Why are there higher requirements for Simcity 2000...

Philippine Mango

Diamond Member
Oct 29, 2004
5,594
0
0
This site:Site Says that you need a 386 to run Simcity 2000 Floppy edition, 4MB ram but the CD Rom edition requires a 33MHZ 486 and 8MB. If there is practically no difference in game play (more scenarios) then why would it have higher requirements?

While we're on the subject, would someone possibly have a copy of SimCity 2000 Floppy edition? I only need the first floppy disk because I managed to find disk 2 but not disk 1. :( I don't want to download SC2000 from a website because all the versions I found weren't the floppy edition.
 

Eli

Super Moderator | Elite Member
Oct 9, 1999
50,419
8
81
A lot of the kiddies here probably won't even know what a 386 is. :p lol
 

Sluggo

Lifer
Jun 12, 2000
15,488
5
81
Well it would stand to reason that the CD edition would require a CD-ROM where the floppy version would not. :p
 

mercanucaribe

Banned
Oct 20, 2004
9,763
1
0
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

Before ATA/33, there was PIO mode. Slow as a dead racoon PIO mode.
 

Goosemaster

Lifer
Apr 10, 2001
48,775
3
81
Originally posted by: Jeff7
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

Before ATA/33, there was PIO mode. Slow as a dead racoon PIO mode.

oh the memories.
 

JLGatsby

Banned
Sep 6, 2005
4,525
0
0
I didn't know you could fit SC2000 on floppy.

Perhaps without the Developer Expansion Pack and sample cities, yeah you might be able to.

I only had the CD version. That was back in the day.
 

So

Lifer
Jul 2, 2001
25,923
17
81
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

CD-ROM drives didn't use the IDE interface back then.
 

Philippine Mango

Diamond Member
Oct 29, 2004
5,594
0
0
Originally posted by: So
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

CD-ROM drives didn't use the IDE interface back then.

QFT and can you recall which interface it DID use?
 

chuckywang

Lifer
Jan 12, 2004
20,133
1
0
Originally posted by: Philippine Mango
Originally posted by: So
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

CD-ROM drives didn't use the IDE interface back then.

QFT and can you recall which interface it DID use?

No, why don't you tell us.
 

AsianriceX

Golden Member
Dec 30, 2001
1,318
1
0
Originally posted by: chuckywang
Originally posted by: Philippine Mango
Originally posted by: So
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

CD-ROM drives didn't use the IDE interface back then.

QFT and can you recall which interface it DID use?

No, why don't you tell us.

My old Compaq had a CD-ROM drive which used a SCSI interface built into the sound blaster card... at least I thought it was SCSI...
 

Philippine Mango

Diamond Member
Oct 29, 2004
5,594
0
0
Originally posted by: chuckywang
Originally posted by: Philippine Mango
Originally posted by: So
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

CD-ROM drives didn't use the IDE interface back then.

QFT and can you recall which interface it DID use?

No, why don't you tell us.

If I recall correctly, they used a controller card supplied by what I believe were sound card providers like Creative. I infact have a CDrom controller from '95 that did just that, provided a connection for the CDrom drive. My information on this is a little vague/hazy because I never worked on computers from the 386 era so my knowledge is from learning from what is left of the past..

I do know that early ATA controllers only supported HDDs and couldn't communicate with Optical drives or any other devices. Early Optical drives used the interface called the "Panasonic CD interface", it's pin compatible with the IDE interface so it gives the impression that the card is an ATA/IDE card when it's not.
 

Philippine Mango

Diamond Member
Oct 29, 2004
5,594
0
0
Originally posted by: AsianriceX
Originally posted by: chuckywang
Originally posted by: Philippine Mango
Originally posted by: So
Originally posted by: mercanucaribe
Maybe because you need more processing power to read from a CDROM since it's faster. Hell, didn't ATA33 run at 33mhz, hence the 33mb/sec speed?? It would be downright shameful if your CPU was slower than your IDE interface.

CD-ROM drives didn't use the IDE interface back then.

QFT and can you recall which interface it DID use?

No, why don't you tell us.

My old Compaq had a CD-ROM drive which used a SCSI interface built into the sound blaster card... at least I thought it was SCSI...

If the cable was pin compatible with ATA, then it wasn't a SCSI interface.. Even SCSI II uses more pins than ATA.
 

compuwiz1

Admin Emeritus Elite Member
Oct 9, 1999
27,111
926
126
LOL, I remember PIO mode. In the beginning of ATA33, sometimes you would have to run a drive in PIO mode, so it would not overwhelm the system with fast thoughput and crash it. :shocked:
 

ThEFeAR

Member
Aug 31, 2005
135
0
0
I had SimCity 2000 on CD and I played with a 486 and 4Mb RAM. Needed a boot disc to get it working though.
 

Sphexi

Diamond Member
Feb 22, 2005
7,280
0
0
Originally posted by: sao123
did anyone ever find the prized simcity 2000 network edition?

I have it somewhere on a CD, and I have a copy of SimCity 2000, with the city editer, Windows version, still works in WinXP perfectly. I have it installed actually, along with SimTower (no sound in SimTower though).

Also, because of the legalities of copyrights and whatnot, I can definitely say that I don't have it zipped and uploaded to a server, because that would be very wrong, especially since it's such a fun and awesome game. Nope, I did not do that, definitely not.
 

So

Lifer
Jul 2, 2001
25,923
17
81
Originally posted by: Sphexi
Originally posted by: sao123
did anyone ever find the prized simcity 2000 network edition?

I have it somewhere on a CD, and I have a copy of SimCity 2000, with the city editer, Windows version, still works in WinXP perfectly. I have it installed actually, along with SimTower (no sound in SimTower though).

Also, because of the legalities of copyrights and whatnot, I can definitely say that I don't have it zipped and uploaded to a server, because that would be very wrong, especially since it's such a fun and awesome game. Nope, I did not do that, definitely not.


:thumbsup:

And my sim tower sound works fine in XP btw.

oh, yeah....I picked up and played SC2k again last fall: Pic
 

Quasmo

Diamond Member
Jul 7, 2004
9,630
1
76
The higher requirements, like most games that had two versions, Floppy and CD, were added because the computer needed more ram to play the music that was on the CD, that the floppy version did not have. I remember Secret of Monkey Island had a floppy version that was only 3 disks, where as the CD rom version had a whole section just for in game music.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: JLGatsby
I didn't know you could fit SC2000 on floppy.

Perhaps without the Developer Expansion Pack and sample cities, yeah you might be able to.

I only had the CD version. That was back in the day.

uh...they can and did put games on multiple floppy disks...
are you retarded or just dumb?

sc2000 is only like 4.2 mb
 

sao123

Lifer
May 27, 2002
12,653
205
106
Originally posted by: JLGatsby
I didn't know you could fit SC2000 on floppy.

Perhaps without the Developer Expansion Pack and sample cities, yeah you might be able to.

I only had the CD version. That was back in the day.


ah... lest ye remember the days that did pass you by...
The original Microsoft Windows 95 was available on 3.5 floppy disk...
And I think i might still have a copy at work.