- Mar 26, 2005
- 4,094
- 123
- 106
I'm sorry.. I must be the only one out there who hates Warcraft and Starcraft, but I think these games suck. Sure, I enjoyed the original Starcraft a little bit when it came out in the 90's and I played it for a while, mostly in single player which was quite good actually. All that aside, I feel that multiplayer in all Blizz RTS'es is flawed. It's too focused on intense micromanagement, a quick mouse hand and quick mind.
One might argue that this is good, but it's not. It's like requiring everyone out there to run a marathon, or push a 250lb benchpress. I don't consider myself "slow" in games by any means. I was never a pro, but I am quite ok in other RTS that are not made by Blizzard.
I really dislike the old, outdated resource gathering system in both Warcraft and Starcraft. I had absolutely no issues with it back when the original SC came out, but I dont understand why Blizz still sticks to it, when other games have moved on, and when other game companies are constantly trying new ideas.
Just look at Company of Heroes and Dawn of War(both 1 and 2)... The games "feel" ages more advanced when compared to Starcraft IMO. No longer do you have to concern yourself with petty, annoying things such as monitoring the number of peasants or SCVs.... You don't have to "tend" to them constantly... You will not lose the game when someone employs a lame rush and kills them all off... why? BECAUSE THERE ARE NO PEASANTS OR SCVs !!!
CoH and DoW allow the player to focus on actual strategy, instead of worrying about how many drones you have mining minerals and vespene gas... In Warcraft 3, I can lose my huge army in mere seconds simply because my enemy clicked on his hero's "ability" faster than I did.... In Starcraft, it's sorta the same except there are no heroes, but a well placed psi storm or whatever can do pretty much the same. How the fuck is that strategy?! I don't even get a chance to "manage" my army and actually fight the enemy. My army is gone by the time I get a chance to think about it.... I don't even get a chance to retreat most of the time because of the game's mechanics. Even if I chose to retreat in face of overwhelming odds at least 50% of my army will be gone anyway. In CoH, I can elect to retreat and fight another day, keeping most of my units if I do it right.
I don't see, why I need to "study" the damn game, and learn the "proper build order", and all that junk, when I want to actually PLAY and concentrate on strategy.
In CoH, there is a strategic map which you can call up and see the whole battlefield, like a map on a general's table... In Starcraft, there is no such thing! In CoH units come out in squads which again, allows you to focus on overall strategy instead of constantly pumping out dozens of units and worrying about the numbers or barracks or gateways or whatever... For crying out loud, Starcraft doesn't even have formations, when at least 90% of all RTS out there have them. Formations are not just a gimmick and they are far from trivial. They are very important for structure and order. They allow units not to get stuck on one another the way it happens in Starcraft.
There are no stupid minerals or vespene gas in CoH. Only resource points, and as long as you control them resources keep coming allowing you to PLAY and not worry about the "right amount" of SCVs...
And what about the concept of realism? Sure I understand this is a sci-fi game... But marines with gauss rifles shooting down a frigging battlecruiser that is supposed to be in space orbiting a planet? Oh wait.. I'm sorry... It conveniently swooped down low enough to be in range... and it also took down it's shields, and stripped it's armor plating which is able to withstand spaceship grade weapons, just so that marines can penetrate with their small arms.... Again... This was perfectly OK in 1998.... But in this day and age?!
I really expected Starcraft 2 to come up with something truly RADICAL, like a huge step away from the traditional formula however silly or risky that may be... When the original Starcraft came out, that is exactly what it was! It was very new, and very unlike other RTS at the time. It actually got a not-so-good grade from PC Games magazine back then.... But it didn't matter because it quickly gained a huge following when people started getting into it.
This time around, Starcraft 2 reeks of Blizzards immense arrogance. So damn proud they are of their extremely famous game and their gigantic fanbase of mindless Korean drones, that they didn't even bother to make any significant changes this time around. Apparently they think that their game is PERFECT, and there is no reason to fix what is not broken in the 1st place. I have no words to describe how frustrated I am about such thinking... just who the fuck do these guys think they are? I understand that staying with an old, proven formula is good for business.. It's all about money isn't it? This is further shown by a hefty $60 price tag. But what happened to innovation? Risk taking? Is that bound to stay in the 90's as far as Blizzard goes?
I feel that a very large part of Starcraft's popularity is the fact that it runs on a huge range of systems both old and new. This way, people who virtually cant play anything else can still play Starcraft! But I don't care about that. It's time to move on.
