Originally posted by: lordtyranus
I honestly wished opengl would be dumped entirely. If not for id it would have been.
Originally posted by: Genx87
I would like to say opengl will be used extensivley but that would be a lie.
Honestly I can only think of the Quake\Doom series using Opengl and the games who use the engines.
And reading his speech yesterday I am wondering if he wont eventually dump opengl and go d3d anyways.
Originally posted by: gururu
It's beginning to bother me that driver development teams have to spend so many resources making cards OpenGL compatible when they could be tweaking more performance out of Direct3D drivers. All the mumbo jumbo about microsoft and open source is well and good, but in the end I think it hurts the consumer.
Originally posted by: Childs
Originally posted by: gururu
It's beginning to bother me that driver development teams have to spend so many resources making cards OpenGL compatible when they could be tweaking more performance out of Direct3D drivers. All the mumbo jumbo about microsoft and open source is well and good, but in the end I think it hurts the consumer.
The best selling FPS games over the last 4-5 years have been OpenGL, and thats mainly because of id. Cross platform availability is also a plus. OpenGL is also extensively used in workstation environments. Even if games didn't use OpenGL there would still be a need to develop drivers for it.
I'm not even sure what your complaint is. Its not like you are the one writing the drivers, and the D3D driver teams are probably bigger than the OpenGL teams. Its not like ATI even cares that much about it, and Nvidia is a bigger player in the workstation market, so they devote more time to it. If you want faster D3D performance buy a faster card.
Originally posted by: gururu
Originally posted by: Childs
Originally posted by: gururu
It's beginning to bother me that driver development teams have to spend so many resources making cards OpenGL compatible when they could be tweaking more performance out of Direct3D drivers. All the mumbo jumbo about microsoft and open source is well and good, but in the end I think it hurts the consumer.
The best selling FPS games over the last 4-5 years have been OpenGL, and thats mainly because of id. Cross platform availability is also a plus. OpenGL is also extensively used in workstation environments. Even if games didn't use OpenGL there would still be a need to develop drivers for it.
I'm not even sure what your complaint is. Its not like you are the one writing the drivers, and the D3D driver teams are probably bigger than the OpenGL teams. Its not like ATI even cares that much about it, and Nvidia is a bigger player in the workstation market, so they devote more time to it. If you want faster D3D performance buy a faster card.
best selling games don't always equate to the best games and gaming cards aren't intended to run workstations. i'm just talking about game support. two platforms is nonsense IMO.
Originally posted by: gururu
Originally posted by: Childs
Originally posted by: gururu
It's beginning to bother me that driver development teams have to spend so many resources making cards OpenGL compatible when they could be tweaking more performance out of Direct3D drivers. All the mumbo jumbo about microsoft and open source is well and good, but in the end I think it hurts the consumer.
The best selling FPS games over the last 4-5 years have been OpenGL, and thats mainly because of id. Cross platform availability is also a plus. OpenGL is also extensively used in workstation environments. Even if games didn't use OpenGL there would still be a need to develop drivers for it.
I'm not even sure what your complaint is. Its not like you are the one writing the drivers, and the D3D driver teams are probably bigger than the OpenGL teams. Its not like ATI even cares that much about it, and Nvidia is a bigger player in the workstation market, so they devote more time to it. If you want faster D3D performance buy a faster card.
best selling games don't always equate to the best games and gaming cards aren't intended to run workstations. i'm just talking about game support. two platforms is nonsense IMO.
Originally posted by: Lonyo
If 2 platforms is nonsense, blame Microsoft, not anyone else.
MS controls DX, they have D3D as their own (Windows) standard.
OpenGL is open source, and is compatible with Windows, MacOS and Linux.
This means if there were to be only one platform, it would have to be OpenGL, or MS would have to allow DX to be cross-platform.
Gaming cards don't run on workstations, but the tech does. The 5800 could be modded with a BIOS flash, IIRC, to BE the workstation card.
This means that architecturally OpenGL support is already there (for the workstation version of cards), and it can't be hugely hard to mae it specifically for gaming.
I dont know that ATi OpenGL support is THAT bad. The games that I've played, HL, UT, Serious Sam in D3D and OpenGL ran faster in OpenGL on both nVidia and ATi hardware.both ati and nvidia do direct3d VERY VERY well. however only nvidia does opengl VERY well.
Originally posted by: Spamdini
of the new recent games say within the last year and ones coming soon, which use opengl and which use d3d. i dont know the difference between d3d and opengl.
Originally posted by: lordtyranus
I honestly wished opengl would be dumped entirely. If not for id it would have been.
Originally posted by: gururu
best selling games don't always equate to the best games and gaming cards aren't intended to run workstations. i'm just talking about game support. two platforms is nonsense IMO.
Originally posted by: gururu
i hate sacrificing 50% of my fps just so that 1% of the market in the form of MacOS and linux users can play, most of which own a windows pc as well.
Both.Which API do the best games use?
Compared to nVidia it is and basically Doom III is the ultimate proof of this.I dont know that ATi OpenGL support is THAT bad.
Both have advantages and disadvantages and both can produce amazing things in the hands of competent programmers.which is better (d3d or opengl) and why