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I understand that 8x CSAA looks better, but does it perform better (more or less FPS than MSAA)? I don't have any benchmarks to run so I ask. A something search didn't provide a direct answer.
^Yeah, I'm not sure on the specifics but 8x CSAA does everything 4x MSAA does with a little additional effect. You won't get better performance out of CSAA. I don't get much of a performance hit between forced 4x MSAA and forced 4x EQAA (AMD's counterpart to 8x CSAA) in the games I use it for (mostly low-res texture console ports though).
If you're looking for an AA solution that has better performance than MSAA, try a post-process solution like FXAA or MLAA. Be warned that such AA methods also come with lower quality and a little bit of blurring.
This article over at Tom's Hardware is a good overview of the different types of anti-aliasing.
Here are some benchmarks I did for an article I wrote a while ago. It compares all of the major AA modes (at the time) on nVidia's parts.
As you can see, coverage samples are extremely cheap in terms of performance. If you're running 8xCSAA I'd go straight to 16xCSAA. Likewise I'd pick 32xQ over 16xQ.
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