consider that sculptured software did such a good job with all three of the mortal kombat 3 ports that it did. they also did a damn good job with MK 1 and 2 for the super nes, which i guess is why they werent asked to do the Genesis and DOS versions of MK3.
i mean, in the genesis version of MK3, they made the audio better than the Super NES version which sounded flat and had only one advantage (i.e., stereo motion), they didnt have to take out half the backgrounds, and they got all the moves right. and for the DOS version, i just like the way it looks better than the win 95/PS version... something about the aspect ratio and the 256 color VGA graphics make the DOS version look cooler, at least to me (except for the fact that the refresh rate was low).
sculptured software also did a good job with the punisher for the genesis, all things considered.
it was just a shame that sculptured (or beam software) didnt port total carnage for the Super NES
was there any reason for probe to do such a terrible job?
i mean, in the genesis version of MK3, they made the audio better than the Super NES version which sounded flat and had only one advantage (i.e., stereo motion), they didnt have to take out half the backgrounds, and they got all the moves right. and for the DOS version, i just like the way it looks better than the win 95/PS version... something about the aspect ratio and the 256 color VGA graphics make the DOS version look cooler, at least to me (except for the fact that the refresh rate was low).
sculptured software also did a good job with the punisher for the genesis, all things considered.
it was just a shame that sculptured (or beam software) didnt port total carnage for the Super NES
was there any reason for probe to do such a terrible job?