Why CS:S annoys the hell out of me

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Don't get me wrong, graphics are great and everything but CSS has a few things that make it REALLY annoying. Hope they fix some of these issues in coming releases.

1 Weapons on the ground at spawn (like in fun maps) disappear after a few seconds. Very frustrating on iceworld when you're running around with a glock AGAIN.

2 If you do get a chance to pick one up, it has very limited ammo

3 If you play a map where you spawn with a weapon (like ScoutzKnivez) and you don't drop your weapon after a round is over, you won't start the next round with new ammo. So if you're out of ammo, you'll stay that way. Annoying.

4 Instead of running into objects and tripping over them or leaning against them, you bounce off of them like there's an air cushion around them.

5 The M4's ejection port cover and fwd assist are STILL on the wrong side, and the model STILL pulls the fwd assist after reload. Valve uses the excuse that "it looks cooler that way" but if that's that case, why not make the M4 shoot only tracer rounds and maybe add a flamethrower to it while we're at it? That would make it look REALLY cool.

6 CTs look like they all are suffering from a horrible case of scoliosis

7 Run too close behind someone or have someone run too close behind/near you and both of you get that lag thing where you slow down and the screen starts shaking back and forth. It wasnt like they didnt know about this in 1.6, either.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
In response to #'s 1-3)
I dont play CS:S a lot at all, but I could have sworn you could buy weapons and ammo at the beginning of every round. If you're using custom maps not made by Valve, chances are that the issues presented are problems with the map and not the game.

In response to #4)
Find me one game that allows you to trip over boxes, I'd like to play it as it sounds like a neat idea to add some difficulty to the game.

In response to #5)
I totally hear ya, it's like when they made that movie Jurassic Park. I mean, how farfetched could you get??? Cloning dinosaurs and letting them live on some island in an amusement park? Please.

In response to #6)
I tend to agree with this number.
 

sandorski

No Lifer
Oct 10, 1999
70,691
6,255
126
1) Mappers fault, should have put in a Buy Zone
2) see 1
3) see 1
4) bugs me too, especially getting snagged on objects
5) bleh, I don't care nor did I know it was wrong
6) they are in a normal stance for CTs, ready for action
 

SleepWalkerX

Platinum Member
Jun 29, 2004
2,649
0
0
i prefer cs1.6 to source. the annoying thing was number six alongside server lag.

for number 3, doesn't fullupdate still work? just bind a key to it and it'll replenish ammo on scoutzknivez.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
1-3 sounds like custom map problems that could possibly be solved by those map makers.

4-6 are just minor gripes, no game breakers.
 

Solutions

Member
Feb 2, 2005
90
0
0
I guess I got too used to SOF2 but I really hate how you cannot lean in CS:S. The fact that the CTs have to run around the whole map "ready-4-action" seems ludicris to me. Being an X-Ranger I know how assuming that position can actually wear you out rather quickly. It also seems to slow down the gameplay a little too much for my taste. The non-realistic use of the M4 is gay. I got this game because I heard it was the most "realistic" out of the FPS games and to find that my favorite rifle (M4) isn't used acurrately was a dissapointment. Oh well, still a great game.
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
obsidian, i'm adding that to my list. Like you'll be running and someone will run behind you and get too close and you'll start doing that jerky lag thing where your screen shakes back and forth. You'd think that after 1.6 they would have corrected it but nooooo..

And as far as the weapons disappearing, you dont want to have CQB maps like iceworld with buy zones at spawn. They place weapons on the ground with a vulnerable buy zone in the center so that you can pick up a weapon and engage immediately. Try to put buy zones on iceworld and the whole team buys autosnipers and endless grenades. Too small of a map for that. The forums at steampowered.com has a huge thread on the weapons disappearing thing. No one is quite sure what the deal is, but it's definitely valve's fault. Mapmakers are unable to even create a workaround for the problem.

And as far as realism goes....well it's a good effort. I think it'd be funny if the M4's jammed occasionally like they're prone to do.

I've done MOUT (military operations urban terrain) and while you don't stand straight up, you don't hunch over that much either. The CT model makes it look like theyre all named igor.
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Originally posted by: SleepWalkerX
i prefer cs1.6 to source. the annoying thing was number six alongside server lag.

for number 3, doesn't fullupdate still work? just bind a key to it and it'll replenish ammo on scoutzknivez.

