Why are there so many violent/grotesque PC games?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

AnonymouseUser

Diamond Member
May 14, 2003
9,943
107
106
The Thief series will give you a chance to play violently, or avoid violence completely (save for a few instances) through stealth. Non-violence is recommended and more challenging. Great games, and there are some gems in the fan-made missions.
 

biostud

Lifer
Feb 27, 2003
19,942
7,044
136
I've always wondered why somebody didn't do a comic shooter, using old cartoons as inspiration. Using giant hammers, old styled bombs, Ajax and Acme styled weapons and gizmos. It would totally unrealistic, but could be lots of fun.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Originally posted by: nemesismk2
If you judge pc owners going by the games available then we are all a bunch of nuts just itching to go postal! ;)

With God complexes and a penchant for micromanaging.
 

KAZANI

Senior member
Sep 10, 2006
527
0
0
It's much easier to develop a generic shooter which will appeal to the large pool of consumers, who are easily entairtained by silly gore and "eye-candy" (e.g. immature, vastly inefficient, sorry-reason-for-a-gfx-card-upgrade, latest DirectX implementation), than it is to create a rare masterpiece with an original theme, like Planescape, which will only be appreciated by a small, brainy minority of gamers. It is also more profitable.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: PingSpike
Because you don't need an expensive gaming PC to bake a cake with your mom, and when you shoot real people you go to jail.

I like this response the best so far. :)
 

spittledip

Diamond Member
Apr 23, 2005
4,480
1
81
Originally posted by: DangerAardvark
Originally posted by: nemesismk2
If you judge pc owners going by the games available then we are all a bunch of nuts just itching to go postal! ;)

With God complexes and a penchant for micromanaging.

lol
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
I am sure all of us "played soldier" as we were growing up, it is likely in our nature to want to fight / see fights. Unfortunately, there is the little problem of injuries / death associated with this that most of us do not want to see. Video games provide a nice outlet for stress in an environment where no one really gets hurt and one can respawn if one dies.

I would not doubt that the majority of games are relatively non-violent (remember, flash / java games are games as well).

Action games are relatively easy to make in terms of gameplay. Add a few maps to make the game longer and focus on graphics to sell it.

We will see a drop in ultra violent games as publishers focus their resources on targeting "non-traditional" and "casual" gamers who might find it distasteful. "Traditional" gamers will continue to be alienated as games get "dumbed down" to realign with the goal of getting "non-traditional" gamers to pay $50 / $60 for a game.
 

Sam25

Golden Member
Mar 29, 2008
1,722
29
91
Originally posted by: biostud
I've always wondered why somebody didn't do a comic shooter, using old cartoons as inspiration. Using giant hammers, old styled bombs, Ajax and Acme styled weapons and gizmos. It would totally unrealistic, but could be lots of fun.

Yes me too! The only comic type cel-shaded game I've played was XIII (released by Ubisoft in 2003).
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Sam25
Originally posted by: biostud
I've always wondered why somebody didn't do a comic shooter, using old cartoons as inspiration. Using giant hammers, old styled bombs, Ajax and Acme styled weapons and gizmos. It would totally unrealistic, but could be lots of fun.

Yes me too! The only comic type cel-shaded game I've played was XIII (released by Ubisoft in 2003).

because cell shading in games sucks...it looks awful.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
if they had the technology to show realistic violence back then, they would have.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Originally posted by: pontifex
Originally posted by: Sam25
Originally posted by: biostud
I've always wondered why somebody didn't do a comic shooter, using old cartoons as inspiration. Using giant hammers, old styled bombs, Ajax and Acme styled weapons and gizmos. It would totally unrealistic, but could be lots of fun.

Yes me too! The only comic type cel-shaded game I've played was XIII (released by Ubisoft in 2003).

because cell shading in games sucks...it looks awful.

