also understand the concept of different architectures you guys are trying to explain in THEORY U ARE RIGHT. See this pipeline stuff works for CPUs, but i have yet to see a real world exapmle where a gpu's shorter pipeline or archicture makes such a dramatic difference. I am not saying it's impossible for a slower clocked gpu to be faster in theory, but in real world, unlike the cpu compeittion between intel and amd, the graphics industry is much closer in design that is why it's more competitive because every ounce of speed counts.
Well then you're blind.
When Nvidia created the NV30 architecture they went with VLIW which is signifigantly less efficient per clock than anything else out there. This is why they've reverted. This efficiency is reflected in operations which are no reliant on memory bandwidth. I'm read what you've said *carefully* and come to the conclusion that you really don't know.
You do make a semi valid point about GPUs being less affected by long pipes and instruction sets than CPUs since most of their work used to be SIMD. Now, with shaders GPUs are basically CPUs and the penalty is just as high.