- Jan 13, 2009
- 2,331
- 16
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I meant to post something like this for a while, never got around to it but it's clearly an old, ongoing problem.
When hackers have working hacks ready for a open beta, we have a problem. Especially when it occurs in different games, made by different studios and publishers like with BF1 and the Division before it.
These newest titles are made in brand new engines or their newest versions, either the hackers are really good and insanely quick at adapting or... the game industry just recycles last year's PunkBuster and calls it a day?
Industry actively pushes it's DRM policies, the always online connection model, DLC's and micro transactions
yet addressing cheating is never given priority. It was OK to push rootkits on customer's PC and force customers to be online so they can play single player game but if a problem doesn't effect the publisher and game studio directly, then I suppose the problem doesn't matter much. Instead of addressing the problem of cheating, game industry offers cheats for profit via micro's and preorder bonuses or any other P2W method.
If Denuvo can keep a game pirate free for more than a year, shouldn't a 3 month window of cheat free gaming at launch be a reasonable expectation?
When hackers have working hacks ready for a open beta, we have a problem. Especially when it occurs in different games, made by different studios and publishers like with BF1 and the Division before it.
These newest titles are made in brand new engines or their newest versions, either the hackers are really good and insanely quick at adapting or... the game industry just recycles last year's PunkBuster and calls it a day?
Industry actively pushes it's DRM policies, the always online connection model, DLC's and micro transactions
yet addressing cheating is never given priority. It was OK to push rootkits on customer's PC and force customers to be online so they can play single player game but if a problem doesn't effect the publisher and game studio directly, then I suppose the problem doesn't matter much. Instead of addressing the problem of cheating, game industry offers cheats for profit via micro's and preorder bonuses or any other P2W method.
If Denuvo can keep a game pirate free for more than a year, shouldn't a 3 month window of cheat free gaming at launch be a reasonable expectation?