I disagree.
 

jonks

Lifer
Feb 7, 2005
13,918
20
81
Originally posted by: Sam25
I didn't really hate the cel-shaded graphics in XIII.

you were probably too busy swapping in and out of your drive the 4 cds it came on :)
 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
Non-violet games tend to go too far in the other direction. Drama, challenges, plot, characters etc. are usually found in violent games. If you wanted a break from First Person Slaughter games, but could find more recourse in games like Thief and Deus Ex rather than having go Sims, there might be more reason to skip them more often.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Originally posted by: Emultra
Non-violet games tend to go too far in the other direction. Drama, challenges, plot, characters etc. are usually found in violent games. If you wanted a break from First Person Slaughter games, but could find more recourse in games like Thief and Deus Ex rather than having go Sims, there might be more reason to skip them more often.

Most (all?) games in the Metal Gear Solid series allow you to get through the entire game without killing anyone. It's not easy, but it's doable. You still have to shoot them with a tranq gun.

There's also SWAT 4, which encourages the use of non-lethal weapons and making arrests vs. just killing everyone. But again, you're still shooting.

Racing and sports games are usually totally non-violent as well. A few can be violent, but most aren't.
 

FuryofFive

Golden Member
Sep 7, 2005
1,544
9
71
Originally posted by: Emultra
Non-violet games tend to go too far in the other direction. Drama, challenges, plot, characters etc. are usually found in violent games. If you wanted a break from First Person Slaughter games, but could find more recourse in games like Thief and Deus Ex rather than having go Sims, there might be more reason to skip them more often.

lol in the sims, you can slap other characters ohh no!!!
 

PingSpike

Lifer
Feb 25, 2004
21,758
603
126
Originally posted by: AnonymouseUser
The Thief series will give you a chance to play violently, or avoid violence completely (save for a few instances) through stealth. Non-violence is recommended and more challenging. Great games, and there are some gems in the fan-made missions.

Honestly, I wouldn't call whacking some one over the back of the head with a sock full of nickles "non-violent". Especially when afterwards you throw his body down 3 flights of stairs or drown him in a courtyard pond. I suppose it was a step up from Doom II in that regard however.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: PingSpike
Originally posted by: AnonymouseUser
The Thief series will give you a chance to play violently, or avoid violence completely (save for a few instances) through stealth. Non-violence is recommended and more challenging. Great games, and there are some gems in the fan-made missions.

Honestly, I wouldn't call whacking some one over the back of the head with a sock full of nickles "non-violent". Especially when afterwards you throw his body down 3 flights of stairs or drown him in a courtyard pond. I suppose it was a step up from Doom II in that regard however.

You can tranq. or incapacitate people in Metal Gear Solid 4 too. I played it once by doing just that for the achievement. Ya... then the next time I played, I double-tapped everyone I knocked out and put entire magazines into unconscious people who hurt me...

Edit: Oops, had to change clips to magazines for the gun nazis.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
The OP, TheNiceGuy, hasn't even responded back in this thread after being answered. Bleh for troll post.
 

AnonymouseUser

Diamond Member
May 14, 2003
9,943
107
106
Originally posted by: PingSpike
Originally posted by: AnonymouseUser
The Thief series will give you a chance to play violently, or avoid violence completely (save for a few instances) through stealth. Non-violence is recommended and more challenging. Great games, and there are some gems in the fan-made missions.

Honestly, I wouldn't call whacking some one over the back of the head with a sock full of nickles "non-violent". Especially when afterwards you throw his body down 3 flights of stairs or drown him in a courtyard pond. I suppose it was a step up from Doom II in that regard however.

You are absolutely correct, whacking someone over the head isn't non-violent. Evading or distracting them, however, is non-violent.
 

sandorski

No Lifer
Oct 10, 1999
70,787
6,346
126
Originally posted by: AnonymouseUser
Originally posted by: PingSpike
Originally posted by: AnonymouseUser
The Thief series will give you a chance to play violently, or avoid violence completely (save for a few instances) through stealth. Non-violence is recommended and more challenging. Great games, and there are some gems in the fan-made missions.

Honestly, I wouldn't call whacking some one over the back of the head with a sock full of nickles "non-violent". Especially when afterwards you throw his body down 3 flights of stairs or drown him in a courtyard pond. I suppose it was a step up from Doom II in that regard however.

You are absolutely correct, whacking someone over the head isn't non-violent. Evading or distracting them, however, is non-violent.

A Sock of Nickels would be distracting, then again, so would a BFG blast to the Face. :shrug;