Never tried. Is this a client setting? In 1.6 you would receive a fresh scout with 10 rounds of ammo every round. With CSS you keep what you have from last round unless you threw it away before the previous round ended.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: DJFuji

blah blah blah

Only 4 and 7 were valid complaints. Most of the rest seem to be the fault of map makers, not CS:S. #5, GET OVER IT. It's for effect, not for realism.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Solutions
I guess I got too used to SOF2 but I really hate how you cannot lean in CS:S. The fact that the CTs have to run around the whole map "ready-4-action" seems ludicris to me. Being an X-Ranger I know how assuming that position can actually wear you out rather quickly. It also seems to slow down the gameplay a little too much for my taste. The non-realistic use of the M4 is gay. I got this game because I heard it was the most "realistic" out of the FPS games and to find that my favorite rifle (M4) isn't used acurrately was a dissapointment. Oh well, still a great game.

Actually I haven't found any other game where you can lean. SoF2 was brilliant with things like that, but nobody else does it. Sometimes I want to go back to sof2. But it's too easy :(
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Originally posted by: malak
Originally posted by: DJFuji

blah blah blah

Only 4 and 7 were valid complaints. Most of the rest seem to be the fault of map makers, not CS:S. #5, GET OVER IT. It's for effect, not for realism.

Read my other post. Weapons issue is not the fault of mapmakers. Its valve's fault.

And about #5, i know it's for effect, but when a game is trying to create a realistic scenario, you'd think they would hesitate to sacrifice realism for "effect". Like I said, why not make all rounds tracers? That would be a cool "effect."


Originally posted by: malak

Actually I haven't found any other game where you can lean. SoF2 was brilliant with things like that, but nobody else does it. Sometimes I want to go back to sof2. But it's too easy :(

FarCry allows you to lean I think
 

sandorski

No Lifer
Oct 10, 1999
70,691
6,255
126
Originally posted by: DJFuji
Originally posted by: malak
Originally posted by: DJFuji

blah blah blah

Only 4 and 7 were valid complaints. Most of the rest seem to be the fault of map makers, not CS:S. #5, GET OVER IT. It's for effect, not for realism.

Read my other post. Weapons issue is not the fault of mapmakers. Its valve's fault.

And about #5, i know it's for effect, but when a game is trying to create a realistic scenario, you'd think they would hesitate to sacrifice realism for "effect". Like I said, why not make all rounds tracers? That would be a cool "effect."


Originally posted by: malak

Actually I haven't found any other game where you can lean. SoF2 was brilliant with things like that, but nobody else does it. Sometimes I want to go back to sof2. But it's too easy :(

FarCry allows you to lean I think

No, it is he Map Makers fault. Just because it was intended to work a certain way doesn't mean sh1t. If it doesn't work, it doesn't work and should not be released broken. It is the Map Makers responsibility to release working Maps, not Valve's responsibility to make sure every Mappers mistakes are fixed.
 

spunkz

Golden Member
Jul 16, 2003
1,467
0
76
#4 should be a simple solution. heck, they spent 6 years making the stupid physics engine, why not use it? too much cpu power?
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Originally posted by: sandorski

Originally posted by: DJFuji
Read my other post. Weapons issue is not the fault of mapmakers. Its valve's fault.

No, it is he Map Makers fault. Just because it was intended to work a certain way doesn't mean sh1t. If it doesn't work, it doesn't work and should not be released broken. It is the Map Makers responsibility to release working Maps, not Valve's responsibility to make sure every Mappers mistakes are fixed.

What?? Weapons on the ground disappear after spawn due to a VALVe patch that doesn't work right. How is this the mapmaker's fault? Are you an expert mapmaker that knows some secret that the rest of the Steam/CS community doesn't know about? Or are you just talking out of your ass? Because the rest of the community is WELL AWARE of these issues that I've just described.

From what I can see, it looks like the only way to prevent guns from vanishing off the ground is to make them continually respawn which, as you can probably tell, is kind of a silly workaround and makes guns appear everywhere. Just what we needed, an entire team on iceworld with AWPs.

I don't know where you're getting your expert opinions on how this is all the fault of the mapmakers, but the rest of the CS community seems to disagree with you. AIM and FY maps aren't completely ruined but these issues are causing major headaches for players on those types of maps. If you have the magic key to these issues, head over to steampowered.com and enlighten the thousands of mapmakers and players who are struggling to find a suitable workaround.
 

sandorski

No Lifer
Oct 10, 1999
70,691
6,255
126
Originally posted by: DJFuji
Originally posted by: sandorski

Originally posted by: DJFuji
Read my other post. Weapons issue is not the fault of mapmakers. Its valve's fault.

