AlgaeEater
Senior member
- May 9, 2006
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Basically, it seems like at some point there has been a paradigm shift among developers where they want to encourage players to remain in-game. Perhaps some future move towards serious in-game advertising?
Well if you are to talk about "noob-friendly" in the context of making games more "random" based than "direct skill" based, then I would agree.
I'll use a pretty simple example.
"Hardcore game"
Headshot means instant kill.
A bullet does exactly 100 pts of damage.
100 points of damage = you are dead.
"Newbie Friendly game"
Headshot severely wounds you, but does not kill you.
A bullet does 75 - 100 pts of damage.
You may survive with 1-25 pts of life remaining (Small % you will get instant killed)
Now in the scenario above, the more hardcore game will pretty much have a dynamic where newbie players will be owned for lunch pretty much every day. The more "newbie-friendly" game will allow those to run around a bit longer.
RTS games tend to fall into the above category. The "Rock-Paper-Scissor" dynamic is replaced with a "Does better against" system which mucks things up. So your rifleman can shoot at aircraft, your aircraft can brawl with tanks on the ground, your support units can take a few direct blasts and run away. You get my drift. In a really strict form of game, your rifleman can't reach aircraft, your aircraft can only attack other aircraft and buildings, your support units fall in like 2 hits. Point being is that you can't just run a giant blob of units into another blob of units and expect to do well and have everything done for you.
Then there's the whole "micro manage" versus "macro manage" thing and I can go on and on. So whatever the case, games are becoming a bit easier and more friendly to the new player, but I also feel that they are taking the edge off of the skill.
But truth be told, these dynamics are just a whole lot funner. You don't have to be at the top of your game all the time, you can just be a bit lazy and go blow stuff up. Games mean different thing to people I assume, and any competitive gamer will tell you that they live and breathe for the competition. They don't even really have that much fun anymore playing the game, they're just focused on beating the other player or clan for the fun.
