- Jun 1, 2006
 
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It seems this trend probably started around 2006. Prior to this, games were unforgiving to those who were not skilled. I'm thinking specifically about games like TFC, CS, BF2, UT, WC3, Q3, etc. In these games if you were a newb you were basically demolished by more experienced players to the point where you would either quit the game or got better.
Now it seems every recent PC game I have played is very forgiving to new players. Look at the difference between TFC and TF2 -- TF2 is a joke in that you can give keyboard/mouse to any random person who hasn't played it before and they can probably get a few kills. I don't think this is due to consoles, seeing as how Valve is a PC-centric developer, so please don't turn this thread into a console-vs-PC thread.
Basically, it seems like at some point there has been a paradigm shift among developers where they want to encourage players to remain in-game. Perhaps some future move towards serious in-game advertising?
			
			Now it seems every recent PC game I have played is very forgiving to new players. Look at the difference between TFC and TF2 -- TF2 is a joke in that you can give keyboard/mouse to any random person who hasn't played it before and they can probably get a few kills. I don't think this is due to consoles, seeing as how Valve is a PC-centric developer, so please don't turn this thread into a console-vs-PC thread.
Basically, it seems like at some point there has been a paradigm shift among developers where they want to encourage players to remain in-game. Perhaps some future move towards serious in-game advertising?
				
		
			