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Why do people like Quake-type games?

Xenon14

Platinum Member
I can't stand games like Quake and Unreal Tournement, yet I love Medal of Honor. Quake requires no skill... it's very unrealistic... aimless jumping and running. Some might say that the two genres are similar but they are so different. And to me the Quake/Cartoonish gameplay just isn't fun at all.
 
none of them are realistic, you move a mosue around and pretend it's causing people to die. You can get shot several times and not even slow down, but then you get shot 1 more time in the toe, and you keel over dead. People leave weapons lying around on the floor, your backpack holds 10,000 rounds of amunition and 35 rockets.

There's a reason that they're called "games".
 
<<I can't stand games like Quake and Unreal Tournement, yet I love Medal of Honor. Quake requires no skill... it's very unrealistic... aimless jumping and running. Some might say that the two genres are similar but they are so different. And to me the Quake/Cartoonish gameplay just isn't fun at all. >>

quake requires no skill? lol. join me on a server and for every chance u can frag me, i'll pay you a dollar.
 
<none of them are realistic, you move a mosue around and pretend it's causing people to die. You can get shot several times and not even slow down, but then you get shot 1 more time in the toe, and you keel over dead. People leave weapons lying around on the floor, your backpack holds 10,000 rounds of amunition and 35 rockets.>

I grant the facts that they're not simulations. But the less "realistic" games such as Quake seem childish and lack substance.
 


<< Quake requires no skill... it's very unrealistic... aimless jumping and running. >>

If I wanted something realistic, I'd join the army. I'm playing these games to maximize fun factor, not to whine about how running at 40 km/h is unrealistic.

No skill? BWAHAHAHAHA. I'm only mediocre at Q3A myself, but I recognize the immense skill level required to be a good Quake 3 Arena player, as opposed to the medium level of skill required to be a good Counter-Striker.
 


<< There's a reason that they're called "games". >>


Like, "There's a reason that this is called "forums".

 


<< <<I can't stand games like Quake and Unreal Tournement, yet I love Medal of Honor. Quake requires no skill... it's very unrealistic... aimless jumping and running. Some might say that the two genres are similar but they are so different. And to me the Quake/Cartoonish gameplay just isn't fun at all. >>

quake requires no skill? lol. join me on a server and for every chance u can frag me, i'll pay you a dollar.
>>



do you have tfc? we'll see about that
 
I think that the reason that people can like games like Medal of Honor but still hate Quake and Unreal and all that crap is because of how much more immersive the MoH world is. For me, personally, the immersivness of a world is the number one factor that determines whether or not a game is good. MoH had it. It wasn't realistic damage, you could insta-heal, but I felt like I was running through a bombed out city, it felt like I was really running up the beach and dodging bullets left and right, barely escaping death. Sure, there was way too much cover and it was weighted so that you would survive the initial rush up the beach, but it felt like you were vulnerable. Quake and all that, it doesn't feel right. It feels like an arbitrary game world that doesn't have any of the same characteristics of the real world. They revel too much in the stereotypical vision of the future. That's not to say that a game set in the future can't succeed. Deus Ex is one of the most immersive games I've ever played, despite the fact that it was set in the future with all sorts of government conspiracies and aliens and out of control corporations around. But, if I killed a civilian reporter in a bar, I'd get yelled at by my boss. If I walked into the womens room and ran into a secretary, she'd hate me for the rest of the game. If I killed someone, people would remark about his absence. There's much more to games than just the reflex shooting.
 
"Quake requires no skill"
Fast-paced FPS games require plenty of skill. You have to have the precision and reflexes to aim acurately and quickly before your opponent does, and you need to maintain a high awareness of your surroundings using only the tiny sensory input you recieve from computer audio and video. Depending on the type of game, you probably need a certain cunning to get your enemies to make themselves vulnerable. In cases like Unreal Tournament, you are given a variety of weapons, and you must decide in an instant which one is appropriate given your enemy's behavior.
There's a lot more to first person shooters than you are aware of. If they aren't your preference, then fine, but don't assume they "require no skill" just because you don't 'get it'.
 


