trode
explains that their goal is to locate Dhoulmagus, the one who transformed them
both into a horse and a... gremlin thing. Tell Trode that you would be happy
to help him locate Rylus. Speak to Yangus and then'''''ll be off. Follow my
instructions carefully if you want to find the items in this area. Note that
all compass directions given are based on the map that you can open up with
the square button. The map is fairly helpful, use it often. '''''s start
exploring the town. Near where you begin there are a couple of stands, one of
them is a shop where you can buy some items if you want. When you have then
turn around and go in the opposite direction through the large arch where you
should find a burned down building. Beside it is the inn and beside the front
door of the inn are a couple of barrels. Smash them both with the X button,
one of them contains 4 GOLD PIECES. Now go into the inn next door and head
upstairs. Examine the cabinets here to find a HOLY WATER and a set of PLAIN
CLOTHES. Open the chest to get a CHIMAERA WING. There are a couple more
cabinets in here as well that hold a CYPRESS STICK and nothing at all. Notice
there are a couple of bags hanging from the wall, reach into them to get an
ANTIDOTAL HERB and a MEDICINAL HERB. Now you can leave the inn finally.

Edit: There is a back door to the inn. Go through the back door and reach
into the hanging bag beside the counter to find a total of 3 GOLD COINS.

Across from the inn'''''ll find the armour shop which sells quite a few pieces
of equipment better than the stuff'''''re wearing, but whether you can afford
it is an entirely different story. Enter the house just north of the armour
shop and break the barrels in there to receive 5 GOLD COINS. Examine one of
the cabinets to get an ANTIDOTAL HERB. Leave the home and go north, there is
a set of stairs here which you can climb up. Head east at the top of the
stairs and break the pot near the tavern to acquire a MEDICINAL HERB. Behind
you is the back entrance to the bar. Go through it and break the barrels to
ta'''''s back entrance until you hit a wall. Beside you should be a well.
Examine it to jump down. '''''ll find a chest down here with a LEATHER SHIELD.

Turn around and go back a few steps west of the wall to find a door leading
south into another house (not the one directly beside the well, that'''''s
locked.) In this house you can break the pots to get 8 GOLD COINS. Also
check the cabinets in the adjacent room to get some PLAIN CLOTHES. Forget the
tavern for now, the house you want is just south of the tavern and just west
of the weapons shop. The pots contain nothing but one of the cabinets hides
20 GOLD PIECES. Now go into the weapons shop and take a look at the
merchandise, wishing you could afford some of those better weapons. You may
have noticed a couple of chests behind the counter, well there is indeed a
back door to this store. Unfortunately when you go around to that side'''''ll
be dismayed to learn that both chests are locked. Speaking to the shopkeeper
from that side will get you a couple of pointers about the game depending on
whether you give a yes or no answer to the question that he asks you.

Southeast of the weapons shop is the church. Churches are where you go to
save the game. Speak to the woman near the entrance and choose Confession to
save your game. '''''t leave yet however, go into the back room and break the
pot to get a MEDICINAL HERB. T'''''s a room even beyond this one with a
cabinet containing POT LID and a locked chest. You can climb up to the bell
tower if you wish but there'''''t much of interest up there. Leave the church
and check around behind it. There are a couple of sneakily hidden pots there,
one containing SEED OF DEFENCE. head back to the east side of this upper
area, on the other side of the house there are three barrels, two contain 2
GOLD COINS and a MEDICINAL HERB. That covers the vast majority of the items,
no'''''s time to proceed with the main game. Make your way to the tavern.

Approach the man sitting at the bar and a scene will take over automatically.
This is where you meet the fortune teller Kalderasha. His house was the one
that burnt down, and according to him, old man Rylus (the man you are looking
for) with it. Just as you get close someone bursts into the tavern screaming
that a monster is attacking the town. Leave the bar and go down the stairs.
Run back to where you, Yangus and Trode first came into town. Turns out that
Trode himself is actually the monster. The townsfolk just'''''t accept him
and the party has no choice but to leave the area. Tell Trode that you did
manage to find master Rylus and that he has unfortunately passed on.

