Originally posted by: Bateluer
The domination of WoW in the MMO market is truly depressing, isn't it? The best we get to look forward to are either WoW clones or MMOs that target a small niche portion of the market.
Originally posted by: Bateluer
The domination of WoW in the MMO market is truly depressing, isn't it? The best we get to look forward to are either WoW clones or MMOs that target a small niche portion of the market.
Originally posted by: BenSkywalker
This.
WoW at this point doesn't need a truly strong competitor, Blizzard's quality has tanked pretty hard recently. WoW has already fallen down the sad path of needing mini games in their pivotal sequences(extremely poorly done drake mini game for the final portion of the final raid boss currently in game....).
I think Blizzard is currently pounding arsenic while taking a chainsaw to their throat with one hand while keeping a chain gun emptying rounds into their head with the other. They seem to want WoW to die at this point, their gameplay mechanics are becoming a travesty and I don't see it taking much more then a remotely viable alternative to topple them. WAR could have done it, but they decided to focus too much on PVP while the vast majority of players want PVE content first and foremost. With Bioware entering the fray, I don't see Blizzard maintaining their dominance for too much longer. They have been going toe to toe with underfunded teams working with weaker IP- now they are going up against a team that has been far superior to them for several years now with a considerably more popular IP.
Facerolling and mini games may hold people over for a bit yet as they are in the habit of playing WoW, but the core gameplay has crumbled under the weight of poor choices made by the development team(reinventing game mechanics always has long term consequences- their rate of growth has shrunken an incredible amount already since the changes, a reversal will likely start even before TOR hits).
Originally posted by: coloumb
killing "20 mutant hogcats" for a prize
Originally posted by: drebo
Originally posted by: coloumb
killing "20 mutant hogcats" for a prize
See, this is exactly the mold that both players and developers need to break out of. Most people either weren't around, were oblivious, or don't remember the time before WoW when MMORPGs were social games without some master goal. UO, Everquest, and early DAoC didn't have quests. You went out and you spent time killing stuff because it was fun...not because NPC number 3 told you he needed 5 pig intestines for his daughter's school clothes. You fought to improve your skills. This is what's needed.
Unfortunately those kind dont stay in business.Originally posted by: AVP
I just wish someone would make a pure raiding and pvp game, no grinding or questing. I envision player made cities where people can go outside and collect materials and have to fight off the occasional lurking bad guy to get supplies to build a constantly expanding city where contributions from individuals and guilds lead to titles and unlock different housing. So you have the crafting aspect, city building, and then the rest of the game would be raiding and pvp. Attack other cities and mobilize npcs from the city to attack dragons and fight off huge fricken monsters that lay seige to cities and actually destroy different parts of it.
While there would be a component of grinding to the crafting / city building / harvesting, no more go kill x of y at z to level up. You wouldn't even need an experience bar, just titles.
The raid game would be entirely composed of attacking other cities and dragons / monsters. You could hire mercenaries and make the enemies stronger (though relatively less so) with the size of a group. Want to fight with 5, hire mercenaries to get to 10. Fight with 10? Challenging. Fight with 55, challenging but easier and a whole lot more fun. You could make dragons scale and then turn the loot into the city for title upgrades that unlock stuff, no more dragons with shiny silver breastplates and wands. Every new dragon would have a different randomly generated name, appearance and base skill set (two heads, spiked tail, fire / ice/ poison etc) A database will keep a log of all the different monster types, names and kills so that each kill can be an individual triumph.
No more having to grind to some level just to have fun. No more stupid quests, but instead a fun, purposeful crafting environment, with a developing city to call your own, and raiding from level 1 onwards. This is my dream.
Originally posted by: ZzZGuy
Next gan as in the next game to hit subscription numbers of WoW or the one to start the next evolution of MMOs?
Darkfall looks like it will break the mold so to speak, but will they keep their word on many of the key features that will set them apart? AoC had such promise once. Either way I don't see it becoming a massive hit.
Originally posted by: Bateluer
The domination of WoW in the MMO market is truly depressing, isn't it? The best we get to look forward to are either WoW clones or MMOs that target a small niche portion of the market.
Originally posted by: drebo
What the MMO market really needs is UO2. I don't think Darkfall will deliver on their marketing pitch of "what UO should have been." I'll give it the ol' college try, but I have no delusions.
I would buy a lifetime subscription to a game that offered a playstyle similar to what UO had circa 1999.
Originally posted by: shortylickens
I'm not big on MMO's but I would bet on World of Starcraft.
Maybe Universe of Starcraft.
Or Starcraft Galaxy.
Or Battlefield Starcraft. I'm suprised no one thought of that yet.
Seriously, you know folks are just itchin for it.
Originally posted by: Fingolfin269
I wouldn't be surprised if people other than Blizzard just stop trying. Is Warhammer making money? AoC? I know so many people who bought the box but then quit before even paying for a month. That can't be a good sign for any new developer.
Originally posted by: shortylickens
Unfortunately those kind dont stay in business.
Its the constant, slow grinding that keeps millions of people paying for memberships for years at a time.
What you just described sounds fun, but its unlikely many people would pay for long memberships to do it. They would get tired in well under a year and look for something else.
Originally posted by: drebo
Originally posted by: shortylickens
Unfortunately those kind dont stay in business.
Its the constant, slow grinding that keeps millions of people paying for memberships for years at a time.
What you just described sounds fun, but its unlikely many people would pay for long memberships to do it. They would get tired in well under a year and look for something else.
Funny...UO's subscribership was FAR higher before they added the "slow grinding questing".
Originally posted by: AVP
I just wish someone would make a pure raiding and pvp game, no grinding or questing. I envision player made cities where people can go outside and collect materials and have to fight off the occasional lurking bad guy to get supplies to build a constantly expanding city where contributions from individuals and guilds lead to titles and unlock different housing. So you have the crafting aspect, city building, and then the rest of the game would be raiding and pvp. Attack other cities and mobilize npcs from the city to attack dragons and fight off huge fricken monsters that lay seige to cities and actually destroy different parts of it.
While there would be a component of grinding to the crafting / city building / harvesting, no more go kill x of y at z to level up. You wouldn't even need an experience bar, just titles.
The raid game would be entirely composed of attacking other cities and dragons / monsters. You could hire mercenaries and make the enemies stronger (though relatively less so) with the size of a group. Want to fight with 5, hire mercenaries to get to 10. Fight with 10? Challenging. Fight with 55, challenging but easier and a whole lot more fun. You could make dragons scale and then turn the loot into the city for title upgrades that unlock stuff, no more dragons with shiny silver breastplates and wands. Every new dragon would have a different randomly generated name, appearance and base skill set (two heads, spiked tail, fire / ice/ poison etc) A database will keep a log of all the different monster types, names and kills so that each kill can be an individual triumph.
No more having to grind to some level just to have fun. No more stupid quests, but instead a fun, purposeful crafting environment, with a developing city to call your own, and raiding from level 1 onwards. This is my dream.