Zeze
Lifer
- Mar 4, 2011
- 11,395
- 1,189
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See, that to me was by far the most interesting part of the game -- I was focused on looking for the ties Aperture has to the story in HL2, like searching for the Borealis dry dock and such. Plus I thought it was neat how you progressed through the company's history and different levels reflected the culture of the decade they represented.
Cave Johnson's observations throughout were a hoot, also.
The Valve-style attention to detail and hint-storytelling is always great.
That being said the plot didn't make sense at all:
Why spend billions of dollars to build a disgustingly massive subterranean testing field then wonder how you went bankrupt?
What's wrong with building them above ground? Also why keep the old tests and keep building more on top spending fucktons of money?
What's wrong with redesigning the test rooms as you figure out the technology?