Just as they are about to leave, a young girl approaches telling them to wait.
She says she had a dream last night that a group of people including a strange
create came to town and had the power to grant wishes. She introduces herself
as the daughter of the fortune teller. She wants to speak to you further but
<br'''''ll first have to join her at her home. Head up to the second level of
town and head back to the well. The door beside it which was locked before is
now open, head through it to find the girl. '''''t speak to her right away,
instead check the cupboards in the back to find 4 GOLD COINS. Now go back and
speak to the girl. First of all, she wishes to tell you her story.

Once again she is the daughter of the Great Kalderasha, the fortune teller you
met in the tavern earlier. Her father was a great fortune teller at one point
however he lost his abilities not too long ago, most likely due to the glass
ball her now uses instead of a crystal ball. Before she can say anything else
her father enters the house, in an angry mood. Her request is that you find a
new crystal ball for him so that he can regain his power. Another part of her
dream is that there is a crystal ball hidden inside a nearby waterfall cave.
Obviously '''''s going to be your next destination. Leave the town through
the large gates at the northwest corner. Trode brings up a fairly good point.
Despite the pointlessness of this little fetch quest, if the fortune teller
got his power back perhaps he could help them find the man who invoked the
curse. Your final task is to head for the inn and spend the night there. In
the morning take the southern exit out of town.'''''s time to find that cave.
______________________________________________________________________________


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/___,
) / ___________________________________
+-- (_/ AREBURY REGION --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.03 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Life...................................|_| |
| | Boxer Shorts...................................|_| |
| | 82 Gold Coins..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is treasure to be found on the world map, bu'''''s not without its
dangers. While Dragon Quest VIII does employ a system of random encounters
you will still randomly come across visible enemies on the map, and for the
most part these enemies are much more difficult than the encounters so at this
point in the game you should be avoiding them. '''''s an example. Take the
northwestern exit out of town, or go around the west side of town from the
world map. From the west side of the town head north through the trees. As
you make your way up quite a long distance, eventually as you approach the
edge of the map'''''ll see a crazy axe-wielding dinosaur. This enemy will
kill you in a single hit if you encounter it, but he runs slow s'''''s fairly
easy to avoid. Just northeast of this dinosaur is a treasure chest
containing SEED OF LIFE which is why you came up here. Get the item and then
head back down to Farebury. T'''''s still a few more treasures to find.

Fortunately while exploring the map it really gives you a chance to increase
your levels. As you level up out here you will undoubtedly gain some skill
points for your characters. Skill points must be allocated into specific
skills with different weapons, and in turn start increasing your proficiency
with that weapon or trait. You can focus almost all of your skills into a
single equipment type, or you can spread it out if you want. I tend to focus
on Sword techniques for Hero and Scythe techniques for Yangus. Anyway take
the northwestern exit out of town, then follow the path going west for quite a
long time. When you reach a fork in the road continue going west until you
eventually hit a broken bridge. From there follow the edge of the cliff north
and as you go around past the trees you should be able to catch a glimpse of a
treasure chest between two trees. The chest contains BOXER SHORTS, a new
piece of armour equip-able by Yangus. Once again'''''s head back to
Farebury. Rest up at the inn and grab some healing items if you want. By
this point t'''''s a good chance you can afford a new weapon as well.

Head south from the town and follow the road exactly. Before long it will
take you to a fork in the path. Make a left at the fork and follow this path
now for quite a ways until you reach another fork. At that point you will be
able to see a large red tree ahead of you which kind of stands out from the
rest. Southeast of this tree there is a treasure chest near the wall which
has 82 GOLD COINS inside of it. '''''s the last treasure chest to be found
here on the map, you can head back to town now if you want or go to the
waterfall cave directly from here (which is far to the west then south.)

Reaching the waterfall cave when coming from Farebury is fairly easy. Just
head south from the southern exit along the path until you reach the fork.
Continue in the same direction this time rather than turning and soon enough
you will come to the waterfall cavern. Leave Trode behind and head inside.

