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When does portal 2 get challenging?

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See, that to me was by far the most interesting part of the game -- I was focused on looking for the ties Aperture has to the story in HL2, like searching for the Borealis dry dock and such. Plus I thought it was neat how you progressed through the company's history and different levels reflected the culture of the decade they represented.

Cave Johnson's observations throughout were a hoot, also.

The Valve-style attention to detail and hint-storytelling is always great.

That being said the plot didn't make sense at all:

Why spend billions of dollars to build a disgustingly massive subterranean testing field then wonder how you went bankrupt?

What's wrong with building them above ground? Also why keep the old tests and keep building more on top spending fucktons of money?

What's wrong with redesigning the test rooms as you figure out the technology?
 
I don't understand why people keep claiming Portal 1 was harder than the 2nd. It was a pretty easy game, personally, and only got somewhat challenging towards the end. Portal 2 seems like an extension of the final level in Portal 1, so it makes sense to me. The humor was pretty good and even though it's in the same universe as HL2 you're not fighting the combine, you're fighting insane A.I. and we all know how funny insane A.I. is.

The game wasn't worth 60 bucks though at launch. Not even close. It should have launched at 30 and gone down. It seems to be the perfect 15 or 20 dollar game.

I think the PS3 version was worth $60 because it included a PC version.

It's easier than Portal 1 in this way: Most of the areas only allowed you to make portals in the places where they were needed. This made the solutions more obvious than they should have been.
 
Theres only a short few levels spread about that are even half way challenging. overall though the game was really easy. I enjoyed it though, it was comical and very simple to just pick up and play, be it for 2 minutes or 2 hours.
 
The game wasn't worth 60 bucks though at launch. Not even close. It should have launched at 30 and gone down. It seems to be the perfect 15 or 20 dollar game.

To each his own I guess. I think using moon paint to create portals made it too easy, but thats about my only complaint, including price. I felt I got my money's worth, and I haven't even played coop yet.
 
To each his own I guess. I think using moon paint to create portals made it too easy, but thats about my only complaint, including price. I felt I got my money's worth, and I haven't even played coop yet.

Don't skip co-op! It's completely separate from the singleplayer story (I believe it happens afterwards), and it's awesome.
 
i liked the robot head guy the best.
although i do miss the mystery felt in the first one. kinda reminded me of that movie called the cube.
 
The movie was called Cube. There was a sequel too.

two sequels. maybe three, but I don't think so

I didn't really like Portal 2. Without any advanced levels or challenges, the game was way too short. The story was fine, but not as good as some people seem to think. The gameplay itself was, eh, idk
 
There isn't much of a challenge. Its much easier than the first one. Still a fantastic game though. So far its my GOTY

Portal 2 is only easier than Portal 1 if you actually played them in order (which I'm sure most did), otherwise playing Portal 2 as your first Portal game, it is clearly harder than Portal 1
 
An occasional gamer, I am stuck on the second floor of Part 1 of this game! I had to resort to YouTube to find out what I was doing wrong. Fun, though; a nice departure from run and gun.
 
The Valve-style attention to detail and hint-storytelling is always great.

That being said the plot didn't make sense at all:

Why spend billions of dollars to build a disgustingly massive subterranean testing field then wonder how you went bankrupt?

What's wrong with building them above ground? Also why keep the old tests and keep building more on top spending fucktons of money?

What's wrong with redesigning the test rooms as you figure out the technology?

All really good points -- though an underground facility might be in the best interests of secrecy, given the nature of the work being done.

In light of that, the ending to me was a little reminiscient of the start of The Andromeda Strain.
 
Cave Johnson was awesome.

Those of you who volunteered to be injected with praying mantis DNA, we have some good news and bad news. The bad news is that test has been postponed indefinitely. The good news is we have a much better test prepared for you: fighting an army of mantis-men.
 
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