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Why AA on Geforce FX doesn't look as good as ATI ?

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Pete

Diamond Member
Oct 10, 1999
4,953
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Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.

Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).
 

ZimZum

Golden Member
Aug 2, 2001
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Originally posted by: Pete
Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.

Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).

Plus, Dont nvidia drivers auto detect screenshots?
 

reever

Senior member
Oct 4, 2003
451
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Originally posted by: gibhunter
According to another 5900SE review I read, the new 53 drivers improve AA quality to be almost indistinguishable from ATI's AA quality.

Thats funny, because I have heard this numerous times, just about for every release Nvidia has. According to some people nvidia's IQ has gone up every driver release as far back as I can remember, strange. Maybe it's like taking a placebo pill and thinking you feel better
 

InlineFive

Diamond Member
Sep 20, 2003
9,599
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Originally posted by: ZimZum
Originally posted by: Pete
Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.

Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).

Plus, Dont nvidia drivers auto detect screenshots?

Really? So part of the scheme is auto "optimization" of screen shots on nVidia's part!
 

Gstanfor

Banned
Oct 19, 1999
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Originally posted by: ZimZum
Originally posted by: Pete
Even those highly-compressed jpg's can't hide the fact that ATi's 4x mode looks slightly better than nV's, though their 2x modes look similar. I can't rreally tell, though.

Did the review actually say the Det 53's improved AA quality, or are you inferring that from HH's analysis of those two screengrabs? No offense, but that seems to be a rather shaky inference. Both screenshots don't show a lot of high-contrast edges, either, which is where the difference in AA quality will be most pronounced (and most easily detected).

Plus, Dont nvidia drivers auto detect screenshots?

Do you have any proof to bsack that up? The only company i've seen (appearing to) detect screenshots is ATi, as explained in my posts above...
 

Pete

Diamond Member
Oct 10, 1999
4,953
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The English version of 3DC's AA comparo is up. They declare 2x equal and 4x and above a decisive win for ATi. They didn't really cover texture aliasing, though. nV's mixed modes, while much slower than ATi's straight MS, should offer nicer texture quality by reducing texture aliasing (pixel shimmer). We're getting close to the next gen, but three months is a long time to wait to see what AA and AF modes they'll offer. I hope both companies put some effort into IQ beyond the expected improvements in programmability and precision.

G (Greg?), does that happen in both OGL and D3D?
 

Gstanfor

Banned
Oct 19, 1999
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G (Greg?), does that happen in both OGL and D3D?[/quote]

Yes, my first name is Greg :)

According to Edge the AA issue with the game occurs in both OGL & D3D:
Edit Edit: Just to be doubly sure that I wasn't crazy, I did ANOTHER runthrough of the game at 400x300 resolution, and in D3D mode (to see if this problem was OpenGL only), and it STILL doesn't render AA on your gun when your looking at res node smoke. Now I'm totally sure of it, because when I brought down the console and typed exit, it kept the screen up for a second, and as soon as I pressed enter to exit the game AA was applied to the area. I'm hoping this is just a 9600 bug or something they fixed in future cards, because I never noticed this issue with my TI4200 card.
 

BFG10K

Lifer
Aug 14, 2000
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Do you have any proof to bsack that up?
It's in Gabe's presentation.

The only company i've seen (appearing to) detect screenshots is ATi, as explained in my posts above...
Where is the article you're getting this evidence from?
 

Gstanfor

Banned
Oct 19, 1999
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Originally posted by: BFG10K
Do you have any proof to bsack that up?
It's in Gabe's presentation.

The only company i've seen (appearing to) detect screenshots is ATi, as explained in my posts above...
Where is the article you're getting this evidence from?

Read the nvnews forum thread, that is where the evidence is and also discussion on Gabes comments.

Basically, Gabe has done plenty of accusing but not much proving. I'd suggest he needs to put up or shut up.
 

BFG10K

Lifer
Aug 14, 2000
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Uh, did you even read that thread?

On the ATi card Fraps 2.0's output matched the on-screen image so obviously any problem was a short-coming of version 1.x of the program. You'll also note that nVidia's screen and capture images still didn't match even after he used version 2.0.

Basically, Gabe has done plenty of accusing but not much proving. I'd suggest he needs to put up or shut up.
The burden of proof is not on Gabe but ironically the thread you linked to is presenting more proof in his favour. If he used version 2.0 of Fraps on both vendors then he would have all the evidence he ever needed.
 