Update (Submitted by Viviamoru): Hello it has been a pleasure reading your
Dragon Quest VIII Walkthrough/Faq. I just wanted to meantion that before
you enter the Waterfall Cave, there is a road around behind the cave that
leads to a house ontop of the Cave. Inside there is a man who sends you
on a quest to retrieve a Tool Bag for him. It is near the one and only
tree with Red Leaves on it. Once you get back to him in his house, he gives
you 8 Plain Cheese and there is a Seed of Agility in a bag on his wall.
______________________________________________________________________________


__ __)
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| /| /
|/ |/ ___________________________________
+-- / | ATERFALL CAVE ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 05 | SEARCH | 01.04 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Waterfall Cave..........................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Hat....................................|_| |
| | Copper Sword...................................|_| |
| | Crystal Ball...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the first dungeon of Dragon Quest VIII. I would recommend you
level up at least to level four or five and purchase the two weapon upgrades
for both Hero and Yangus before entering this cave. How you want to prepare
is still up to you of course. Begin by heading east along the path lit by
torches. It will curve and come to a fork before too long. Open up the chest
here to find a MAP OF WATERFALL CAVE. The path branch you want to take is the
one going to the right. There is a thin path leading you along through the
water in this area. Take the path which branches off to find not one, not
two, but three treasure chests containing CHIMAERA WING, MEDICINAL HERB and
LEATHER HAT. Continue along this path beyond this large room until you hit
another fork. Going left just takes you back to the '''''s entrance so make a
right . Proceed forward and down the stairs to the lower level.

The path here opens up into a large room but there is nothing to be found in
there. Keep going until you reach the edge of the room where some little
fellow is standing guard. Speak to this thing and tell him that you are brave
enough to fight. For showing your bravery he lets you pass through without
indecent. If'''''d like to test your skills anyway, speak to him again and
you can trigger a battle. The Hammerhood is only slightly stronger than
normal enemies with twice as much health. His charge up attacks can do 15-18
damage bu'''''ll be dead before he can get any more than one of them out.
<b'''''s worth fighting him for the experience and to add to your enemy list.

Just past the Hammerhood is another fork in the path. This time'''''ll want
to make a left. Follow the path and speak to the little slime, tell him you
believe him for a little tip. At the end of the path there is indeed a
treasure chest, it contains a COPPER SWORD which is a great new weapon if you
'''''t upgrade in Farebury, and the exact same one'''''re wearing if you did.
Turn around and go back in the opposite direction. Head straight at the fork
when you reach it and descend down to the third level. Her'''''s just a
straight road to the crystal ball. When you reach out to try and take it
however, Geyzer, the master of the waterfall will jump out. Tell him that the
crystal ball belongs to you and then the battle against Geyzer will begin.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GEYZER | HABITATS: Waterfall Cave |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Strength | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | A bitter and vengeful merman who |
| Number......................... 261 | has long since sought the fortune |
| Hit Points..................... 173 | teller responsible for dropping a |
| Magic Points.................... 20 | crystal ball on his head. |
| Experience..................... 107 | |
| Gold........................... 108 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Boss battles in this game are not easy, and unlike other games you'''''t |
| usually find a save point right before you battle them. You'''''t have |
| your hand held here s'''''s your job to be prepared. Personally I was |
| level seven when Ii fought the boss but I imagine level six would do. |
| Make sure both of your party members have a couple of Medicinal Herbs on |
| them, and '''''s on their person, not in the bag where they'''''t access |
| them in battle. They should also be equipped with the best weapons and |
| the best armour that you can afford at this point in the game. |
| |
| The Geyzer is a reasonable first boss that will provide a bit of a |
| challenge. He has three attacks that he uses randomly. The first is an |
| attack called Cursed Mist which targets both of your characters. Any |
| characters that it hits will become cursed, meaning they will not be able |
| to act for a turn and possibly more. Fortunately Hero usually evades it, |
| and so does Yangus from time to time. The second attack is just a normal |
| swipe from the mon'''''s tail which does about fifteen damage. The final |
| attack is called Sizz. It is a blast of fire which hits both your |
| characters for about 10 - 15 damage each. That about covers what the boss |
| is capable of doing to you. To defeat him you should stick with normal |
| attacks for the most part and use healing items when necessary. I had |
| nothing for Yangus (sin'''''m working up the Scythe skills) but Hero had |
| learned Dragon Slash by this point, but I found it extremely ineffective |
| against the boss (his normal attack did even more damage.) So as I said |
| before, use normal attacks and healing items and'''''ll do just fine. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Following the battle Geyzer determines that you are not in fact the owner of
the crystal ball. He speaks of a castle Trodain and a lone survivor who set
off on a quest. You were that survivor! Whatever this means is unknown to
you of course but regardless, Geyzer is now willing to give up the CRYSTAL
BALL so '''''s one good thing. If you try to use your Chimaera Wing right now
it'''''t work, it never does while'''''re indoors. '''''ll have to travel back
out of this cave on your own. That is of course unless Hero has learned the
Evac spell which takes you directly out of dungeons, check your field magic
skills to see if you have it and if you do, use it. Now get back to Farebury.
______________________________________________________________________________


