Aikouka
Lifer
- Nov 27, 2001
- 30,383
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3D is already "built-in" to every PC game. The "depth" is already there and is easily read by the driver. Sometimes the devs took shortcuts with the HUD or with other elements that show up as 2D and conflict with S3D if the game is not specifically developed for S3D.
I guess my thought was that it'd be like 3D movies where only certain things tend to really use the 3D aspects, but I guess turning everything into 3D wouldn't be much different from filming a movie in 3D. My only gripe about those is it seems the biggest "added bonus" is the one camera captures the foreground and the other captures the background to reduce the "fuzzy background" aspect of 2D movies. So I guess I'd wonder what benefit 3D would provide in a game when it's "always on."
I guess it's just something that I'd need to see.
Something I was wondering as well... have you tried to get nVidia to send you one of their 3D laptops? I see the option available at places like Dell, and especially after reading your proposed video card requirements above, I can't help but wonder what performance hit these laptops would take (especially since laptop GPUs are shadows of their desktop brethren).
It's interesting that Alienware's m18x doesn't even support 3D, yet it comes with SLi and Crossfire as an option, but the m17x does support 3D. :hmm:
AMD and Nvidia use different methods for S3D. Nvidia uses active shutter glasses for 3D Vision (and they develop their own drivers for it) and AMD uses HDMI 1.4 for HD3D (which their partners develop).
I think you may be misunderstanding what I meant when I was talking about standards. In the TV world, you have standards. There are four main methods of 3D: checkerboard, side-by-side, top-bottom and frame packing. These are what is sent from the output device (i.e. PS3) to your display. TV displays typically support all four of these, but it's possible for some to only support a subset and require an adapter to translate. As an example, my Mitsubishi DLP only supports checkerboard. I technically could play the Avatar game on my PS3 in 3D as long as I have glasses for it as it has a Checkerboard 3D setting in the options.
But anyway... my real gripe was that the difference between nVidia and AMD seems to be causing a splintering in the actual display hardware (i.e. the monitor) as well. Why can't we at least get a standard output option so any 3D monitor will work?
Each manufacturer of 3DTVs uses their own glasses and technology. Nvidia provides software for viewing HD 3D movies also.
I'd say that 3D-capable TVs are a lot more standardized than you're trying to suggest. Sure, there can still be active vs. passive, but the majority of TVs are active. There's also IR signaled vs DLP Link signaled.