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whoa...civilization 4 is so fun.

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Originally posted by: pontifex

ugh, its still turn based? turn based games are so 1993

....turn based strategy is my favorite games. It's great for relaxed playing and is a nice alternative way to use your brain.
 
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
 
Originally posted by: Heen05
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
Well, if you trade tech to a civ that they then use to hurt you somehow, i'd say that constitutes losing something, if that's what you mean.
 
Originally posted by: BlinderBomber
Originally posted by: Heen05
Oh...ill trade all the time now that i know i cant lose anything...thats awesome. Seems pointless, but cool none the less lol. I didnt even see a tutorial mode. Been reading the guide by that game tester, good stuff. Thanks for all your help.

You can lose things. YOu need multiple sets of resources to trade them and still retain their benefits.

Quick tips from me:
1. learn to specialize your cities. Categories: GP factory, unit production, commerce city. Try to get at least one of each. This is good for a few reasons. First, it decreases costs (you don't need a library, barracks, market, etc in every city). Second, it helps you plan your empire (instead of plunking down cities in soem sort of grid like Civ3, you now have to consider placement very carefully).

2. Use your advantages. Ex: as a religious civ you want to establish an early religion (usually) and try to convert as many others as possible to your religion. Don't be afraid to switch civics (no penalty for switching). There are tips for each trait, but you must learn to play your traits to the max in order to compete at the highest levels.

3. Choprush. It gives you such a huge bonus in the beginning of the game which can be critical to winning further down the road. It really pays to have two workers and a settler within 40 turns.

4. Do not go for every wonder. It is a waste of time and resources. There are specific wonders that are very helpful, but prioritize. You shouldn't rely on getting a certain string of wonders to win and, just because at the lower levels you can grab 75% of them don't believe this will hold up as you play against higher levels of the AI.

That's all i got for now.


After the latest patch, chop rushing is not so optimal as it used to be. The problem is in standard games, once you get past 3 cities, you start to lose a large amount of gold every turn. So if there isn't a nearby neighbor, many people leave the forests there for chopping later in the game for more sheilds, and focus on other techs besides bronze working first.
 
Er, i get trading. Now my thing is why you suck so much if you dont be military all the time. I tried going the culture route, and every other country destroyed me. I dont understand why some cities i have produce things WAY faster than the other cities; i dont get the sheilds or anything. its kinda frustrating.
 
Originally posted by: melijak
Does anybody know how to merge units?

If you're talking about the army units that were availible in civ3 using great leaders, that feature isn't a part of civ4. Instead they have unit promotions where you gain experiance and can give upgrades to your unite.

One tip about unit promotions is that you should (almost) always save them up. Taking an upgrade gives you half of your hitpoints back, so if your unit is damaged you can use the promotions to heal it and take it back in to battle. Also, you never know what combat situations will arise. If you promote all of yor units with city attack because you plan on taking a city, you may find that on your way there you need to clear a unit off from a hill. Now you're in trouble because you current promotions are useless.

Also, don't forget to build cottages. People tend to neglect them, but they are what will fuel your economy. They take time to grow in to towns, so get a few started in key locations early. In general flood plains should have cottages on them. You already get 3 food from them, so farming them to get 4 food is useless in most cases.

Also, be very careful about where you place your cities. This isn't civ3, and you don't need to spam cities on the map. Put you cities where they will be the most productive, even if it means that there are tiles in your territory that aren't being used.

Also, read sulla's walkthrough in the link posted by hajaar. There are a lot of great tips in there.

Oh, and visit my site in my sig. 😉
 
Originally posted by: Heen05
Er, i get trading. Now my thing is why you suck so much if you dont be military all the time. I tried going the culture route, and every other country destroyed me. I dont understand why some cities i have produce things WAY faster than the other cities; i dont get the sheilds or anything. its kinda frustrating.
In culture victories you need to plan out what buildings you are going to need to maximize your three culture cities. You need to build temples and libraries, etc. early so that you can accumulate culture points. Also there are specific buildings and civics that will give you culture bonuses, for instance the Hermitage gives you +100% culture in that city. You also need to plan your tech research so that you have early access to culture generating buildings. Theaters are +3 culture, so get those early if you can. Those kind of things go a long way to boosting your culture scores.