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/___,
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+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.05 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save your game at the church when you arrive in Farebury. Once'''''ve done
that, enter Valen'''''s house and speak to her father. He is unhappy that you
brought back the crystal ball. He says that no one understands why he threw
it away, and he will just throw it away again or smash it to pieces. Before
he can do so however, Valentina enters the room saying she knows what
happened, and she does not blame him for the death of her parents. She only
wishes to see him return to his original glory as a great fortune teller.

Get up the next morning and head downstairs. Kalderasha has returned the
crystal ball back to where it belongs. Now to thank them he will make a
vision. He sees a jester passing through the southern checkpoint, the same
jester who murdered Master Rylus. It was Dhoulmagus himself! Speak to
Kalderasha again to learn that he is headed south, and there is a small
village in that direction called Alexandria, that is your next destination.
______________________________________________________________________________


_____
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/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.06 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Slime Earrings.................................|_| |
| | 100 Gold Coins.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave Farebury through the southern exit and begin following the path as it
leads you south. When you come to the fork, make a left. You''''''' want to
go down toward the Waterfall Cave again. Before long this path also forks in
two directions. When this occurs'''''ll want to head south and cross the
large bridge. Once on the other side you will be in Alexandrian territory.

Make a right turn immediately when you get to the other side of the bridge and
go up the hill, then turn to face north. Along the edge of the cliff you
should be able to spot a treasure chest which contains SLIME EARRINGS. Get
back on the path again and follow it past the arch leading to the town of
Alexandra'''''ll get there in a moment. Take a few more steps east and then
head north when you get to the other side of the town. Go all the way north
until you hit a cliff overlooking the water, nearby on the edge of the cliff
locate the lone chest containing 100 GOLD COINS. Now that'''''ve got this
treasure, turn around and backtrack toward the small village of Alexandria.
______________________________________________________________________________


_____
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/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 08 | SEARCH | 01.07 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Medicinal Herb.................................|_| |
| | 11 Gold Coins..................................|_| |
| | Holy Water.....................................|_| |
| | Chimaera Wing..................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Cheese...................................|_| |
| | Wayf'''''s Clothes.............................|_| |
| | Moonwort Bulb..................................|_| |
| | 18 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | Jes'''''s Letter...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the town of Alexandria you are attacked immediately by two small
children. The battle ends the second you choose the attack command however as
an old woman appears to scold them for attacking the travelers. She says you
are free to wander around the town, '''''ve had some troubles lately but it is
still a beautiful place. If you need to rest, the inn is located over on the
east side of town'''''s marked on your map anyway.) Now if'''''re ready,
<br'''''s begin searching this quaint little village for all its treasures.

