Which aspect ratio for games? 16:9, 16:10 or 4:3?

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Which aspect ratio for games?

  • 16:9

  • 16:10

  • 4:3

  • Who cares?


Results are only viewable after voting.

Ramses

Platinum Member
Apr 26, 2000
2,871
4
81
I have a stupid question, if you run a game that has a max resolution of 1280x1024, how does a wide lcd react?

Sent from my Evo 4G
 

Athadeus

Senior member
Feb 29, 2004
587
0
76
Stretches it or puts black up black bars depending on the model and/or settings of the monitor. From what I've seen, most cheaper monitors just stretch everything to full screen.
 

Blue Shift

Senior member
Feb 13, 2010
272
0
76
There are a lot of myths that get perpetuated on this forum... One of them is that games maintain vertical FOV and scale horizontal FOV.

No.... it depends on the game. Some scale both so the overall FOV stays the same, some scale vertical only. Battlefield 2 is an example of a game that maintains horizontal FOV and scales vertical.

Thanky you. This FOV nonsense that otherwise sensible people dish out is rather annoying.
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
I like how the first two responses answer the thread but sad defenders of the dieing 16:10 keep voting for it anyway.

We get it. 16:10 is a better desktop resolution. Who wouldn't prefer 1920x1200 over 1920x1080 for your desktop? It is objectively superior.

However, we are talking about gaming. There are few, if any, games optimized for 16:10. 16:9 usually gives you the same vertical viewing area but superior horizontal viewing, making it objectively better for gaming. Most older games are optimized for 4:3, but this hasn't been a fact for several years.

Those of you with 1920x1200 monitors should voluntarily play in 1920x1080 and accept the black bars. It's not a lot of black bars, but that extra horizontal vision can get you more kills in FPS.

Personally I use a CRT and game at whatever aspect ratio I please.
 

Ramses

Platinum Member
Apr 26, 2000
2,871
4
81
Stretches it or puts black up black bars depending on the model and/or settings of the monitor. From what I've seen, most cheaper monitors just stretch everything to full screen.

On one that does black bars, is it fuzzy from not being at native resolution?

Sent from my Evo 4G
 

BababooeyHTJ

Senior member
Nov 25, 2009
283
0
0
The first time that I ever got motion sickness was when trying to use a 16:9 monitor and Half Life 2 because of the low FOV. It also happened in other games with too low of a fov. That hasn't been a problem for me with 4:3 or 16:10.
 

evilspoons

Senior member
Oct 17, 2005
321
0
76
On one that does black bars, is it fuzzy from not being at native resolution?

Sent from my Evo 4G

You can override the stupid in-monitor scaling if you have one of many new video cards. The Nvidia, AMD (ATI), and Intel drivers all give you scaling options. Personally, I set my Nvidia cards to give aspect-ratio scaling - i.e. black bars appear when you're not at native aspect ratio. It can be fuzzy/grainy if the resolutions are very different from your monitor's native resolution, but on most games it actually looks alright.

I think the video cards actually do proper bilnear scaling too instead of the horrid nearest-neighbour most cheap monitors do.

(In the Nvidia control panel, look for 'Adjust Desktop Size and Position' and then choose 'Use NVIDIA scaling with fixed-aspect ratio').
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
For purely gaming I would say 16:9 because most games today are ported from console versions which are designed for 16:9 as well.
 

BababooeyHTJ

Senior member
Nov 25, 2009
283
0
0
For purely gaming I would say 16:9 because most games today are ported from console versions which are designed for 16:9 as well.

That makes a difference why? :confused:

Most console ports are also meant to be played on a TV at five or so feet away and have a low FOV.
 

postmortemIA

Diamond Member
Jul 11, 2006
7,721
40
91
Again this FOV BS. I have 16:10 monitor that scales 1:1
Suppose I use it as 16:9 monitor, 1920x1080 resolution, and that "magic" FOV, just how would person that has 16:9 would use it.
But... I have 120 more vertical pixels left; that can display more of stuff than that 16:9 screen could.

So, as it has been said, if game developer was smart, you'll see more with higher resolution.
 

Bolas

Member
Feb 7, 2009
119
0
76
I'm pretty happy with 7680 x 1600 (alternately 4800 x 2560). Go, 12 megapixel gaming!!
 

Check

Senior member
Nov 6, 2000
366
0
0
Assuming that Hor+ is the way the game implements widescreen AND your widescreen monitor is larger than the 4:3 counterpart, widescreen would be the way to go.

Some notable games that have been released that use the Vert- are:
Mass Effect (2007)
Wolfenstein (2009)
Civ 4: Colonization (2008)
Gears of War (2007)
 

PCboy

Senior member
Jul 9, 2001
847
0
0
Voted 16:10 because it's the closest to the golden ratio.

Also, for multiple display gaming 16:10 is much better than 16:9, the latter being way too wide without enough height.

This post says it best, gaming or not.
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
16:10 FPS are not the only games out there which imo would be best for 16:9.