Gstanfor

Banned
Oct 19, 1999
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Excuse me???

FRAPS is showing exactly what the user saw on screen - no AA. Yet if you do a printscreen screen capture you will see AA.

EDIT: to make this crystal clear:
Ati: onscreen = no AA, printscreen = AA, FRAPS = no AA
nVidia onscreeen = no AA, printscreen = no AA, FRAPS = no AA

The printscreen function works through the device drivers.

EDIT2:
It is Gabe's responsibility to prove his claims. Just like the legal system, the accuser has to prove his claims - Innocent until proven guilty.
 

BFG10K

Lifer
Aug 14, 2000
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FRAPS is showing exactly what the user saw on screen - no AA
Fraps 2.0 is showing what's on-screen; Fraps 1.x isn't. Also Print Screen itself hasn't been an accurate tool to take 3D screenshots for quite some time due to reasons such as post-filtering and external gamma correction.

For what you're implying to be true, ATi would have to quickly enable super-sampling just for one screenshot to get AA on transparencies. And since we know that ATi's drivers don't support SS, I find something like that highly unlikely if not impossible.

Yet if you do a printscreen screen capture you will see AA.
And nVidia does the same except even Fraps 2.0 is showing AA images where there are none. But on the ATi card Fraps 2.0 does indeed show the correct image.

nVidia onscreeen = no AA, printscreen = no AA, FRAPS = no AA
What on earth are you talking about? From the thread:

Well, I had some extra time, so I decided to put my TI4200 back in...I enabled SuperSample AA and looked at the same scene, and it did NOT show AA in that area by the fog! Oh, but here's the REAL kicker: when I took a screenshot of it...IT SHOWED AA IN THE SCREENSHOT!
 

Gstanfor

Banned
Oct 19, 1999
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I already posted what follows once, but it somehow got eaten:

Read the following post of edges carefully: Then look at the image. That is a comparison of FRAPS 2.0 and printscreen. FRAPS 1.x has nothing to do with anything. The visual evidence is based off of FRAPS 2.0 and printscreen.

FINALLY! SUCCESS! Well, it appears that Fraps 2.0 takes screenshots/movies differently then Fraps 1.x and Print Screen do, and it copied the screen exactly how I saw it. So anyway, here's the compair pic (compressed into 100% quality JPEG, origional bitmaps availible at request):

http://www.angelfire.com/dragon/edge2/ns-aa.jpg

Both of these are the exact same frame, taken at the exact same time (you can tell by the framerate and bandwidth indicators being the same). The game was run at 640x480 with 6xAA (as well as lvl16 performence aniso). The one on the right was taken with the print screen button, the one on the left is from FRAPS.

As you can see, NO AA is applied to the ammo clip of the gun in the fraps picture, exactly the same way I saw it in-game. AA in the left picture is still applied everywhere (for example the top of the res node base) EXCEPT for edges in front of the transparency. Also, it seems that print screen uses Window's brightness and contrast settings rather then the video accleration settings, since the left image is noticably brighter and has sharper contrast then the right one.

I would've taken a movie of this (it looks quite strange seeing the AA "disappear" as the transparencies go through the gun), but Fraps 2.0 only captures at 1/4 res unless you have a registered version of it. Oh, and sorry about the large image size breaking the tables, if you know a way to fix it please tell me

 

Gstanfor

Banned
Oct 19, 1999
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What on earth are you talking about? From the thread:


Quote

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Well, I had some extra time, so I decided to put my TI4200 back in...I enabled SuperSample AA and looked at the same scene, and it did NOT show AA in that area by the fog! Oh, but here's the REAL kicker: when I took a screenshot of it...IT SHOWED AA IN THE SCREENSHOT!
--------------------------------------------------------------------------------

Pure SSAA is not a display panel selectable AA option in any current nVidia detonator driver. It has to be forced on with rivatuner or similar, and yes, it will display AA because SSAA is the only AA method that works properly with alpha textures.
 

BFG10K

Lifer
Aug 14, 2000
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FRAPS 1.x has nothing to do with anything.
Actually it has everything to do with it. On the ATi card when using Fraps 1.x he got differing images between the on-screen and captured version but with Fraps 2.0 he did not.

