ManBearPig
Diamond Member
bump
Originally posted by: pontifex
ugh, its still turn based? turn based games are so 1993
Well, if you trade tech to a civ that they then use to hurt you somehow, i'd say that constitutes losing something, if that's what you mean.Originally posted by: Heen05
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
Originally posted by: BlinderBomber
Originally posted by: Heen05
Oh...ill trade all the time now that i know i cant lose anything...thats awesome. Seems pointless, but cool none the less lol. I didnt even see a tutorial mode. Been reading the guide by that game tester, good stuff. Thanks for all your help.
You can lose things. YOu need multiple sets of resources to trade them and still retain their benefits.
Quick tips from me:
1. learn to specialize your cities. Categories: GP factory, unit production, commerce city. Try to get at least one of each. This is good for a few reasons. First, it decreases costs (you don't need a library, barracks, market, etc in every city). Second, it helps you plan your empire (instead of plunking down cities in soem sort of grid like Civ3, you now have to consider placement very carefully).
2. Use your advantages. Ex: as a religious civ you want to establish an early religion (usually) and try to convert as many others as possible to your religion. Don't be afraid to switch civics (no penalty for switching). There are tips for each trait, but you must learn to play your traits to the max in order to compete at the highest levels.
3. Choprush. It gives you such a huge bonus in the beginning of the game which can be critical to winning further down the road. It really pays to have two workers and a settler within 40 turns.
4. Do not go for every wonder. It is a waste of time and resources. There are specific wonders that are very helpful, but prioritize. You shouldn't rely on getting a certain string of wonders to win and, just because at the lower levels you can grab 75% of them don't believe this will hold up as you play against higher levels of the AI.
That's all i got for now.
Originally posted by: melijak
Does anybody know how to merge units?
In culture victories you need to plan out what buildings you are going to need to maximize your three culture cities. You need to build temples and libraries, etc. early so that you can accumulate culture points. Also there are specific buildings and civics that will give you culture bonuses, for instance the Hermitage gives you +100% culture in that city. You also need to plan your tech research so that you have early access to culture generating buildings. Theaters are +3 culture, so get those early if you can. Those kind of things go a long way to boosting your culture scores.Originally posted by: Heen05
Er, i get trading. Now my thing is why you suck so much if you dont be military all the time. I tried going the culture route, and every other country destroyed me. I dont understand why some cities i have produce things WAY faster than the other cities; i dont get the sheilds or anything. its kinda frustrating.
Originally posted by: Hacp
Originally posted by: BlinderBomber
Originally posted by: Heen05
Oh...ill trade all the time now that i know i cant lose anything...thats awesome. Seems pointless, but cool none the less lol. I didnt even see a tutorial mode. Been reading the guide by that game tester, good stuff. Thanks for all your help.
You can lose things. YOu need multiple sets of resources to trade them and still retain their benefits.
Quick tips from me:
1. learn to specialize your cities. Categories: GP factory, unit production, commerce city. Try to get at least one of each. This is good for a few reasons. First, it decreases costs (you don't need a library, barracks, market, etc in every city). Second, it helps you plan your empire (instead of plunking down cities in soem sort of grid like Civ3, you now have to consider placement very carefully).
2. Use your advantages. Ex: as a religious civ you want to establish an early religion (usually) and try to convert as many others as possible to your religion. Don't be afraid to switch civics (no penalty for switching). There are tips for each trait, but you must learn to play your traits to the max in order to compete at the highest levels.
3. Choprush. It gives you such a huge bonus in the beginning of the game which can be critical to winning further down the road. It really pays to have two workers and a settler within 40 turns.
4. Do not go for every wonder. It is a waste of time and resources. There are specific wonders that are very helpful, but prioritize. You shouldn't rely on getting a certain string of wonders to win and, just because at the lower levels you can grab 75% of them don't believe this will hold up as you play against higher levels of the AI.
That's all i got for now.
After the latest patch, chop rushing is not so optimal as it used to be. The problem is in standard games, once you get past 3 cities, you start to lose a large amount of gold every turn. So if there isn't a nearby neighbor, many people leave the forests there for chopping later in the game for more sheilds, and focus on other techs besides bronze working first.
Originally posted by: Malladine
Well, if you trade tech to a civ that they then use to hurt you somehow, i'd say that constitutes losing something, if that's what you mean.Originally posted by: Heen05
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
Originally posted by: Homerboy
Originally posted by: Malladine
Well, if you trade tech to a civ that they then use to hurt you somehow, i'd say that constitutes losing something, if that's what you mean.Originally posted by: Heen05
So in trading i can lose RESOURCES, but i cant lose technology, right? That means when trading technology i have nothing to lose? Doesnt seem like so much of a trade, per say. thanks
Exactly
Trading things like "fur" and "Spice" are no big deal to me for the most part. When somebody offers Mathematics for Gunpowder.... I cringe. I rarely trade techs unless its an obviously deal. But when you know some sucker is hurting for Oil and you have 5 wells chugging, screw him. Go in and crush him with your bombers 🙂
I like to trade techs with weaker nations... i will never trade tech with a nation i'm competing with or is more powerful than me.
The highlighting only means that you personally assigned those and the city governor isn't allowed to reassign them. If you have plenty of surplus food the city governor will automatically assign a few and those won't get highlighted. The only way to reassign those is to turn off the city governor or to tell the city governor to focus on commer/hammer production instead.Originally posted by: Heen05
Thanks...these tips are coming in handy.
how come when i go to assign great people some are highlighted and some arent? even tho some arent highlighted i can still assign them...
You can't in this version. The only time a city can be removed from a map is when you capture and raize it. Either be careful when placing you cities, or leave it undefended and declare war on your neighbor. Or go in to the world builder and delete it, but that's cheating. 😉Originally posted by: Heen05
how do i delete cities?
You only need one city with a given religion to be able to convert to that religion. Which religion you spread depends mostly on what your neighbors have adopted. It isn't always in your best interest to spread your religion via missionaries early in the game, so wait a bit to see which one becomes dominant. If you're going to spread it, you might as well spread it to your neighbors instead of your own cites. If they don't have a religion yet, you'd rather they convert to yours instead of another, right? You'll eventually want to get all of your cities having your religion.Originally posted by: Heen05
what happens if i found two religions? which should i spread? both? should i build one temple of each kind in my cities too?
Originally posted by: Furyline
I'm wondering what strategies people here have for using great people. I'm never sure what to do with them. If I get a prophet, I'll build the special building in a holy city, but beyond that I'm not sure what path to take with them. I consider saving them for a golden age, but those only last like 8 turns so I don't know if it's worth it.
Originally posted by: Furyline
I'm wondering what strategies people here have for using great people. I'm never sure what to do with them. If I get a prophet, I'll build the special building in a holy city, but beyond that I'm not sure what path to take with them. I consider saving them for a golden age, but those only last like 8 turns so I don't know if it's worth it.