Just because you are going for culture doesn't mean you can neglect military. If you keep yourself week the AI will go after you.

Also the reason some cities build faster is because they have more hammers and hammer increasing bonuses. Each builiding and unit has a cost in hammers. The more hammers your city produces in a turn, the faster it will build your unit. Mined hills tend to produce a lot of hammers, and there are some resources that also have a lot. Cities with those will produce things faster. A forge gives you a +25% hammer bonus. Also keep in mind that when you cut down a forest it produces hammers in a lump sum. If you hover your mouse over the little axe icon before telling your worker to chop the forest it will tell you how many you get. That could be why seemingly equal cities produce things faster. You got a huge boost in city A because you chopped a forest, where you didn't in city B.
 
Originally posted by: Hacp
Originally posted by: BlinderBomber
Originally posted by: Heen05
Oh...ill trade all the time now that i know i cant lose anything...thats awesome. Seems pointless, but cool none the less lol. I didnt even see a tutorial mode. Been reading the guide by that game tester, good stuff. Thanks for all your help.

You can lose things. YOu need multiple sets of resources to trade them and still retain their benefits.

Quick tips from me:
1. learn to specialize your cities. Categories: GP factory, unit production, commerce city. Try to get at least one of each. This is good for a few reasons. First, it decreases costs (you don't need a library, barracks, market, etc in every city). Second, it helps you plan your empire (instead of plunking down cities in soem sort of grid like Civ3, you now have to consider placement very carefully).

2. Use your advantages. Ex: as a religious civ you want to establish an early religion (usually) and try to convert as many others as possible to your religion. Don't be afraid to switch civics (no penalty for switching). There are tips for each trait, but you must learn to play your traits to the max in order to compete at the highest levels.

3. Choprush. It gives you such a huge bonus in the beginning of the game which can be critical to winning further down the road. It really pays to have two workers and a settler within 40 turns.

4. Do not go for every wonder. It is a waste of time and resources. There are specific wonders that are very helpful, but prioritize. You shouldn't rely on getting a certain string of wonders to win and, just because at the lower levels you can grab 75% of them don't believe this will hold up as you play against higher levels of the AI.

That's all i got for now.


After the latest patch, chop rushing is not so optimal as it used to be. The problem is in standard games, once you get past 3 cities, you start to lose a large amount of gold every turn. So if there isn't a nearby neighbor, many people leave the forests there for chopping later in the game for more sheilds, and focus on other techs besides bronze working first.

I updated a few days ago, yeah... it's not as good but still a sound strat when there are a bunch of enemies around IMO.
 
One more tip:

Allies are actually important. Unlike the last civ games you can't neglect to have at least one or two friends. It helps not only with diplomatic victories, but they can also be really good when you are fighting a common enemy. Basically, be willing to give your friends some benefits, and the payoff will be large later down the line.
 
Thanks...these tips are coming in handy.

how come when i go to assign great people some are highlighted and some arent? even tho some arent highlighted i can still assign them...
 
I play nightly at home and over lunch at work... I'm addicted.

One thing I have found is use your borders and the land around you wisely, especially early on in the game. You can easily cut off areas of the map early on to other nations if you plant your cities early (I find it VERY beneficial to get a few cities started early). By cutting off other nations to sections of the map (not allowing Open borders and using the mountains and water ways as barriers) you can set aside a small portion of the world for you to expand into at your leisure (within reason) That means you can put a little more concentration into military, civi, etc. Not to mention you "protect" all the resurces in that area behind your borders (natural and man made).
 
Originally posted by: Malladine
Originally posted by: Heen05
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
Well, if you trade tech to a civ that they then use to hurt you somehow, i'd say that constitutes losing something, if that's what you mean.

Exactly
Trading things like "fur" and "Spice" are no big deal to me for the most part. When somebody offers Mathematics for Gunpowder.... I cringe. I rarely trade techs unless its an obviously deal. But when you know some sucker is hurting for Oil and you have 5 wells chugging, screw him. Go in and crush him with your bombers 🙂
 
Originally posted by: Homerboy
Originally posted by: Malladine
Originally posted by: Heen05
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
Well, if you trade tech to a civ that they then use to hurt you somehow, i'd say that constitutes losing something, if that's what you mean.

