WhoBeDaPlaya
Diamond Member
Until the SOB AI comes with barely any monsters and casts armageddon just to troll me :|Slow and fast are WAY more useful than any other spell.
Until the SOB AI comes with barely any monsters and casts armageddon just to troll me :|Slow and fast are WAY more useful than any other spell.
I was all about that hero that started with chain lightning.
You mean Solmyr. He looks cool on the first glimpse, but actually every caster is worse than a fighter class. Being able to have stronger units through means of attack/defense bonus or a bonus on luck much better than casting a spell that looks cool, but costs lots of mana and deals low damage since you have low spell power in the beginning.
Most important skills throughout the game are logistics, luck, diplomacy, melee/ranged attack, defense, leadership
Pfft, while a might hero can make their troops really tough, a magic hero with Air and Earth magic can mass slow and mass haste before anything but ranged can touch their troops.
That same magic hero with Earth magic can also town portal to any town they want; combined with a large knowledge pool can let them strip 5+ towns of new troops in 1 turn.
With Solymr, even though he starts off with weak chain lightning, that spell alone can allow you to kill harder mobs on mines you normally wouldn't be able to take over until week 3+.
Considering buying 6 on the Steam sale today, but the demo was literally HoMM on rails... are all the campaign maps like that? Basically long winding paths with small side areas, and zero flanking opportunity?
Pfft, while a might hero can make their troops really tough, a magic hero with Air and Earth magic can mass slow and mass haste before anything but ranged can touch their troops.
That same magic hero with Earth magic can also town portal to any town they want; combined with a large knowledge pool can let them strip 5+ towns of new troops in 1 turn.
With Solymr, even though he starts off with weak chain lightning, that spell alone can allow you to kill harder mobs on mines you normally wouldn't be able to take over until week 3+.
A might hero can also learn expert earth + air magic and players will most likely choose to.
Heroes excel at different phase of the game.
Magic heroes are devastating in the mid game but might heroes rule the end game.
Well, an Implosion on a high level magic hero negates anything a might hero offers. Nothing else can kill a 30 stack of bone dragons, or 400 archers, instantly.
Perhaps we should test our Might vs Magic theories... I only have the store-bought HoMM 3 collection; not sure if I can play multi vs GOG users with that copy.
Re-downloaded the 6 demo, and again pretty much uninterested. The combat looks better, if way too slow and 'wooden' regardless of the graphics, but 'enemies can't gank mines' and the turf between you is linear?
I liked HoMM 3 because the enemy did press you. HoMM 4+ seems to be all about being ready for the enemy that only sits around and waits for you to try your massed army against. Strange that AI has gotten worse since I first started gaming; are people just becoming less intelligent?
🙂
I suppose the aim of AI was always to mimic human players. Historically this has required some degree of sophistication, but today's average human player is often more predictable and robot-like than yesterday's AI. A short foray into COD will show you what I mean. And I shan't even start on MMO players...
Thus, the benchmark for AI has been lowered.
Pfft, while a might hero can make their troops really tough, a magic hero with Air and Earth magic can mass slow and mass haste before anything but ranged can touch their troops.
That same magic hero with Earth magic can also town portal to any town they want; combined with a large knowledge pool can let them strip 5+ towns of new troops in 1 turn.
With Solymr, even though he starts off with weak chain lightning, that spell alone can allow you to kill harder mobs on mines you normally wouldn't be able to take over until week 3+.
Considering buying 6 on the Steam sale today, but the demo was literally HoMM on rails... are all the campaign maps like that? Basically long winding paths with small side areas, and zero flanking opportunity?
You mean Solmyr. He looks cool on the first glimpse, but actually every caster is worse than a fighter class. Being able to have stronger units through means of attack/defense bonus or a bonus on luck much better than casting a spell that looks cool, but costs lots of mana and deals low damage since you have low spell power in the beginning.
All plausible, I don't claim to know the ins and outs. I just enjoy that early CL pew pew.
True. Some spells were just great to look at, boosting the morale of the gamer. 😀
damn, got an itch for some HoMM3. hope i don't play too long...
3 hours later... 😳You mean the "one more turn and I am off to bed...gosh it's morning already??" ? 🙂