I would wager, rather heavily, that the average DSiWare title has sold more copies then the average iPhone title by a decent amount.
The average? Probably. Apple will publish about anything, while Nintendo keeps the reigns tight. So you're looking at 100k+ applications versus about 150.
However for top-tier developers, there has been a lot of complaining about how DSiWare hasn't panned out as Nintendo said it would. For the EAs, ids, Valves, etc I would be very surprised to see their DSiWare sales ahead of their iPhone platform sales.
So Apple doesn't matter in the gaming market ultimately. That is what you are saying.
I knew I should have clarified that before you became a smartass.

The primary distribution method for the DS platform is cartridges, the primary distribution method for the iPhone platform is digital distribution. I'm only saying that titles that don't get a cartridge release on the DS generally don't matter.
The iPhone 4G performs exactly the same as the original iPod Touch? I assume that Steve Jobs and the press are huge liars then?
The iPhone that wasn't even announced until 4 hours before this thread was started and doesn't go on sale for another couple of weeks?
We've already had a discussion of how the iPhone platform is generational (which is something that makes it very different from the DS), so of course you can't compare the hardware across generations. The iPhone and iPod Touch from the same generation share the same hardware. Given that the iPhone is a June-June device and the iPod Touch is September-September, the iPod Touch equivalent to the iPhone 4G won't be released for another couple of months.
Either you don't have kids, or they aren't on your cell plan. Adding a line is $10, iPhone data is $15. I'm not sure where you got the idea that it was going to cost an additional $100 a month, perhaps as a single person it would, but we were discussing it for kids. You wouldn't see every child over the age of eleven with their own cell phone if it cost their parents $100 a pop
In total- $99 iPhone w/2year contract- $25x12- $399
http://signature.crutchfield.com/s_472TOU364G/Apple-iPod-touch-64GB.html?tp=237
That touch doesn't give my kid a phone either
You're right, I was looking at individual plans (and I had forgotten that AT&T had started offering 3GSs at $99). But we can look at family plans.
Unlimited Voice(because kids talk too much):
First two lines: $119.99/month
Additional lines: $49.99/month
Unlimited Text:
$30.00/month
Data:
$15/month for 200MB, and let's be realistic here, your kids are going to be racking up everything else, so you probably don't want a huge data-overage bill either, so
$25/month for 2GB
So we're at $50 + $25 + $30 pro-rated, which brings us to around $80 before taxes. I'm taking the highest numbers here, but every usage study I've seen pegs kids as one of the biggest consumers of cellular services. So I don't believe this to be unrealistic.
In any case, your phone is $80x24 + $99 = $2,019.
Your original numbers were off anyhow, it's $25x24 + $99 = $699. Which makes far more sense given that the phone alone is costing AT&T on the order of $400 (never mind the service).
No different then a half way decent set of glasses- and IME kids lose glasses far easier then their phones.
Glasses aren't $600 to replace. And you store glasses on your face, not in your pocket. So you won't be sitting on them. Electronics are much, much easier to kill than glasses (washing machine, anyone?) and it's damage that I'm concerned with, not losses.
Let me put it in context for you- my job is analyzing sales data and predicting market trends for a distributor. I have a dozen people that work under me, if I ever heard anyone of them saying that the iPhone and iPod Touch were comparable for sales modelling I would fire them on the spot for gross stupidity- that isn't a joke either.
Who said anything about sales modeling? Of course they're going to have different sales trends for the hardware. The only point I've been trying to make is that for software developers the two are the same. iPhone owners and iPod Touch owners are both part of the same platform/market for software. This is why you have to count the two together when looking at potential software sales.