Magic Carpet
Diamond Member
- Oct 2, 2011
- 3,477
- 234
- 106
Yeah, 3D acceleration in pure MS-DOS, that was cool.Man. I remember play tomb raider 1 in dos3dfx mode. Was awesome. Paid 400 for the addon card and vesa feature connector.
Yeah, 3D acceleration in pure MS-DOS, that was cool.Man. I remember play tomb raider 1 in dos3dfx mode. Was awesome. Paid 400 for the addon card and vesa feature connector.
Does anyone else remember the Monster 3D pass-through video card? Basically was supposed to 'boost' your performance with some kind of post-processing or something.
http://en.wikipedia.org/wiki/Diamond_Multimedia#Monster3D
I remember how much money I spent on gaming computers in those days. Ouch. When a 4MB GPU cost almost $400...
Yep. My Voodoo 3 was one of my favorite cards of all time. It ran *everything* maxed out and it cost around $100, perhaps even less. My Voodoo 2s cost way more for an inferior gaming experience.
Does anyone else remember the Monster 3D pass-through video card? Basically was supposed to 'boost' your performance with some kind of post-processing or something.
http://en.wikipedia.org/wiki/Diamond_Multimedia#Monster3D
I remember how much money I spent on gaming computers in those days. Ouch. When a 4MB GPU cost almost $400...
Yeah and for $100 the Voodoo3 2000 could beat out Voodoo2 SLI. That's 1/4 the cost for the same performance, plus it was a single card so you didn't even need a 2d card.Hmm? Huh? The voodoo 2 was the absolute king of the hill performance when it was released, and cost 200$. I remember buying one at Best Buy when it was released for 199.99.
Yeah, the pass-thru cable somewhat blurred the picture on the bigger screens. Luckily V3 came to the rescue later on with VERY strong 2D capabilities. V5 also had some interesting features, both 2D/3D but was too late to the party. Nvidia hadn't fixed its IQ (both 2D & 3D) problems until Geforce 3, if I remember it right.The monster 3d was a full blown 3d accelerator, not sure what you mean by "some kind of post processing." The voodoo also cost 150$-199$ upon release, and 2d cards were generally cheap depending on which one you bought. You could go big with a matrox millenium but you could certainly get a fine 2d card for 50-99$.
I still have a new in box Geforce 256 with the 3d glasses. My computer at the time didn't have agp, and I overpaid for it, so I just sat on it.
sorry about going OT
Does anyone else remember the Monster 3D pass-through video card? Basically was supposed to 'boost' your performance with some kind of post-processing or something.
http://en.wikipedia.org/wiki/Diamond_Multimedia#Monster3D
I remember how much money I spent on gaming computers in those days. Ouch. When a 4MB GPU cost almost $400...
Were you into computer gaming before 1999?
SLI did work with AGP, I was using it in 1998 and 1999.
I was using a VooDoo 2 AGP with a Diamond Stealth 3D PCI in SLI.
To answer the question of "Why did SLI fall out of grace for so many years?", it came down to 2 things.
1) As others have mentioned, AGP. Now AGP is basically just a supercharged version of PCI, but keep in mind why we needed it in the first place. PCI was a shared fabric, and a single video card was reaching (and later exceeding) the 133MB/sec it could provide. So even though you could conceptually do multi-card SLI using PCI+AGP, the fact of the matter is that you'd be choking the living daylights out of the PCI bus.
2) 3dfx went bust. Because of the problems presented by AGP/PCI they never did multi-card SLI past the Voodoo 2, but they used SLI internally on the Voodoo 5 series. The death of 3dfx quickly put an end to SLI, and since pixel shading was practically incompatible with Scan Line Interleaving, no one was in a huge rush to reimplement it. SLI's revival was NVIDIA's doing (they purchased 3dfx), when in 2004 they launched their modern AFR SLI incarnation on the GeForce 6 series.
[FONT=Arial, Helvetica, sans-serif]New features (continued)[/FONT]
[FONT=Arial, Helvetica, sans-serif]And finally, the one feature, which makes AGP 3.0 the best implementation of accelerated graphics ever: The possibility of having multiple AGP ports. This AGP 2.0 enhancement allows motherboard manufacturers, to create motherboards with more than one AGP slot. Due to the fact, that the use of a PCI card for a second or third display can slow down graphics big time, professionals have been waiting for this feature since AGP 1.0 was specified[/FONT][FONT=Arial, Helvetica, sans-serif] in the first place.[/FONT]
[FONT=Arial, Helvetica, sans-serif]Even multiple displays, connected to one AGP video card, can – under given circumstances – cause a slowdown. By using a second AGP card, these issues wouldn't exist anymore, even the use of four displays without causing a loss of performance is possible.[/FONT]
[FONT=Arial, Helvetica, sans-serif]Also, SMP computers will benefit from this big time. Graphics performance is a bottleneck of SMP computers, since all available microprocessors have to share one single AGP-Bus and AGP video card. In case, more than one microprocessor accesses the AGP video card simultaneously, at least one of them has to stall, which results in poor performance.[/FONT]
[FONT=Arial, Helvetica, sans-serif]By implementing more than one AGP-Bus, each microprocessor could have its own AGP video card, meaning performance won't drop, if both processors try to access the video card simultaneously. Given, that each AGP-Port has its own AGP-Aperture, as well as its own GART, conflicts and stalls are prevented before they can even occur.[/FONT]
I joined steam the day half-life 2 was released, November 2004.
No insult intended. People new to PC gaming will never know what it was like to 32 megs of ram, and 4 meg video card. While posting in a forum, you never know the other persons level of experience.
When the VooDoo 2 came out, it was like a giant leap in video technology.
It seems that SLI technology faded away for a few years, then made a comeback.
Where would we be today if Nvidia had taken the VooDoo 2 and ran with it?
lol you make it sound like they were missing out. Frankly, the newer games are much better than the older games. The exception of course is Planescape: Torment, that was gold.
I don't get your post though, you say you've been gaming for decades, and so YOU should be telling us why SLI didn't work out, not the other way around, no?
Voodoo graphics? you're referencing stuff that was ages ago. Its like me asking who remembers playing pong on Atari 64 & what happened to Atari?
lol you make it sound like they were missing out. Frankly, the newer games are much better than the older games. The exception of course is Planescape: Torment, that was gold.
Agreed. Target audience changed as a result, however.Actually they are not, they might look pretiter...but try eg. to play the old Tie-Fighter or X-wing games.
The difficulty os those will teach you how far games have fallen.
Games to day are FAR to easy...game are complete in hours...not days or weeks.
I actually think everyone should try and dig up some old games...and get shocked over how EASY games are to day...sadly.
So, you had a better gaming experience with slow NVidia cards, slow and unstable ATi cards, and/or software rendering, compared to a Voodoo3?Yep. My Voodoo 3 was one of my favorite cards of all time. It ran *everything* maxed out and it cost around $100, perhaps even less. My Voodoo 2s cost way more for an inferior gaming experience.
The major reason was probably geometry and 3dfx scan line interleave was probably too much of a hassle to continue from nVidia's perspective. AFR made more sense on it also scales geometry.
It seems that we agree that SLI in the 1990s was great and easy to obtain. Regardless of what cards we are talking about, the technology was out there in the late 1990s.
"Why" did SLI fade from the limelight for 1/2 a decade?
The SLI from the 1990s and the SLI from today are a little different, but its the same principle of two video cards working together.
IMO,
amd and nvidia should develop, something more reliable than AFR