Exactly
Trading things like "fur" and "Spice" are no big deal to me for the most part. When somebody offers Mathematics for Gunpowder.... I cringe. I rarely trade techs unless its an obviously deal. But when you know some sucker is hurting for Oil and you have 5 wells chugging, screw him. Go in and crush him with your bombers 🙂

I like to trade techs with weaker nations... i will never trade tech with a nation i'm competing with or is more powerful than me.
 
I like to trade techs with weaker nations... i will never trade tech with a nation i'm competing with or is more powerful than me.

You must go for diplomatic wins... if they are weaker, they must be crushed 😛

Edit: I just started a new game today at lunch. I always choose "random" for the nation I want to control. Today's choice was Gahndi. Lets just say Gahndi is HARDLY a pacifist this time around.


 
How good is the multiplayer in civ4? I bought it recently, and i'm a long time fan of the series, but multiplayer civ just seems like it would be too slow...
 
Originally posted by: Heen05
Thanks...these tips are coming in handy.

how come when i go to assign great people some are highlighted and some arent? even tho some arent highlighted i can still assign them...
The highlighting only means that you personally assigned those and the city governor isn't allowed to reassign them. If you have plenty of surplus food the city governor will automatically assign a few and those won't get highlighted. The only way to reassign those is to turn off the city governor or to tell the city governor to focus on commer/hammer production instead.
Originally posted by: Heen05
how do i delete cities?
You can't in this version. The only time a city can be removed from a map is when you capture and raize it. Either be careful when placing you cities, or leave it undefended and declare war on your neighbor. Or go in to the world builder and delete it, but that's cheating. 😉
 
what happens if i found two religions? which should i spread? both? should i build one temple of each kind in my cities too?
 
The general rule is that you spread one religion. You country can only have one national religion, so spreading both won't be helpful. Also, religion helps in diplomacy. If someone with the same NATIONAL religion as you is trading with you, you will be friendlier with them. The reason to not spread two religions is important here, as if your national religion is religion a, but the person you are trading with is religion b, you wil see no benefits from the fact that the person is religion b, even if you founded that religion and all your cities have religion B.
 
Originally posted by: Heen05
what happens if i found two religions? which should i spread? both? should i build one temple of each kind in my cities too?
You only need one city with a given religion to be able to convert to that religion. Which religion you spread depends mostly on what your neighbors have adopted. It isn't always in your best interest to spread your religion via missionaries early in the game, so wait a bit to see which one becomes dominant. If you're going to spread it, you might as well spread it to your neighbors instead of your own cites. If they don't have a religion yet, you'd rather they convert to yours instead of another, right? You'll eventually want to get all of your cities having your religion.

If you've founded two or more religions you will eventually want to spread them both. Having a holy city only generates money if there are cities with that religion. The income from a holy city can make or break your game.
 
I'm wondering what strategies people here have for using great people. I'm never sure what to do with them. If I get a prophet, I'll build the special building in a holy city, but beyond that I'm not sure what path to take with them. I consider saving them for a golden age, but those only last like 8 turns so I don't know if it's worth it.
 
Originally posted by: Furyline
I'm wondering what strategies people here have for using great people. I'm never sure what to do with them. If I get a prophet, I'll build the special building in a holy city, but beyond that I'm not sure what path to take with them. I consider saving them for a golden age, but those only last like 8 turns so I don't know if it's worth it.

I normally (like 90%) will use them to research a new tech. Techs are the key to the gaem in my eyes (or at least the way that I play) so getting a "free" tech is just about the best thing that can happen.

 
Originally posted by: Furyline
I'm wondering what strategies people here have for using great people. I'm never sure what to do with them. If I get a prophet, I'll build the special building in a holy city, but beyond that I'm not sure what path to take with them. I consider saving them for a golden age, but those only last like 8 turns so I don't know if it's worth it.

I usually try to control what great people I get so that they are useful to me. The holy city improvements are a must, because they allow you to increase your research rate. Strategically placed academies can also boost your reasearch rate significantly. I almost always use great engineers to rush wonders, because they can be difficult to get on the harder levels. Merchants and artists are a toss up. I f I have an immediate use I'll use them, but generally joining then to the city of getting a technology is what I do.
 
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