To start you can visit the shops which are just ahead of the entrance, '''''re
quite hard to miss. Both weapons and armour can be upgraded here for a hefty
price, just get what you can afford now and save the rest for later. Enter
the house directly on your right when you come into the village. Smash the
two pots beside the sink to find a MEDICINAL HERB. Examine the cupboards as
well to get 11 GOLD COINS. Leave this house and head across the bridge to the
east. You should see a couple of pots beside one of the houses, break them to
get a phail of HOLY WATER. Inside the house beside these pots'''''ll find a
CHIMAERA WING in the cupboard. That about covers what you can find before
going up to the mansion, head to the church and save your game there before
you do anything else. When'''''re ready proceed north up toward the mansion.

If you arrive at the mansion at night the guard will not let you in. Solve
that problem by staying overnight at the inn, when you come out the next day
it will be morning. Go into the mansion and enter the hall on your left.
Head up the hall and go left again into the kitchen, break the two pots to get
8 GOLD COINS and PLAIN CHEESE. Return to the front hall and go up the large
set of stairs. Enter the room on the left side and open the cabinets to find
some WAYF'''''S CLOTHES. Ascend the stairs to the room above and break the
barrels to get a MOONWORT BULB, 18 GOLD COINS, and SEED OF MAGIC. Back on the
previous floor those two kids you met earlier are blocking a door and will not
let you through. The solution is up here in the attic. After breaking the
barrels you will reveal a small mouse-sized hole in the wall. Examine it and
choose to send Munchie through it. Now you will have control of the mouse.

You can explore this area as the mouse but there'''''t much to find. Locate
the stairs going down and hop down the steps. It will show you a letter
sitting on top of the desk. Run over toward the desk (and press either X or
circle to do a funny mouse roll) and use the tilted broom to climb up and get
on top of the desk. Press the X button to acquire JES'''''S LETTER and then
climb back up the stairs. '''''ll notice they are too tall to get back up.
The solution is to run up the sloping edge that runs parallel to the steps.
Head back through the little mouse hole and reunite with the Hero again.

The letter is from a woman named Jessica. She does not know who will find the
letter, but she explains that she is going to the Tower of Alexandria and will
not return until her bro'''''s death has been avenged. This is a pretty good
sign that the Tower of Alexandria is going to be your next destination.
Before going there, head to the second floor of the mansion and speak to the
little boy on the left. Speak to him twice and show him Jes'''''s Letter.
Keep answering yes to every single question he asks. Once it has been decided
that you will visit the tower, head back to the church and save your game
there. Head back to the church and save your game once again. Make sure that
all of your equipment has been upgraded somewhat even if you'''''t afford
everything. No'''''s time to leave Alexandria and head east. Follow the path
without deviating until you reach a fork in the road. Take the left path and
it will lead you directly toward the Tower of Alexandria. Approach the main
door of the tower and examine it to have Bangerz open it up for you.
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ OWER OF ALEXANDRIA ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 09 | SEARCH | 01.08 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Tower of Alexandria.....................|_| |
| | Seed of Agility................................|_| |
| | Moonwort Bulb..................................|_| |
| | 22 Gold Coins..................................|_| |
| | 11 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Strength...............................|_| |
| | 7 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | Scale Shield...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proceed through the open gate and ascend up the stairs here. There are two
doors at the top. The door to the west is locked tight so you have no choice
but to take the door to the north. Head down the stairs and cross the little
stream in the middle. '''''ll find yourself outside again beside a chest
containing the MAP OF TOWER OF ALEXANDRIA. From here go south and then up the
stairs on your left. The door on your left at the top leads to a dead end, so
take the door at the end of the walkway. In this room'''''ll see another door
on the wall, this is the door I mentioned a moment ago which was locked. If
you examine the door you will unlock it and then you can use it as a shortcut.