The visual evidence is based off of FRAPS 2.0 and printscreen.
Yes and we've already established that Print Screen produces incorrect images on ATi cards while Fraps 2.0 does not. In fact it's been established in general that Print Screen isn't a good way to take screenshots even as far back as the Voodoo 3 days when it failed to pick up the post-filter.

Pure SSAA is not a display panel selectable AA option in any current nVidia detonator driver. It has to be forced on with rivatuner or similar, and yes, it will display AA because SSAA is the only AA method that works properly with alpha textures.
Irrelevant. The issue here is that on nVidia cards it showed no AA on-screen but in the screen capture (Fraps 2.0) it did. That means that even Fraps 2.0 cannot match the on-screen output of nVidia cards.
 

Gstanfor

Banned
Oct 19, 1999
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FINALLY! SUCCESS! Well, it appears that Fraps 2.0 takes screenshots/movies differently then Fraps 1.x and Print Screen do, and it copied the screen exactly how I saw it. So anyway, here's the compair pic (compressed into 100% quality JPEG, origional bitmaps availible at request):
 

BFG10K

Lifer
Aug 14, 2000
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I'll repeat myself for the third time: Fraps 2.0 captures screens correctly on ATi cards.

If you have a point to make then I'd like to hear it. Because you just seem to be repeating what I've been saying right from the start.

Also I'd like to hear what your response is to nVidia's screenshots where not even Fraps 2.0 could produce the correct results.
 

Gstanfor

Banned
Oct 19, 1999
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Originally posted by: BFG10K
I'll repeat myself for the third time: Fraps 2.0 captures screens correctly on ATi cards.

If you have a point to make then I'd like to hear it. Because you just seem to be repeating what I've been saying right from the start.

Also I'd like to hear what your response is to nVidia's screenshots where not even Fraps 2.0 could produce the correct results.

I have never once disagreed with that assertion. This is all about what happens when you do a printscreen capture, not a FRAPS capture. FRAPS just confirms what was actually onscreen (as would a photograph of the screen).
 

BFG10K

Lifer
Aug 14, 2000
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It's true that both vendors appear to show incorrect images with Print Screen but I've already pointed out many times that Print Screen is basically useless for taking 3D screenshots and has been for some time.

What's more interesting is the fact that even the Fraps versions of nVidia's screenshots are incorrect and show AA where there is none unlike ATi's, which are correct.
 

BFG10K

Lifer
Aug 14, 2000
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It is Gabe's responsibility to prove his claims. Just like the legal system, the accuser has to prove his claims
Not really. When a high-profile developer like Gabe or Carmack says something it's generally taken to be truthful unless it has some obvious mistake or error in it.

Innocent until proven guilty.
Yet you're quick to write off Gabe because he's partnered with ATi. Interesting.
 

Gstanfor

Banned
Oct 19, 1999
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That depends on what you mean by incorrect.

nVidia showing less AA than is actually present is forgiveable - they are not show rendering detail that does not actually exist.

ATi showing AA where there is none present is blatantly misleading people.

Quote

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It is Gabe's responsibility to prove his claims. Just like the legal system, the accuser has to prove his claims
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Not really. When a high-profile developer like Gabe or Carmack says something it's generally taken to be truthful unless it has some obvious mistake or error in it.


Quote

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Innocent until proven guilty.
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Yet you're quick to write off Gabe because he's partnered with ATi. Interesting.
His comments were made at the ATi shader day conference, and he does currently have a $6 million interest in making ATi look good vs nVidia.
 

BFG10K

Lifer
Aug 14, 2000
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That depends on what you mean by incorrect.
The screenshot not matching the screen of course.

nVidia showing less AA than is actually present is forgiveable
nVidia's on-screen image was not AA'd but all of their screenshots (including Fraps 2.0) were.

- they are not show rendering detail that does not actually exist.
Actually that's exactly what they're doing - even with Fraps 2.0 - while ATi's screenshots are correct under said program.

ATi showing AA where there is none present is blatantly misleading people.
Uh, but that's exactly what nVidia is doing and it's not even possible to get a correct screenshot out of them, unlike ATi where it is.

His comments were made at the ATi shader day conference, and he does currently have a $6 million interest in making ATi look good vs nVidia.
Gabe said nVidia were altering screenshots and that thread provides evidence to support this fact. Once again I fail to see the logic behind your comments.