Originally posted by: Eeezee
It's good to hear that after a year of development the Xbox 360 still can't release a good game... :disgust:
It's playable though. I find many of these bugs in any FPS I've played. Computer AI's always have problems. They just can't adapt. Homeworld 2 is a fine example - the AI will sometimes mount impressive attacks, easily capable of demolishing my mothership and fleet. What do I do? Send a single 3-ship Scout squadron off to attack their command ship. As soon as the scouts open fire, the
entire enemy fleet turns around to head back to deal with this problem, which is in fact not a threat at all. The AI will also never mount huge attacks after the first part of the game. Once they get battlecruisers, they send them one or two at a time, with inadequate escorts. There may be a computer-controlled fleet of 10 cruisers, but they just sit back idle while their friends are blasted to pieces.
First person shooters have their own sets of issues. Scripted behaviors can make for some fun exploits, or can open up other bugs. For instance, in some older games, you could spend a lot of time and find your way into a room by a route other than the one the game designers intended. Do this, and you will find the enemies standing by idly. They may simply do nothing as they're killed, or they might be impossible to kill, with their hit points not yet defined by the game engine, which thinks that they're not even a part of the game yet, as their script hasn't been initialized.
Or body actions. I saw a great one today in Gears of War. One of my guys was doing some crazy dance by himself. What I think happened was, he may have been down already, or he was too close to a column, when a Locust Drone tried to chainsaw him. Something went wrong, and he was doing the crazy flailing action, but not being attacked. So he just stayed there, going all crazy, until I finished the mission. That snapped him out of it.
Physics problems are also amusing. A sniper rifle fell from a downed drone on a bridge, and it landed on top of a dumpster. Apparently there wasn't any physics behavior programmed in for this dumpster, because the rifle just suddenly stopped falling about a half foot above it, wobbling as though balanced on a pinhead. It finally ceased motion, and was hanging there in midair.
These kinds of problems don't just plague Gears of War. They seem to be a problem in quite a number of FPS games.