• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Whats your favourite c&c mission?

Mine would have to be the last mission in Tiberian Sun: Firestorm, as either nod or GDI its basically the same thing that happens. I had fought a hard battle against the AI, largely defeated it. All my engineers were in place to capture the 3 control stations to deactivate CABALs firestorm wall so i captured them and the music changes to that "slave to the system" track, then CABALs voice says something like "activating defender" and the video in the top right shows this massive walking mech thing... That thing is the core defender and thats the toughest thing i had ever faced in c&c, my titans were too far away to engage it before it reached my base i only had 10 titans anyways, my only hope was the mammoth mark II which was back at base, so i hunted for the defender which didnt seem to show up on radar and got my MMII to attack it, i was expecting some serious damage or a long drawn out battle... hell no, MMII got the first hit, did no damage at all and 3 laser shots from the core defender trashed it. So i lost my base, the 10 titans were no match for it, i ran off with my MCV which was being chased by the defender anyways but the weed got it before the defender did.

Its very easy to beat now that i know what im facing, cloaked laser fences or firestorm walls are great 😛 30 titans can do it as well due to the AI's poor targating abilitys it will keep switching between them, hundreds of infantry are good too. Or lure it across a bridge and ion cannon the bridge section. But at the time i had no idea how to destroy this thing, that was an awesome mission. There hasent been a mission like that in c&c where 1 single powerful unit is the theat, in fact to date there hasent really been anything like it, only elite units or normal units that have beefed up stats like that monster tank madness in RA1.

So whats your favourite or most memorable c&c mission? and why?
 
I always liked Blindsided in the covert operations pack for C&C. That was the one where you had a single commando and had to use numerous tricks to blow up four or five enemy bases. That was one of the hardest missions in the entire series, but it was a great feeling to pulled it all off in the end. The Scrin mission in C&C3 with the mastermind was also quite cool.

There was one indoor mission in RA called Test Drive that was also pretty neat, where you had a phase transport (RA stealth tank). What happened to the indoor missions anyway? They were pretty interesting and never showed up again after RA.

In general, I liked the limited force missions the best, as far as singleplayer missions go. The base building missions throughout the series weren't that memorable to me, since most of them proceeded in the same way. You warded off their initial attacks, turtled for a while and spammed a big tank army, and then attacked. There were exceptions though, like Fresh Tracks or Legacy of Tesla (well, that one was just annoying) in RA, or the final Firestorm one you mentioned.

Some missions were a mix of both types, like Deceit in C&C. In the latter half of that mission, the AI built huge swarms of units and you could use the sandbag trick to create enormous traffic jams. I still have a screenshot from the last time I played it. 😀

There was also one mission (as well as a multiplayer map, The Hills Have Eyes) in RA that had you fighting these hilariously overpowered civilians. I forget the name now. One guy had a pistol that fired a nuke, and another guy had a long range tesla attack. They used to run around wildly in between the volleys they fired, as if they were scared. :laugh:
 
I love any of the ones where you start out with little to no men and you have to obtain alot of things and do everything.

Theres one in RA2 where you have a few yuri's and have to mind control the president at the Alamo.

Also one for GLA trying to steal weapons from the American's and you start out with a few rebels and technicals.
 
Originally posted by: CP5670
I always liked Blindsided in the covert operations pack for C&C. That was the one where you had a single commando and had to use numerous tricks to blow up four or five enemy bases. That was one of the hardest missions in the entire series, but it was a great feeling to pulled it all off in the end. The Scrin mission in C&C3 with the mastermind was also quite cool.

There was one indoor mission in RA called Test Drive that was also pretty neat, where you had a phase transport (RA stealth tank). What happened to the indoor missions anyway? They were pretty interesting and never showed up again after RA.

In general, I liked the limited force missions the best, as far as singleplayer missions go. The base building missions throughout the series weren't that memorable to me, since most of them proceeded in the same way. You warded off their initial attacks, turtled for a while and spammed a big tank army, and then attacked. There were exceptions though, like Fresh Tracks or Legacy of Tesla (well, that one was just annoying) in RA, or the final Firestorm one you mentioned.

