reallyscrued
Platinum Member
- Jul 28, 2004
- 2,618
- 5
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I only want higher storage capabilities on whatever medium microsoft chooses for their next console. Swapping mutiple discs on the xbox 360 is a pita. Graphices on next-gen systems can only be marginally better than it is now. 720p/1080p are common now and going a solid 1080p on consoles will NOT make a game any better. Eyecandy can only go so far even now. We need good games, not higher resolution games. HW tech really hasnt change that drastically in the last few years that any developer can say "we didnt make that game 4 years ago because the tech wasnt there". The tech has been here for a while now, the games just got stupid. hell, I still play secret of monkey island 1 and 2. Those were/are great games that even with all the tech today cant match.
*shakes head*
This is the only post I've decided to quote...but there are many others my reply will apply to.
Dudes...where is this false idea (that is continually perpetuated everywhere, including a hardcore tech forum such as here) that gaming at 1920x1080 does not improve graphical fidelity? (Forget gameplay for a second, just for the sake of argument; I know gameplay has nothing to do with graphics)
Is it because of that stupid chart of 'TV Sizes and Viewing Distance' on AVS forums? Movies are different. They merely need to be displayed, frame by blurry frame, not rendered. They are run through filters on your Blu-Ray device and the video processor on your television.
Videogames are RENDERED. Their frames are grainy images that need to be rasterized at a set resolution and have hard jagged lines when polygons are displayed at angles. They have textures that need to be drawn at perspectives and need to be filtered. Resolution plays a huge role here. You can only introduce more particles and more texture data if the smallest pixel is affected by it.
1280 x 720 = 921,600 pixels
1920 x 1080 = 2, 073,600 Pixels
1080p is literally twice as detailed.
There is no reason to keep on adding more shadows, particles, sparks, geometry, if everything is going to look like a jagged mess.
It is not comparable in the least to say "I can't see the different between a 720p movie and a 1080p movie on my Full HD TV, so gaming must be the same way". You are not considering the (pardon the pun) whole picture.
Think resolution makes no difference? Play BF3 at 640x480 on a PC with all eye candy turned all the way up. You might as well be playing Doom.
The idea of marginal benefits is a very real one, and we are getting closer, but we're not there YET. A 32 inch television viewed at 8 feet away might not appear to have jaggies, but you are losing a lot of inherent detail just because it was a blurry image to begin with.
Lastly, 1080p sucks for decent screen sizes these days. Gaming at anything above 40 inches with no AA at 1080p has plenty of jagged lines. Everyone is simply appeased that the movie industry and television electronics are no longer dragging their feet on high definition television so the gaming industry adopted the "just enough to be okay" resolutions.
Anyway, this gen went on for so long because of a variety of reasons. The economy, sure, but I think it comes down to gamers themselves, gamers who keep buying the same crap peddled to them, so the powers-that-be still make money. Why would they want to invest in another console when Black Ops 2 already pre-ordered 3 times as much as MW3 did? I'm pretty sure on a monthly basis, every company does risk management assessments to see in the long run what would be profitable, to just release a new hyped up game or to focus efforts on a multi-multi-million dollar endeavor of hardware. The choice has been pretty clear for the last few years.
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