I dont get it, we've got all this crazy hardware will all these insane capabilities, and none of them are utilized. Bump mapping, vertex and pixel shaders, TnL, stencil buffers, texture compression etc...
For example:
Can you think of one major title that uses bump mapping extensively? The only one that comes to mind right now is Giants, but with a single static light source, what was the point? Might as well have precalculated it. Evolva also comes to mind, but it sucked.
I just tried castle wolfenstein, and it doesnt look any better than quake 3 at all, which was released over 2 years ago. Hell, theres not even detail textures.
A bunch of games may support TnL, but where are the games that truely take advantage of it? I cant think of a single game that has a TnL mode that looks any better or runs noticibly faster than a non-TnL mode.
And compressed textures are incredible, but the only game I know that takes good advantage of them is Unreal Tournament. The 2nd CD of textures make a HUGE difference, and theres barely a speed hit at all. I dont know of a single card since the Geforce that doesnt support them, but yet, I cant think of any games that natively support it. All I see are games that have regular textures that can be compressed for a bandwidth boost, but still nothing major.
And I could go on and on. Cubic Environment mapping? Cant think of a single game. 3d textures? Video textures? Stencil buffers? Shadow buffers? AGP texturing? 64mb of textures? (Or even 32 for that matter) Shading rasterizer? Wheres the insane polygon counts we were promised when the original geforce 256 came out?
And its not just video. Whens the last time you heard good EAX effects in games? I cant think of a single game where its properly implemented, and the SB live is nearly 4 years old I believe.
So why are we buying all this hardware when developers are too lazy to implement any of it?
Pixel Shaders and Vertex Shaders are fairly new, so I wouldnt expect to see them anytime soon. But wheres the Dot3 bump mapped, detail textures, natively compressed textures, awesome 3d sound games? Its amazing that I cant think of a single game that looks appreciably better than quake 3, which was released 2 years ago. WTF? When are developers going to get off their ass and create a game worth looking at?
For example:
Can you think of one major title that uses bump mapping extensively? The only one that comes to mind right now is Giants, but with a single static light source, what was the point? Might as well have precalculated it. Evolva also comes to mind, but it sucked.
I just tried castle wolfenstein, and it doesnt look any better than quake 3 at all, which was released over 2 years ago. Hell, theres not even detail textures.
A bunch of games may support TnL, but where are the games that truely take advantage of it? I cant think of a single game that has a TnL mode that looks any better or runs noticibly faster than a non-TnL mode.
And compressed textures are incredible, but the only game I know that takes good advantage of them is Unreal Tournament. The 2nd CD of textures make a HUGE difference, and theres barely a speed hit at all. I dont know of a single card since the Geforce that doesnt support them, but yet, I cant think of any games that natively support it. All I see are games that have regular textures that can be compressed for a bandwidth boost, but still nothing major.
And I could go on and on. Cubic Environment mapping? Cant think of a single game. 3d textures? Video textures? Stencil buffers? Shadow buffers? AGP texturing? 64mb of textures? (Or even 32 for that matter) Shading rasterizer? Wheres the insane polygon counts we were promised when the original geforce 256 came out?
And its not just video. Whens the last time you heard good EAX effects in games? I cant think of a single game where its properly implemented, and the SB live is nearly 4 years old I believe.
So why are we buying all this hardware when developers are too lazy to implement any of it?
Pixel Shaders and Vertex Shaders are fairly new, so I wouldnt expect to see them anytime soon. But wheres the Dot3 bump mapped, detail textures, natively compressed textures, awesome 3d sound games? Its amazing that I cant think of a single game that looks appreciably better than quake 3, which was released 2 years ago. WTF? When are developers going to get off their ass and create a game worth looking at?