<< <none of them are realistic, you move a mosue around and pretend it's causing people to die. You can get shot several times and not even slow down, but then you get shot 1 more time in the toe, and you keel over dead. People leave weapons lying around on the floor, your backpack holds 10,000 rounds of amunition and 35 rockets.>

I grant the facts that they're not simulations. But the less "realistic" games such as Quake seem childish and lack substance.
>>




What substance do they lack? You kill the other guys more times thna they kill you, and you win, or you steal the other guys flag more times than they steal yours, and you win. All these fps games have the same objectives, maybe you don't like bouncing, or the railgun, but the game's esentially the same.
 
Ironically I feel just the opposite, I tried to like MOH but it's been tossed into my "crap bin" along with a few other "thinking mans" FPSs.
Give me Q3/UT anyday....notfred summed it up nicely enough....
 


<< There's much more to games than just the reflex shooting. >>


You're leaving out the Serious Sam franchise.

🙂
 
<quake requires no skill? lol. join me on a server and for every chance u can frag me, i'll pay you a dollar. >

Ok, even PONG requires skill. But as Dudd put it rather well, MOH has an immersive factor (substance) to it that makes it more than just reflex shooting.
 
<<do you have tfc? we'll see about that >>

was i talking to you? sorry to burst your chance of trying to prove you're good 🙂


<<What substance do they lack? You kill the other guys more times thna they kill you, and you win, or you steal the other guys flag more times than they steal yours, and you win. All these fps games have the same objectives, maybe you don't like bouncing, or the railgun, but the game's esentially the same. >>

When you think about it, everything in life is very simplistic. Basketball is just a bunch of grown men throwing a ball into a basket. Simple enough? I bet it requires no skills eh? You can't just think of the simple objective. You have to think about the ways in obtaining those objective that makes it difficult and then skills are required. Obviously you've never felt the adrenaline of running with the flag in quake with a few guys chasing you, jump off a ledge, do a 180 and railing them 😉
 
Let's take another example - Half-Life.

It is a very unreal (pun intended) world with aliens, yet one of the very MOST immersive games I have ever played. And those critters actually make players jump especially if the stereo is also cranked.

In fact, I just now finished Star Trek Elite Forces (in the bargain bin) - although the characters are blocky and obviously computer-driven - yet one "cares" about them and works as a team with them.
 
The difference between the games you like and those you don't is role playing.

lacking role playing: Quake, Counter-Strike, Doom, Serious Sam, Duke Nukem

some role playing: Half-Life, Gunman Chronicles, Max Payne (cut scense mostly)

quite a bit of role playing: Medal of Honor, Deus Ex, No One Lives Forever (I think. Haven't played it), Operation Flashpoint (I think. Haven't played it)
 
I love games like Quake and UT, and I really dont like "realistic" games like Ghost Recon or Rainbow Six, or even CounterStrike. Q3 and UT are very fast-paced, and all of the skill involved deals with being adept at moving the mouse and manipulating keys such that you can keep your reticle trained on your opponent while dodging. There is also some mental acuity involved, but nothing that requires a lot of thought: its more instict- spatial awareness and prediction. There is a small amount of strategy; you must analyze your opponents and try to outwit them.

I mainly like them because they are fast-paced. I do agree they lack substance, but that doesnt mean they arent fun!
 
<<Ok, even PONG requires skill. But as Dudd put it rather well, MOH has an immersive factor (substance) to it that makes it more than just reflex shooting. >>

Well you're comparing quake and MOH. totally different style although both are FPS. quake is a lot of reflex, yes, but it is also a lot to do with teamwork and intuition. i honestly believe you need to really understand and predict the enemy in quake 3 to be successful. i'm not sure what MoH is like because i've never played it.


<<And those of you who chose to lower my user rating based on my "opinion" are sad. >>

heeh. wasn't me. i should turn off my user rating. people have too much free time to actually vote.
 


<< <quake requires no skill? lol. join me on a server and for every chance u can frag me, i'll pay you a dollar. >

Ok, even PONG requires skill. But as Dudd put it rather well, MOH has an immersive factor (substance) to it that makes it more than just reflex shooting.
>>


It all depends on what you're in the mood for. Sometimes I'm playing for 1/2 hour and I don't want to be immersed. I just want to have some quick fun.
With DC, if I don't have a lot of time, I'll play Crazy Taxi or Space Channel 5. When I've got a good 2 hours to waste, then I plonk down something that actually has a plot 🙂
 
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