Some missions were a mix of both types, like Deceit in C&C. In the latter half of that mission, the AI built huge swarms of units and you could use the sandbag trick to create enormous traffic jams. I still have a screenshot from the last time I played it. 😀

There was also one mission (as well as a multiplayer map, The Hills Have Eyes) in RA that had you fighting these hilariously overpowered civilians. I forget the name now. One guy had a pistol that fired a nuke, and another guy had a long range tesla attack. They used to run around wildly in between the volleys they fired, as if they were scared. :laugh:

Hmm blindsided, i remember one with a commando where you had to take out the ion control centre. These missions were always tough because the infantry would shoot the commando after the building blew up and he would die eventually 🙁

The one with the civvys i think was called "Grungyev Revolution" or something like that. Yeah that map was frickin crazy lol, the civilians had their own base as well in the top left and bottom left. They didnt like the USSR and revolted against it with some crazyass weapons, that was hella fun lol.

 
That's the one. It ended with a third faction (calling themselves Stalin's elite guard or something) coming in and destroying the civilian base, but if you got too close to their units they attacked you as well. Might have been a bug in the mission. 😕

As you said, commando missions like Blindsided were made harder by the fact that the C&C commando was much weaker than the ones in later games. He not only fired slowly, but when he C4'd a structure, guys came out of it and attacked him. They changed that behavior from RA onward, so that nothing came out of a C4'd building.
 
I guess one I remember most is the commando mission in C&C1.

"Yo"
"Real tough guy!"

That and the first mission, didn't it require you to play it the first time you played the game, before getting to the main menu?

The intro video was funny too.
 
Volkov & Chitzoi

Super soldier that can take down a Cruiser with dual pistols and a super dog which could withstand the barrage from a Cruiser.

/thread

I loved a mission called The Paradox Equation. Double Tesla heavy tanks, double flamethrower mammoths, cruiser-like artillery. Crazy and wicked fun.

I actually enjoyed the Ant Missions in RA2 when I wasnt being rather freaked out. They made some rather odd noise and I was left thinking "wtf are these? they maul even Mammoth Tanks!!"

"Grungyev Revolution" if it was so called was very fun, neat twist.

All in all... some of the missions offered in Counterstrike and Aftermath. Mutually Assured Destruction and the mission with the Super Crazy Mammoth tanks was fun.
 
The first time I had Orcas - even though it was a terribly inefficient approach, I used them an my offensive backbone at every opportunity.
 
Originally posted by: duragezic
I guess one I remember most is the commando mission in C&C1.

"Yo"
"Real tough guy!"

That was an unusual mission (GDI 6) since you had to guess the exact objective from a garbled transmission cutscene and briefing text that was missing key words. You were supposed to destroy only the airfield; if you did it right you could skip to mission 8, but if you blew up anything else, they called reinforcements and mission 7 had you attack a beefed up version of the base.

Originally posted by: Elcs
Volkov & Chitzoi

Super soldier that can take down a Cruiser with dual pistols and a super dog which could withstand the barrage from a Cruiser.

That one was crazy, and certainly the easiest mission among the expansions. Chitzkoi could jump huge distances and after he ate his target, he slid back to his original position without moving his legs since they didn't have an animation for it. 😀

Volkov appears in some of the Aftermath missions too, but they toned him down a lot. He's basically the same as the Allied Stavros dude, but a little stronger.

All in all... some of the missions offered in Counterstrike and Aftermath. Mutually Assured Destruction and the mission with the Super Crazy Mammoth tanks was fun.

The MAD tank mission (Absolut Madness) was quite hard from what I remember. They set off the tanks every ten minutes and would damage everything you had, so you had to keep a bunch of mechanics running around to repair stuff. The enemy cheated and used the iron curtain on all of their stuff at once while the MAD tank was going off. 😛

The other one was funny to watch. At the end, the monster tanks (mammoths with cruiser cannons and something like 100x their usual health) self destructed right in the middle of the enemy base, which completely annihilated two or three screens worth of their stuff.

