No, you don't have the GPU listed because you are biased, your choice of the most expensive CPUs available basically proves that out.
Really? Look at my posting history, the overwhelming majority of the posts I have ever made here at AT have been in the vid forum as I mainly visit here to discuss PC GPUs, the GPU market and technology involved. That doesn't make me a complete moron. Fastest single GPU solution you can buy right now(if you can find it) will cost you at least $500. We are talking about a complete package(case, PSU, RAM, HDD, mobo, CPU, optical drive) that costs $300 total. The GPU in the consoles don't add much to the value proposition, they add a whole lot to the PC cost equation though.
Most expensive CPUs out?
http://www.newegg.com/Product/Produc...-175-_-Product
Just a general example, I was trying to keep it within reasonable metrics using a CPU that targets gamers as its primary market, not posting the most expensive PC CPU I could find. Still, even if we use the Xeon it fails to match up for gaming performance to the top console CPUs, even if it were half of the high end i7's price it would still cost quite a bit more too. How is that not a valid value comparison?
How many modern games on consoles are cpu limited?
Bad way to phrase the question. Platform exclusive titles are coded to take advantage of the platform they are written on. UC2 as a general example is loading the CPU 100%, but it doesn't bog the game down. Anything cross platform isn't going to be able to be CPU limited on the consoles as it would be a slide show on the PC.
How much of what is cpu limiting are things that would be offloaded to the GPU in a good PC port?
Depends on what game, what effects and what GPU you are talking about. The physics load in GT5 would kill an i7, a modern GeForce based PC could handle it easily, but not one without it. Some of the vertex based effects on games on the consoles that are handled by the CPU could also be handled by a modern GPU.
You can't say the consoles have an awesome cpu and crappy gpu and say PCs must have them when the programming paradigm isn't the same.
We are talking about the value of a piece of hardware, that is what this thread is about. This isn't about PCs vs consoles, I was using PC processors as an example of a comparable device to help illustrate the point of why these machines may cost as much. Most of the people on this forum buy faster processors either for gaming, or for distributed computing. Either one of those tasks, the top console CPU is superior to the top PC CPU. You could point out the PC GPU is vastly superior, but that holds little relevance when we are talking about the value of a console at the $300 price point.
It is cpu limited but does not require a high end cpu by any stretch.
Really? What is you framerate when burning whelps on Ony in a 25man? My 4GHZ(OC) PD was getting sub 5FPS. Not 50, not 15, 5. That is OK by your standards?
That's the point, getting a comparable PC to a console is much cheaper than you imply because you don't have to match component for component.
When did I make that comparison? I compared a single component.