I remember the days when a bleedingly fast new PC meant playing the latest and greatest PC games maxed out hiccup free. It seems those days are over however, after reading here:
http://pc.ign.com/articles/693/693483p1.html
About Elder Scrolls IV Oblivion,
Dan: Yeah? the PC version of the game is definitely going to need a burly machine to play well on high detail at high resolutions. What I played at the event ran pretty well with only a couple of hiccups in performance when there were a lot of characters on screen, but even then it wasn't unplayable by any means. That said, Bethesda told me that the specs of the machine I was playing on and it was a 3.2 GHz processor with 2.0 GB of RAM and an X1900 video card. That's a nice machine and it's all we've had the chance to play the game on. Who knows how the game will look or run on a machine with the minimum requirements? It's just something we're going to have to wait and see I guess.
Do you think that some games are pushing our systems a little too hard? Just because they have the technology to make it beautiful... Does it push away potential buyers because that technology is optimal for the top 1-3% of PC users? How many people really have ATI's 1900 card series and 2 gigs of RAM? Is enough enough or do you say keep pushing the limits and let the consumer worry about their system?
http://pc.ign.com/articles/693/693483p1.html
About Elder Scrolls IV Oblivion,
Dan: Yeah? the PC version of the game is definitely going to need a burly machine to play well on high detail at high resolutions. What I played at the event ran pretty well with only a couple of hiccups in performance when there were a lot of characters on screen, but even then it wasn't unplayable by any means. That said, Bethesda told me that the specs of the machine I was playing on and it was a 3.2 GHz processor with 2.0 GB of RAM and an X1900 video card. That's a nice machine and it's all we've had the chance to play the game on. Who knows how the game will look or run on a machine with the minimum requirements? It's just something we're going to have to wait and see I guess.
Do you think that some games are pushing our systems a little too hard? Just because they have the technology to make it beautiful... Does it push away potential buyers because that technology is optimal for the top 1-3% of PC users? How many people really have ATI's 1900 card series and 2 gigs of RAM? Is enough enough or do you say keep pushing the limits and let the consumer worry about their system?