No, it is he Map Makers fault. Just because it was intended to work a certain way doesn't mean sh1t. If it doesn't work, it doesn't work and should not be released broken. It is the Map Makers responsibility to release working Maps, not Valve's responsibility to make sure every Mappers mistakes are fixed.

What?? Weapons on the ground disappear after spawn due to a VALVe patch that doesn't work right. How is this the mapmaker's fault? Are you an expert mapmaker that knows some secret that the rest of the Steam/CS community doesn't know about? Or are you just talking out of your ass? Because the rest of the community is WELL AWARE of these issues that I've just described.

From what I can see, it looks like the only way to prevent guns from vanishing off the ground is to make them continually respawn which, as you can probably tell, is kind of a silly workaround and makes guns appear everywhere. Just what we needed, an entire team on iceworld with AWPs.

I don't know where you're getting your expert opinions on how this is all the fault of the mapmakers, but the rest of the CS community seems to disagree with you. AIM and FY maps aren't completely ruined but these issues are causing major headaches for players on those types of maps. If you have the magic key to these issues, head over to steampowered.com and enlighten the thousands of mapmakers and players who are struggling to find a suitable workaround.

It began after a Patch? In that case I suppose Valve is at fault. No big woop to me though, most of those particular Maps suck so much ass.
 

tribbles

Member
Jan 25, 2005
61
0
0
Originally posted by: DJFuji

5 The M4's ejection port cover and fwd assist are STILL on the wrong side, and the model STILL pulls the fwd assist after reload. Valve uses the excuse that "it looks cooler that way" but if that's that case, why not make the M4 shoot only tracer rounds and maybe add a flamethrower to it while we're at it? That would make it look REALLY cool.

This one really annoys me. The ejection ports are on the wrong side on both the M4 and the AK-47, as well as a number of other weapons. I brought it up once on a public server and got flamed with responses like "no f***tard it's the way it really is man you're a i love you" and other such nonsense. Never mind the fact that I actually own both an AR-15 (fundamentally an M4 -- just more accurate and not fully automatic) and a VEPR-K (the Lexus of AK-47s if there ever was one) and have put several thousand rounds through both of them. You would think I would know what side the ejection port was on...

But the forward assist thing is the worst part. I couldn't believe it the first time I played CS and realized that the hand was pulling on the forward assist to chamber the round! I guess the positive thing about was that I wasn't expecting much after that, since the developers obviously didn't know their firearms -- but in the end I decided that CS was pretty cool and I'm an avid CS:Source player. And pretty good at it too, if I may say so.
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Originally posted by: tribbles
Originally posted by: DJFuji

5 The M4's ejection port cover and fwd assist are STILL on the wrong side, and the model STILL pulls the fwd assist after reload. Valve uses the excuse that "it looks cooler that way" but if that's that case, why not make the M4 shoot only tracer rounds and maybe add a flamethrower to it while we're at it? That would make it look REALLY cool.

This one really annoys me. The ejection ports are on the wrong side on both the M4 and the AK-47, as well as a number of other weapons. I brought it up once on a public server and got flamed with responses like "no f***tard it's the way it really is man you're a i love you" and other such nonsense. Never mind the fact that I actually own both an AR-15 (fundamentally an M4 -- just more accurate and not fully automatic) and a VEPR-K (the Lexus of AK-47s if there ever was one) and have put several thousand rounds through both of them. You would think I would know what side the ejection port was on...

But the forward assist thing is the worst part. I couldn't believe it the first time I played CS and realized that the hand was pulling on the forward assist to chamber the round! I guess the positive thing about was that I wasn't expecting much after that, since the developers obviously didn't know their firearms -- but in the end I decided that CS was pretty cool and I'm an avid CS:Source player. And pretty good at it too, if I may say so.

Yeah to tell you the truth for like the first day of playing CS i couldnt figure out why the model looked funny to me, and then it dawned on me that everything was on the wrong side. And i actually didnt even notice he was pulling the fwd assist until someone mentioned it. Until i looked closely i just figured he was pulling the charging handle. Why he wasn't just hitting the release seemed kinda silly but just figured it was a minor error.

