Originally posted by: Pete
I'm not sure how that's possible--they'd have to magically add gamma correction and (perhaps not-so-magically) rotate their 4x mode. Link, please?
Here you go.
Originally posted by: Pete
I'm not sure how that's possible--they'd have to magically add gamma correction and (perhaps not-so-magically) rotate their 4x mode. Link, please?
Originally posted by: Pete
Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.
Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).
Originally posted by: gibhunter
According to another 5900SE review I read, the new 53 drivers improve AA quality to be almost indistinguishable from ATI's AA quality.
Originally posted by: ZimZum
Originally posted by: Pete
Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.
Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).
Plus, Dont nvidia drivers auto detect screenshots?
Originally posted by: ZimZum
Originally posted by: Pete
Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.
Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).
Plus, Dont nvidia drivers auto detect screenshots?
Edit Edit: Just to be doubly sure that I wasn't crazy, I did ANOTHER runthrough of the game at 400x300 resolution, and in D3D mode (to see if this problem was OpenGL only), and it STILL doesn't render AA on your gun when your looking at res node smoke. Now I'm totally sure of it, because when I brought down the console and typed exit, it kept the screen up for a second, and as soon as I pressed enter to exit the game AA was applied to the area. I'm hoping this is just a 9600 bug or something they fixed in future cards, because I never noticed this issue with my TI4200 card.
It's in Gabe's presentation.Do you have any proof to bsack that up?
Where is the article you're getting this evidence from?The only company i've seen (appearing to) detect screenshots is ATi, as explained in my posts above...
Originally posted by: BFG10K
It's in Gabe's presentation.Do you have any proof to bsack that up?
Where is the article you're getting this evidence from?The only company i've seen (appearing to) detect screenshots is ATi, as explained in my posts above...
The burden of proof is not on Gabe but ironically the thread you linked to is presenting more proof in his favour. If he used version 2.0 of Fraps on both vendors then he would have all the evidence he ever needed.Basically, Gabe has done plenty of accusing but not much proving. I'd suggest he needs to put up or shut up.
Fraps 2.0 is showing what's on-screen; Fraps 1.x isn't. Also Print Screen itself hasn't been an accurate tool to take 3D screenshots for quite some time due to reasons such as post-filtering and external gamma correction.FRAPS is showing exactly what the user saw on screen - no AA
And nVidia does the same except even Fraps 2.0 is showing AA images where there are none. But on the ATi card Fraps 2.0 does indeed show the correct image.Yet if you do a printscreen screen capture you will see AA.
What on earth are you talking about? From the thread:nVidia onscreeen = no AA, printscreen = no AA, FRAPS = no AA
Well, I had some extra time, so I decided to put my TI4200 back in...I enabled SuperSample AA and looked at the same scene, and it did NOT show AA in that area by the fog! Oh, but here's the REAL kicker: when I took a screenshot of it...IT SHOWED AA IN THE SCREENSHOT!
FINALLY! SUCCESS! Well, it appears that Fraps 2.0 takes screenshots/movies differently then Fraps 1.x and Print Screen do, and it copied the screen exactly how I saw it. So anyway, here's the compair pic (compressed into 100% quality JPEG, origional bitmaps availible at request):
http://www.angelfire.com/dragon/edge2/ns-aa.jpg
Both of these are the exact same frame, taken at the exact same time (you can tell by the framerate and bandwidth indicators being the same). The game was run at 640x480 with 6xAA (as well as lvl16 performence aniso). The one on the right was taken with the print screen button, the one on the left is from FRAPS.
As you can see, NO AA is applied to the ammo clip of the gun in the fraps picture, exactly the same way I saw it in-game. AA in the left picture is still applied everywhere (for example the top of the res node base) EXCEPT for edges in front of the transparency. Also, it seems that print screen uses Window's brightness and contrast settings rather then the video accleration settings, since the left image is noticably brighter and has sharper contrast then the right one.
I would've taken a movie of this (it looks quite strange seeing the AA "disappear" as the transparencies go through the gun), but Fraps 2.0 only captures at 1/4 res unless you have a registered version of it. Oh, and sorry about the large image size breaking the tables, if you know a way to fix it please tell me
What on earth are you talking about? From the thread:
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Well, I had some extra time, so I decided to put my TI4200 back in...I enabled SuperSample AA and looked at the same scene, and it did NOT show AA in that area by the fog! Oh, but here's the REAL kicker: when I took a screenshot of it...IT SHOWED AA IN THE SCREENSHOT!
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Actually it has everything to do with it. On the ATi card when using Fraps 1.x he got differing images between the on-screen and captured version but with Fraps 2.0 he did not.FRAPS 1.x has nothing to do with anything.
Yes and we've already established that Print Screen produces incorrect images on ATi cards while Fraps 2.0 does not. In fact it's been established in general that Print Screen isn't a good way to take screenshots even as far back as the Voodoo 3 days when it failed to pick up the post-filter.The visual evidence is based off of FRAPS 2.0 and printscreen.
Irrelevant. The issue here is that on nVidia cards it showed no AA on-screen but in the screen capture (Fraps 2.0) it did. That means that even Fraps 2.0 cannot match the on-screen output of nVidia cards.Pure SSAA is not a display panel selectable AA option in any current nVidia detonator driver. It has to be forced on with rivatuner or similar, and yes, it will display AA because SSAA is the only AA method that works properly with alpha textures.
FINALLY! SUCCESS! Well, it appears that Fraps 2.0 takes screenshots/movies differently then Fraps 1.x and Print Screen do, and it copied the screen exactly how I saw it. So anyway, here's the compair pic (compressed into 100% quality JPEG, origional bitmaps availible at request):
Originally posted by: BFG10K
I'll repeat myself for the third time: Fraps 2.0 captures screens correctly on ATi cards.
If you have a point to make then I'd like to hear it. Because you just seem to be repeating what I've been saying right from the start.
Also I'd like to hear what your response is to nVidia's screenshots where not even Fraps 2.0 could produce the correct results.
Not really. When a high-profile developer like Gabe or Carmack says something it's generally taken to be truthful unless it has some obvious mistake or error in it.It is Gabe's responsibility to prove his claims. Just like the legal system, the accuser has to prove his claims
Yet you're quick to write off Gabe because he's partnered with ATi. Interesting.Innocent until proven guilty.
His comments were made at the ATi shader day conference, and he does currently have a $6 million interest in making ATi look good vs nVidia.Quote
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It is Gabe's responsibility to prove his claims. Just like the legal system, the accuser has to prove his claims
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Not really. When a high-profile developer like Gabe or Carmack says something it's generally taken to be truthful unless it has some obvious mistake or error in it.
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Innocent until proven guilty.
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Yet you're quick to write off Gabe because he's partnered with ATi. Interesting.
The screenshot not matching the screen of course.That depends on what you mean by incorrect.
nVidia's on-screen image was not AA'd but all of their screenshots (including Fraps 2.0) were.nVidia showing less AA than is actually present is forgiveable
Actually that's exactly what they're doing - even with Fraps 2.0 - while ATi's screenshots are correct under said program.- they are not show rendering detail that does not actually exist.
Uh, but that's exactly what nVidia is doing and it's not even possible to get a correct screenshot out of them, unlike ATi where it is.ATi showing AA where there is none present is blatantly misleading people.
Gabe said nVidia were altering screenshots and that thread provides evidence to support this fact. Once again I fail to see the logic behind your comments.His comments were made at the ATi shader day conference, and he does currently have a $6 million interest in making ATi look good vs nVidia.
