Where is AvP3?

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
This is a question I have had for a very long time and I never decided to seek out an answer until now. What ever happened to the Aliens vs. Predator PC series? They stopped at 2 for some reason. I would really love to play a next gen AvP game whether it be on PC or console, but there doesn't seem to be any light at the end of that tunnel.

Anyone have some insight on what happened or maybe what has yet to come?
 

LightningRider

Senior member
Feb 16, 2007
558
0
0
Man, a new Aliens game on PC if done correctly and made well would scare me so bad. With today's graphics I don't know if I could play it...

I bet that they may make another one after the new AVP:R movie comes out. Then the hype for Aliens and Predators will be back again.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
AvP2 is amazing. With modern graphics, I can hardly imagine the intensity. I was damn good Alien, too! But just imagine sending plasma bursts homing into people or frantically shooting at Aliens in the dark with your smart gun... And the close combat! Biting heads off and impaling enemies with spears was awesome!
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
One can hope. Those games scared the shit outta me and made LAN parties awesome.
 

Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106
Hmmm, I bet it would be possible to remake the entire Predator movie using the crysis sandbox editor. Most of the weapons are already in game. You would just need a model of Ahnold and the predator, and some new clothes for the korean/asian models. Just imagine firing blindly into the woods with a minigun ala Jesse the Body...
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
There has got to be some kind of political reason or something explaining why no one has made a next gen version yet using the Doom 3 engine or something. It sounds too good to be true and should be viewed as a goldmine in the business gaming world.

What gives?
 

RandomFool

Diamond Member
Dec 25, 2001
3,913
0
71
www.loofmodnar.com
There might be hope. Fox was the publisher(along with Sierra) for AVP 1 & 2. Monolith was the developer. Not sure who owns the rights to the games but it's probably Fox.

Link
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Actually, I remember an announcement in the past year about a new AvP game in production. Search the forums, I made a thread about it. That or google it.
 

RandomFool

Diamond Member
Dec 25, 2001
3,913
0
71
www.loofmodnar.com
Originally posted by: Imp
Actually, I remember an announcement in the past year about a new AvP game in production. Search the forums, I made a thread about it. That or google it.

They're making an AvP game for the psp based on the movie but that isn't quite the same.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I heard some rumors that Fox wasnt happy with Monolith for some reason but thats probably false. I seem to recall Tron 2.0 was licensed by Disney to be made by Fox Interactive (but I could be wrong). I do know it used the LithTech engine.
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
The reason there is no AvP3 is because AvP2 was awesome, the gaming industry has mandated for some time now that all games must suck.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
I imagine part of it is that it's a large undertaking. Predator thermal vision typically means you get to texture all your art assets twice, once for standard, once for thermal. Level design for the colonial marines is pretty standard, but the predator is bound to be a little more difficult, and I'd bet my hat designing a whole single player campaign for the alien that doesn't get boring is a huge pain in the rear end. On the multiplayer side of things, it's a got to be a balancing nightmare.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: RandomFool
Originally posted by: Imp
Actually, I remember an announcement in the past year about a new AvP game in production. Search the forums, I made a thread about it. That or google it.

They're making an AvP game for the psp based on the movie but that isn't quite the same.

Hmmm... I swear I read it was for the PC... I'll try to dig it up.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Originally posted by: Xavier434
This is a question I have had for a very long time and I never decided to seek out an answer until now. What ever happened to the Aliens vs. Predator PC series? They stopped at 2 for some reason. I would really love to play a next gen AvP game whether it be on PC or console, but there doesn't seem to be any light at the end of that tunnel.

Anyone have some insight on what happened or maybe what has yet to come?

at least there was a sequel, I'm still waiting and thus I'm even more mind boggled as to why we haven't had another TIE Fighter game...

Originally posted by: LightningRider
Man, a new Aliens game on PC if done correctly and made well would scare me so bad. With today's graphics I don't know if I could play it...

I bet that they may make another one after the new AVP:R movie comes out. Then the hype for Aliens and Predators will be back again.

The AvP games were great because they were developed to be games. Any AvP game that comes out because of an AvP movie is most likely going to be a typical movie inspired game - complete shit.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: PhatoseAlpha
I imagine part of it is that it's a large undertaking. Predator thermal vision typically means you get to texture all your art assets twice, once for standard, once for thermal. Level design for the colonial marines is pretty standard, but the predator is bound to be a little more difficult, and I'd bet my hat designing a whole single player campaign for the alien that doesn't get boring is a huge pain in the rear end. On the multiplayer side of things, it's a got to be a balancing nightmare.

And yet, all this has already been done. Well. Twice. So I'm not sure what your point is.

 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Imp
Originally posted by: RandomFool
Originally posted by: Imp
Actually, I remember an announcement in the past year about a new AvP game in production. Search the forums, I made a thread about it. That or google it.

They're making an AvP game for the psp based on the movie but that isn't quite the same.

Hmmm... I swear I read it was for the PC... I'll try to dig it up.

No dice. There is ONE entry for PC on some site sans developer.