Man, I feel like playing some of these missions again now. I still have all the games installed.
 
Ya, that mission was called Monster Tank Madness, pretty fun. I reinstalled the first decade pack so i could play some old missions again, fired up some old saved games too. Remember how tiberian sun was panned for its performance when it came out? Well its even worse on my laptop, seems theres a problem with the 8xxx nvidia cards and the tib sun/ra2 engine, stealth makes it lag badly, and so does a sturcture being destroyed, damn EA, if only westwood were around they couldve fixed this!
 
That engine performs poorly in general. I doubt it's a video card issue since the engine isn't 3D accelerated at all, but uses a software-based voxel system. If you have a lot of action on the screen, especially sprites or particles, it still falls to like 5fps even on modern processors.
 
Originally posted by: CP5670
Originally posted by: duragezic
I guess one I remember most is the commando mission in C&C1.

"Yo"
"Real tough guy!"

That was an unusual mission (GDI 6) since you had to guess the exact objective from a garbled transmission cutscene and briefing text that was missing key words. You were supposed to destroy only the airfield; if you did it right you could skip to mission 8, but if you blew up anything else, they called reinforcements and mission 7 had you attack a beefed up version of the base.
Haha, wow I don't remember the C&C missions that well, but I'm pretty sure that is news to me. Everytime, I probably blew up everything and faced reinforcements and a tougher mission 7. Oops! I thought the commando mission was about destroying some NOD SAMs though?
 
I really enjoyed C&C, but the Red Alert missions I remember the most. The later Soviet missions when you get Migs (soften enemy tanks) and the attack helicopters (particularly against enemy artillery units) are really fun to play. I remember using those two air units to chip away at the AI.
 
I don't remember the name of that mission, but I played it on the PlayStation version of Tiberian Dawn. I believe that it was some extra mission, out of the story line. The mission I'm referring to consisted of you, playing as the NOD, in a medium sized base, entirely surrounded on three sides I think, west, north and east, by somewhat static and barely-moving/patrolling GDI forces (all units were present, including their Ion Cannon firing at you at certain intervals). The thing is when you start you got a couple of units, some defenses already built, some buildings for units production... but you have like no resources (I'm not sure about that one), and I think only one harvester.

I've never been able to beat that mission, simply said. I could get rid of some of the patrolling/stationary GDI units around my base's entrances/exits, like a couple of Mammoths, a few regular tanks and I think some infantry... but they kept replacing them if I recall correctly. What's more frustrating is that their Ion Cannon fire at my structures with random or regular intervals (can't remember for sure). Anyhow... I never beaten it, I must have tried a hundred times, eventually I sold my PS along with the game and I just forgot about the whole thing until I read this thread and had a flash back.

EDIT: Now I can clearly remember that the mission I'm talking about was part of the Covert Operations included with the game (both for NOD and GDI). But now that I try to remember more I am equally more confused. Now I can't clearly remember if I was playing as the NOD and being under siege by the GDI, or if it was the other way around... it's been too long. Can anyone help me? Now that I'm trying to remember I won't have good sleep until I have the details.
 

Carville is awesome. :laugh:

Did anyone else notice the first three posters all have the nuclear hazard avatar?

Yeah, it's a common one around here.

Haha, wow I don't remember the C&C missions that well, but I'm pretty sure that is news to me. Everytime, I probably blew up everything and faced reinforcements and a tougher mission 7. Oops! I thought the commando mission was about destroying some NOD SAMs though?

You can blow up the SAM sites scattered around the map, as those aren't part of the main base.

I think the idea is that when you blow up one of their base structures, they panic and call for reinforcements which come through the airfield, but if you destroy the airfield itself first, they can no longer do that. 😛

EDIT: Now I can clearly remember that the mission I'm talking about was part of the Covert Operations included with the game (both for NOD and GDI). But now that I try to remember more I am equally more confused. Now I can't clearly remember if I was playing as the NOD and being under siege by the GDI, or if it was the other way around... it's been too long. Can anyone help me? Now that I'm trying to remember I won't have good sleep until I have the details.