In a world of CoH, DoW and RUSE, Starcraft 2 is just an old, outdated game with a new "skin", a few new units and abilities. Nothing more. Hell it doesn't even retain the "feel" of the original all that well IMO.
One might argue that this is good, but it's not. It's like requiring everyone out there to run a marathon, or push a 250lb benchpress. I don't consider myself "slow" in games by any means. I was never a pro, but I am quite ok in other RTS that are not made by Blizzard.
I really dislike the old, outdated resource gathering system in both Warcraft and Starcraft. I had absolutely no issues with it back when the original SC came out, but I dont understand why Blizz still sticks to it, when other games have moved on, and when other game companies are constantly trying new ideas.
Just look at Company of Heroes and Dawn of War(both 1 and 2)... The games "feel" ages more advanced when compared to Starcraft IMO. No longer do you have to concern yourself with petty, annoying things such as monitoring the number of peasants or SCVs.... You don't have to "tend" to them constantly... You will not lose the game when someone employs a lame rush and kills them all off... why? BECAUSE THERE ARE NO PEASANTS OR SCVs !!!
CoH and DoW allow the player to focus on actual strategy, instead of worrying about how many drones you have mining minerals and vespene gas... In Warcraft 3, I can lose my huge army in mere seconds simply because my enemy clicked on his hero's "ability" faster than I did.... In Starcraft, it's sorta the same except there are no heroes, but a well placed psi storm or whatever can do pretty much the same. How the fuck is that strategy?! I don't even get a chance to "manage" my army and actually fight the enemy. My army is gone by the time I get a chance to think about it.... I don't even get a chance to retreat most of the time because of the game's mechanics. Even if I chose to retreat in face of overwhelming odds at least 50% of my army will be gone anyway. In CoH, I can elect to retreat and fight another day, keeping most of my units if I do it right.
I don't see, why I need to "study" the damn game, and learn the "proper build order", and all that junk, when I want to actually PLAY and concentrate on strategy.
In CoH, there is a strategic map which you can call up and see the whole battlefield, like a map on a general's table... In Starcraft, there is no such thing! In CoH units come out in squads which again, allows you to focus on overall strategy instead of constantly pumping out dozens of units and worrying about the numbers or barracks or gateways or whatever... For crying out loud, Starcraft doesn't even have formations, when at least 90% of all RTS out there have them. Formations are not just a gimmick and they are far from trivial. They are very important for structure and order. They allow units not to get stuck on one another the way it happens in Starcraft.
There are no stupid minerals or vespene gas in CoH. Only resource points, and as long as you control them resources keep coming allowing you to PLAY and not worry about the "right amount" of SCVs...
And what about the concept of realism? Sure I understand this is a sci-fi game... But marines with gauss rifles shooting down a frigging battlecruiser that is supposed to be in space orbiting a planet? Oh wait.. I'm sorry... It conveniently swooped down low enough to be in range... and it also took down it's shields, and stripped it's armor plating which is able to withstand spaceship grade weapons, just so that marines can penetrate with their small arms.... Again... This was perfectly OK in 1998.... But in this day and age?!
I really expected Starcraft 2 to come up with something truly RADICAL, like a huge step away from the traditional formula however silly or risky that may be... When the original Starcraft came out, that is exactly what it was! It was very new, and very unlike other RTS at the time. It actually got a not-so-good grade from PC Games magazine back then.... But it didn't matter because it quickly gained a huge following when people started getting into it.
This time around, Starcraft 2 reeks of Blizzards immense arrogance. So damn proud they are of their extremely famous game and their gigantic fanbase of mindless Korean drones, that they didn't even bother to make any significant changes this time around. Apparently they think that their game is PERFECT, and there is no reason to fix what is not broken in the 1st place. I have no words to describe how frustrated I am about such thinking... just who the fuck do these guys think they are? I understand that staying with an old, proven formula is good for business.. It's all about money isn't it? This is further shown by a hefty $60 price tag. But what happened to innovation? Risk taking? Is that bound to stay in the 90's as far as Blizzard goes?
I feel that a very large part of Starcraft's popularity is the fact that it runs on a huge range of systems both old and new. This way, people who virtually cant play anything else can still play Starcraft! But I don't care about that. It's time to move on.
In a world of CoH, DoW and RUSE, Starcraft 2 is just an old, outdated game with a new "skin", a few new units and abilities. Nothing more. Hell it doesn't even retain the "feel" of the original all that well IMO.