- Apr 18, 2014
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Title changed from TressFX vs Hairworks to reflect why I made the thread. TressFX and Hairworks just seem to represent the two approaches well.
Hairworks - closed source. Inspired by desire for greater profits on latest hardware. Damages performance for all parties.
TressFX - More open. Inspired by desire to improve gaming and differentiate games.
I've been thinking lately that these show very clearly the difference between AMD and Nvidia, or at least make up a very interesting comparison.
IMO TressFX looks better. The really interesting thing is that it runs so much better. With all the tomb raider stuff that came out and the use of hairworks in Witcher 3 it was hard to ignore
Basically, TressFX runs on consoles and looks like this
http://www.allgamesbeta.com/2015/07/rise-of-tomb-raider-video-shows-some-of.html
https://www.youtube.com/watch?v=6ppNfF8B0tc
https://www.youtube.com/watch?v=GZ19JCTOGfI
Hairworks kills high end hardware, but looks like this
https://www.youtube.com/watch?v=tB2RcvWRh40
https://www.youtube.com/watch?v=Md4Hmgtl8q0 - at the very most not much better
The tressfx videos are tomb raider and deus ex. It seems in deus ex the NPCs all have it. If the gameplay is on a console you can see just how dramatically different the performance of these two techs are. It likely will be like this on consoles on release. TressFX in tomb raider with the snow interacting with the hair etc. One wonders what else could be much better done
People often make the argument nvidia is adding value with gameworks, seems to me its too much of a trade off. Even with physx we would be much better off with other physics engines because they simply work and look better.
I think for our sake something has to be done about gameworks. Nvidia does not have the competence but their cash/influence reach is damaging our experience.
Hairworks - closed source. Inspired by desire for greater profits on latest hardware. Damages performance for all parties.
TressFX - More open. Inspired by desire to improve gaming and differentiate games.
I've been thinking lately that these show very clearly the difference between AMD and Nvidia, or at least make up a very interesting comparison.
IMO TressFX looks better. The really interesting thing is that it runs so much better. With all the tomb raider stuff that came out and the use of hairworks in Witcher 3 it was hard to ignore
Basically, TressFX runs on consoles and looks like this
http://www.allgamesbeta.com/2015/07/rise-of-tomb-raider-video-shows-some-of.html
https://www.youtube.com/watch?v=6ppNfF8B0tc
https://www.youtube.com/watch?v=GZ19JCTOGfI
Hairworks kills high end hardware, but looks like this
https://www.youtube.com/watch?v=tB2RcvWRh40
https://www.youtube.com/watch?v=Md4Hmgtl8q0 - at the very most not much better
The tressfx videos are tomb raider and deus ex. It seems in deus ex the NPCs all have it. If the gameplay is on a console you can see just how dramatically different the performance of these two techs are. It likely will be like this on consoles on release. TressFX in tomb raider with the snow interacting with the hair etc. One wonders what else could be much better done
People often make the argument nvidia is adding value with gameworks, seems to me its too much of a trade off. Even with physx we would be much better off with other physics engines because they simply work and look better.
I think for our sake something has to be done about gameworks. Nvidia does not have the competence but their cash/influence reach is damaging our experience.
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