There are two ladders here, one going up and one going down. Climb down the
ladder and open the chest at the bottom to get a SEED OF AGILITY. Smash all
the barrels and pots and'''''ll also find a MOONWORT BULB, 22 GOLD COINS, 11
GOLD COINS, and MEDICINAL HERB. GO back up the ladder again and then climb
the other one up to the third floor. Exit out the door here and cross the
bridge. Notice there are no sides to this bridge, you can in fact fall off of
it so'''''ll definitely want to avoid doing that is possible. Proceed through
the door on the other side and then'''''ll wind up at a dead end. To get past
this gate examine one of those creepy looking faces on the wall next to the
gate. It spins around and takes you to the other side. Now climb the stairs.

There are two creepy faces at the top, examine the southeast one. Break the
two pots in this room to get a SEED OF STRENGTH and 7 GOLD COINS. The
staircase in this room simply leads to a dead end so go back the way you came
and this time examine the southwest creepy face. After that examine the only
other one in this room, then before you go up the stairs break the two barrels
to get a MEDICINAL HERB. Make your way up the stairs, around the corner and
then up the next set of stairs. Start around this hall until you see a creepy
face on the wall. Examine it to spin around and end up behind a gated fence.
Check the left side and break the pot to get an ANTIDOTAL HERB. Check the
right side and open the chest to get a SCALE SHIELD. Go back out the way you
came and continue around to the opposite end of the hall to find some stairs.

Heal up your party and go approach the statue in the centre. Examine it to
trigger a scene. Jessica shows up out of nowhere and seems to be under the
impression that you were the one who killed her brother. Suddenly as she is
just about to blast you to bits, a voice is head from the statue. It is the
voice of her brother. He says that the day he died, the door to the tower was
already open. Inside he saw "him". Jes'''''s brother Alistair was slain by
Dhoulmagus himself. They now have yet another reason to hunt the evil wizard.

When you have control of your character again, speak with Jessica who is
sobbing beside the statue. Try to leave the area and she will automatically
interrupt you. Leave this floor and then cast '''''s Evac spell to get out of
the tower. Now just make your way back to the village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.09 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Strength...............................|_| |
| | Jes'''''s Outfit...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you should do when you arrive in town is head to the inn. The
young boy has already paid for your stay in advance so simply speak to the
innkeeper and rest for the night. Leave the inn in the morning and head up
toward the large mansion. '''''ll find Jessica and her mother standing by the
table on the second floor. Jessica refuses to mourn her bro'''''s death and
insists on avenging it, however that is not the fa'''''s way. In order for
her to do what she wishes she must choose to leave her family, never to be
welcome back. With that she stomps off out of there without noticing you.

Edit: If you go into Jes'''''s room now and open up the cabinet upstairs you
should be able to find JES'''''S OUTFIT. If not then try later in the game.

After'''''ve saved your game then you too should be on your way. '''''ve got a
fair distance to travel now. Follow the path east toward the Tower of
Alexandria, but this time instead of going toward it make a right at the fork.
When you come around the bend you should catch a glimpse of a nice looking
beach to the south. Climb over the rocky area and head down onto the beach.
Follow the beach as far west as you can. '''''ll come across another of those
monsters which roams around the world map. Later they become an important
part of a sidequest but for now there is nothing you can do with them, so just
avoid triggering the battles at all. What'''''re looking for primarily is the
treasure chest kind of hidden among the palm trees here. Open it up to
acquire a SEED OF STRENGTH. Head north back across the rocks and then go west
when you reach the path.'''''s quite a
 

The Batt?sai

Diamond Member
Jan 18, 2005
5,170
1
0
Originally posted by: LordSegan
BECAUSE IT ISNT ALWAYS A REPOST FOR EVERYONE, DUH.

And the people who just post "repost" are stupid (unless there are two threads on the same topic on the front page)

:D
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
I wanna see a reban for all the people who continue to violate forum rules, ie, nest quoting.
 

DannyBoy

Diamond Member
Nov 27, 2002
8,820
2
81
www.danj.me
Originally posted by: LordSegan
BECAUSE IT ISNT ALWAYS A REPOST FOR EVERYONE, DUH.

And the people who just post "repost" are stupid (unless there are two threads on the same topic on the front page)

Are you for real?