Tell you the truth, I say they forget the AvP and just focus on the Colonial Marine. When I went through the single player, I chose the Marine perspective first and it was tense, challenging and awesome. The alien was cool at the start cause it was such a unique perspective, but lost its novelty quickly. It just turned into a massive rape fest on dumb AI. The Predator was roughly the same as alien; nice view changes, re-enacting the movies, then rape everything. The only thing I'd want is Survivor mode and maybe get to play alien.
 

RandomFool

Diamond Member
Dec 25, 2001
3,913
0
71
www.loofmodnar.com
Originally posted by: bunnyfubbles

The AvP games were great because they were developed to be games. Any AvP game that comes out because of an AvP movie is most likely going to be a typical movie inspired game - complete shit.

Sad but true.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Originally posted by: BD2003
Originally posted by: PhatoseAlpha
I imagine part of it is that it's a large undertaking. Predator thermal vision typically means you get to texture all your art assets twice, once for standard, once for thermal. Level design for the colonial marines is pretty standard, but the predator is bound to be a little more difficult, and I'd bet my hat designing a whole single player campaign for the alien that doesn't get boring is a huge pain in the rear end. On the multiplayer side of things, it's a got to be a balancing nightmare.

And yet, all this has already been done. Well. Twice. So I'm not sure what your point is.

And neither of those two times qualified as a smashing commercial success.

Development costs keep going up. You're looking at a complicated dev process, lots of art assets to create, and franchise licensing fees to boot, all to make a sequel in a series which hasn't proved to be a blockbuster seller. Lots of work, high risk, and licensing fees to cut into your bottom line if you are successful.

It's not really that hard to see why management is jumping over themselves to greenlight this one, is it?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: PhatoseAlpha
Originally posted by: BD2003
Originally posted by: PhatoseAlpha
I imagine part of it is that it's a large undertaking. Predator thermal vision typically means you get to texture all your art assets twice, once for standard, once for thermal. Level design for the colonial marines is pretty standard, but the predator is bound to be a little more difficult, and I'd bet my hat designing a whole single player campaign for the alien that doesn't get boring is a huge pain in the rear end. On the multiplayer side of things, it's a got to be a balancing nightmare.

And yet, all this has already been done. Well. Twice. So I'm not sure what your point is.

And neither of those two times qualified as a smashing commercial success.

Development costs keep going up. You're looking at a complicated dev process, lots of art assets to create, and franchise licensing fees to boot, all to make a sequel in a series which hasn't proved to be a blockbuster seller. Lots of work, high risk, and licensing fees to cut into your bottom line if you are successful.

It's not really that hard to see why management is jumping over themselves to greenlight this one, is it?

Such is the case with any game. AvP isnt an exception to it.

And I dunno what rock you've been sleeping under, but theres no need to double the texture assets when real time shaders is now feasible.

I agree that theres far more established franchises that are taking precendence right now, but it has little to do with the difficulty of designing the actual game compared to any other.
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
The licensing fees and risk factors definitely detract from any companies pursuing AvP3.

A modern FPS has to be monumentally good looking in order to meet market demands (personally I dislike it, but it's a fact). That means you'll have to license a graphics engine, which is more cost tacked on to an already expensive development process. Most FPS games aren't designed with movie licensing fees included, so there's that to decrease profits. The first two games didn't sell that well and didn't receive the best reviews, so there's no guarantee that a third installment will fare any better (and there's a possibility that it will suck and not sell at all).

And finally, even if you do remake the first two games, you're not doing anything innovative; most of the cost in a FPS is now in the graphics department, and all you could really do is take the same game and update its graphics engine. It's the same games that didn't sell very well repackaged with better graphics; that's not exactly an exciting prospect to a game developer.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Eeezee
The licensing fees and risk factors definitely detract from any companies pursuing AvP3.

A modern FPS has to be monumentally good looking in order to meet market demands (personally I dislike it, but it's a fact). That means you'll have to license a graphics engine, which is more cost tacked on to an already expensive development process. Most FPS games aren't designed with movie licensing fees included, so there's that to decrease profits. The first two games didn't sell that well and didn't receive the best reviews, so there's no guarantee that a third installment will fare any better (and there's a possibility that it will suck and not sell at all).

And finally, even if you do remake the first two games, you're not doing anything innovative; most of the cost in a FPS is now in the graphics department, and all you could really do is take the same game and update its graphics engine. It's the same games that didn't sell very well repackaged with better graphics; that's not exactly an exciting prospect to a game developer.

are you kidding? ... even if a graphics engine is a million dollars even that is only 5% of a AAA title's average budget :p
--and it depends on how they work the financing for the licensing ... they can pay up-front or part of the profits after the game is released.

it all depends on if the 'backers' think it is worth it ... and *most* of the dealing goes on in SECRET .. we never hear about what is planned until the financing and the deals are established and finalized.

i think we will eventually see it

this one is going forward:
http://www.sega.com/aliens/index.php

if it is successful, i guarantee an AvP3 ;)