I think one of the problems with everything is that there has to be a delay in switching to the weapon and so to fill the delay with something they make him do something. In the M4's case he pulls the fwd assist every time you change weapons. I've downloaded some custom skins that are more accurate (hits bolt release, closes ejection port cover, etc) but there's still that delay in pulling out the weapon so he does a brass check every time which normally would pop out the chambered round. (the brass check shows an empty chamber in the custom skin) I guess when you really think about it, you'd normally do things dependent on the situation so there isn't one "multipurpose" animation that would make sense in every scenario.

And i still want random M4 misfeeds/jams, damnit! =)
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: tribbles
This one really annoys me. The ejection ports are on the wrong side on both the M4 and the AK-47, as well as a number of other weapons. I brought it up once on a public server and got flamed with responses like "no f***tard it's the way it really is man you're a i love you" and other such nonsense. Never mind the fact that I actually own both an AR-15 (fundamentally an M4 -- just more accurate and not fully automatic) and a VEPR-K (the Lexus of AK-47s if there ever was one) and have put several thousand rounds through both of them. You would think I would know what side the ejection port was on...

But the forward assist thing is the worst part. I couldn't believe it the first time I played CS and realized that the hand was pulling on the forward assist to chamber the round! I guess the positive thing about was that I wasn't expecting much after that, since the developers obviously didn't know their firearms -- but in the end I decided that CS was pretty cool and I'm an avid CS:Source player. And pretty good at it too, if I may say so.

It's not that they don't know anything about guns, it's that they designed them for the game to have more visual impact on the player. Obviously people like you who throw hissy fits over the most trivial of things are going to dislike it, but other people find it more appealing.
 

mechBgon

Super Moderator<br>Elite Member
Oct 31, 1999
30,699
1
0
5 The M4's ejection port cover and fwd assist are STILL on the wrong side
I haven't tried CS:S yet, but in HL2 they also have the bicycles with the drivetrain on the wrong side. That's just... disturbing :frown: (said the ex-bicycle-mechanic ;))
 

clickynext

Platinum Member
Dec 24, 2004
2,583
0
0
I think the novelty of the rolling barrels have worn off. Now they're just annoying. I would have preferred the solid objects that were in HL1 engine, or maybe objects that you pass right through. They seem to have tried to make certain aspects of CS realistic, but the problem is that it's not a realistic game and shouldn't be.
 

CubicZirconia

Diamond Member
Nov 24, 2001
5,193
0
71
Originally posted by: malak
Originally posted by: Solutions
I guess I got too used to SOF2 but I really hate how you cannot lean in CS:S. The fact that the CTs have to run around the whole map "ready-4-action" seems ludicris to me. Being an X-Ranger I know how assuming that position can actually wear you out rather quickly. It also seems to slow down the gameplay a little too much for my taste. The non-realistic use of the M4 is gay. I got this game because I heard it was the most "realistic" out of the FPS games and to find that my favorite rifle (M4) isn't used acurrately was a dissapointment. Oh well, still a great game.

Actually I haven't found any other game where you can lean. SoF2 was brilliant with things like that, but nobody else does it. Sometimes I want to go back to sof2. But it's too easy :(

Raven Shield > All.

You can lean in RS and it's a heckuva lot more realistic than CS.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
its like saying that in a movie, since EVERYTHING is not realistic, its a horrible movie. its just for entertainment and like a poster before, they have a delay on all the guns. the thing i really hate is the barrels, if someone knocks one over, and ur just standing there or something and a barrel moves into you, it pushes u around
 

t3hmuffinman

Senior member
Sep 10, 2004
536
0
0
1 Weapons on the ground at spawn (like in fun maps) disappear after a few seconds. Very frustrating on iceworld when you're running around with a glock AGAIN.

- pick them up and drop them quickly at the beginning of the round, that way they'll stay.


4 Instead of running into objects and tripping over them or leaning against them, you bounce off of them like there's an air cushion around them.

- on certain maps it's different, and they are totally solid. I believe it is a map setting AND a server setting (not sure on the server setting part).
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Yeah i've been doing that, muffin man. A lot of times on maps with a lot of people though other players will rush to grab a weapon and then will sit there and look around to see if there's anything better. You get 5 or 6 people doing that and the rest of the team can't get to any of the weapons and end up running around with a glock. And if you do manage to grab a decent weapon, you better be good at conserving ammo because you only have one magazine.