Who's playing Deus Ex??

randomlinh

Lifer
Oct 9, 1999
20,846
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linh.wordpress.com
What is your system? What video card?

Trying to see how v3's compare to others.. as my tnt2u chops at certain times (like in hong kong a lot.. or looking outside into those HUGE textures ;)). My friends 32MB GTS' seem to chug too at times.

Since it is based on UT (glide), just wondering how V3 owners feel the game play is like.. and see what other ppl have too.

I'm tempted to buy a v3 2k PCI just for the game :) hehe.. but i dont' have that kinda money to burn
 

Jonny

Golden Member
Oct 26, 1999
1,574
0
76
I played the demo, beat it, and I loved it. I will get the full version one of these days.

I have a Thunderbird 1000 and a Voodoo 3 3000, and she runs great!

 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
damn glide based game.. then again, all you played was the demo :) I'll just tell ya, the story line is great, and it's amazing what you can do and the paths you take... so good.
 

glen

Lifer
Apr 28, 2000
15,995
1
81


<< But for Deus Ex specifically, another 128 can help. It's just the nature of the UT engine. >>


Not true.
Did you read the article?
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
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I ran the game at 1024x768/16 Bit/High Details on a c533A@825/128MB SDRAM/GF2 64MB and got BAD chop whenever there were particle effects or massive outdoor areas/textures. The framerate was somewhere around 25 FPS This was using the D3D Beta patch, which did NOTHING to improve the framerate. I found this performance tolerable, but it's still inexcusable for a year 2000 game to not produce +50 FPS with that kind of system at those resolutions/color depths. I get ~90-100 FPS in Q3A at 1024/768/32 Bit/High Details and around 50-60 FPS in UT using D3D at same graphic settings.

As I understand it, DX uses a newer build of the ORIGINAL Unreal engine, not the UT engine (whatever that means). I tried using various UT D3D DLL builds in DX and they wouldn't work.

As for the game, its good, not great. First of all be warned , this is a LONG game. It took me about a month to finish playing about 6-10 hours a week.

I really hated the NPC interaction, finding it tended to slow the action considerably and really rip me out of the character since critical discussions are done in 3rd person rather than keeping the first person perspective at all times.

The &quot;open design&quot; is really not that open. There's basically 3 methods for accomplishing any objective: Brute Force, Stealth, and Information Gathering, and of course combinations of those three methods. The way they allow this is by creating redundant &quot;paths&quot; through the levels. This again was more annoying for me than involving. For example, say you need to get into a locked room (innovative huh?). Many times you end up finding within a 50 foot radius of that room a data cube conveniently laying around with a secret code to hack a security computer, a floor grating you can crawl through to reach that room, or a stash of ammo/heavy weaponry/TNT crates with which to blow open the door. The levels though remain basically linear. The decisions you make only really effect the fate of some minor characters and whether some side quests become available to you or not. This is kind of a spoiler, but the different endings are not necessarily inextricably linked to certain decisions you made earlier.

Anyway, being a big fan of System Shock 2 I was hoping for more than I got. Like I said, good game, but not great in my opinion.

 

Doomguy

Platinum Member
May 28, 2000
2,389
1
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System Shock 2 is definatly better than Deus Ex. Runs much smoother, and much more immersive.
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
Word, Doomguy. Aside from the NPC interaction, it does everything that Deus Ex does and MUCH better. Plus you can mantle(ala Thief), which is such a simple thing, yet it adds a TON of options to the game design and gameplay style.

The other brilliant thing about SS2 is the persistent universe. By the middle of the 5th &quot;episode&quot; (they didn't really feel like levels) I had turned the elevator in the Von Braun into a cross between an Armory and a Home Depot. And that prism that I didn't know what to do with was STILL THERE when I went looking for it 15 hours and 3 decks below(and 3 level loads) later. In DX you couldn't even store items in your own UNATCO office, or even Paul's secret closet for Pete's sake! Anything not native to the level disappeared when the level was reloaded. That was REALLY irritating and sloppy game design if you ask me.
 

Specialist

Banned
Oct 7, 2000
454
0
0
I played the game and it's no fun at all!
BTW It was working chubby on my 900T-BIRD with Geforce256 DDR @640x480x16 I thought WTF!
Then i downloaded a patch now it's 1024x768x32 without any problems ? Why did they bring out a defective game?
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
I'd blame Epic more than Ion Storm (or whoever the official Deus Ex developers are). I think the developers made a (poor, in retrospect) decision to go with the Unreal engine, and Epic has never been able to get the damn thing to perform well with any API other than Glide.

I suspect by the time they HAD to release Deus Ex, Epic just didn't have the hiccups in the Unreal engine ironed-out. The result is the game plays like ass on anything other than a Voodoo card. I also suspect that in the wake of the Daikatana debacle there was considerable pressure on Ion Storm to get a decent game out the door as fast as possible.
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
I skimmed it, looking for more UT related things. Doesn't the ram help with the huge ass textures tho?

And Jumpem, was that pretty much smooth all the way thru??!?! I wouldn't think it would be....

I don't care about the sky and out side texture, it's more of when 10 guys try to blow my head off, i can't cap em cause i'm moving at 1FPS.


AH well, still a good game I have to say. SS2 i haven't played, but my roommate and friends say this is better.

 

Mrdiddley

Member
Jul 31, 2000
59
0
0
Those who have it, if I may. I just installed a Geforce2 GTS and If I play it at 1280x1024 or higher, the menu and hud get at large as at 800x600, but it still says it's running at 1280x1024. Is this what everyone else has?
If someone could check this.
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
MrDiddley: I think the HUD stays the same size no matter what the resolution, if I remember correctly. I actually think this is a good thing because I find that the HUD in other games can get microscopic at higher res. I've already uninstalled the game though, so maybe somebody else can verify this for you.

Ingoyen: Listen to your friends or listen to us. SS2 vs. DX is going to be a matter of taste. SS2 is a very confined game world (two starships) vs. globe hopping in DX. SS2 also has no real NPC interaction. The similarities are in the RPG elements and gameplay more than the environments, story, and look of the game. SS2 is more of a Cyber Punk Survival Horror type of game as opposed to the Cyber Punk Secret Agent feel of DX. If you liked Alien/Aliens, then SS2 has that kind of vibe. If you liked the Matrix or Blade Runner, DX has that kind of vibe.

For $14.99 though, I'd gamble on liking SS2.
 

Madmarc

Member
Sep 24, 2000
31
0
0
On my Duron 700 with Geforce MX it runs supersmooth in 1024x768.
Try the D3D file from the Deus Ex web site.
 

Relf Lauren

Golden Member
Oct 10, 1999
1,833
0
0
Runs perfectly on my system....

Athlon 550
Asus K7M
64mmb PC100 RAM
TNT2 Pro 16mb w/ Voodoo2 (I use the voodoo2 for Deus Ex)

I play at 640X480 with full detail...

Oh yea, this is the BEST game I have ever played (second is Tribes...)

Relf Lauren
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Inguyen, it was choppy &quot;here and there&quot;, but for the most part it was ok. Soon my old P2-450 and TNT-1 will be replaced by a Mustang with DDR and the NV20.