That one is called Under Siege. It's a little tricky but definitely possible. You have to sell off a bunch of stuff at the beginning to get money. The GDI units just sit at the base entrances until you attack them and the AI can be fooled by walling off two entrances, which makes them all flood in through the third one once they wake up. You can build an obelisk and concentrate all your units there. You can also use a stealth tank to leave the base and grab some money crates around the map. IIRC they tend to keep firing the ion cannon at your SAM sites, so as long as you leave one of those up they won't attack anything else.
 
I remember there was a mission in the first C&C as the Nod where you had to get an engineer to take over a GDI prison building. You could only build infantry (and rocketeers and engineers).

Naturally the GDI base was defended with guard towers, which were super effective at killing infantry. The natural attack plan is to build a ton of rocketeers and blow the shit out of them.

Instead, I built hundreds of engineers and swarmed the base 😛 I really built too many. I had plenty left over after the initial rush to take over every GDI building.
 
My favorite was "Blackout" in The Covert Operations. I would build up a HUGE base in the bottom of the map and eventually roll north to take out the NOD bases and the Temple of NOD.
 
i'll have to say, the very last mission in C&C Red Alert, fighting vs. Yuri (playing as the GI forces)

it was just a never ending battle, pounding me nuke after nuke every few minutes, and the mammoth tanks coming on and on

it took me a looooong while to build up enough forces to go against Yugi, since whatever i was building was being knocked out, or tied up for defense.

at first wanted to use the huge GI tanks, but that was taking too long, so i did something simple, learned from previous mission.

Just made a huge fleet of HVC or whatever it was called (those that you can staff troops inside), so i made a about 24 of them, more actually, but i kept losing them in battle, so i just kept alive about 24 and loaded it up with REPAIR guys, and Rocket launcher marines, Snipers, etc

trained them all to be lvl 4 and since Yuri kept sending attacks after attacks, it took no time to level up the entire fleet, and now finally my counter attack

of course taking out all power stations first, typical strat, meanwhile taking out his defense towers, and then the grinding againts all Yuri remaining forces.

it was fun and colossal battle.

since then, it seemed like every other version of C&C released sucked big time in comparison, starting with the C&C commander series

C&C commander was fun, killing the Talibans 😛

but it was still no match for C&C Red Alert

the latest and newest of C&C 3 is even worse than C&C Commanders
 
Originally posted by: AllGamer
i'll have to say, the very last mission in C&C Red Alert, fighting vs. Yuri (playing as the GI forces)

it was just a never ending battle, pounding me nuke after nuke every few minutes, and the mammoth tanks coming on and on

it took me a looooong while to build up enough forces to go against Yugi, since whatever i was building was being knocked out, or tied up for defense.

at first wanted to use the huge GI tanks, but that was taking too long, so i did something simple, learned from previous mission.

Just made a huge fleet of HVC or whatever it was called (those that you can staff troops inside), so i made a about 24 of them, more actually, but i kept losing them in battle, so i just kept alive about 24 and loaded it up with REPAIR guys, and Rocket launcher marines, Snipers, etc

trained them all to be lvl 4 and since Yuri kept sending attacks after attacks, it took no time to level up the entire fleet, and now finally my counter attack

of course taking out all power stations first, typical strat, meanwhile taking out his defense towers, and then the grinding againts all Yuri remaining forces.

it was fun and colossal battle.

since then, it seemed like every other version of C&C released sucked big time in comparison, starting with the C&C commander series

C&C commander was fun, killing the Talibans 😛

but it was still no match for C&C Red Alert

the latest and newest of C&C 3 is even worse than C&C Commanders

I don't remember Yuri in Red Alert. Who was he? Was he on Stalin's side, or the Allies side? Also, I don't know what you mean by training troops to go up in level, I didn't think you could do that in Red Alert. Maybe it was an expansion or sequel to Red Alert?
 
Originally posted by: CP5670
He has the names mixed up. He's talking about RA2.

Thanks. I thought I was truly losing my memory, because I used to play Red Alert ALL THE TIME, but I had no idea what he was talking about. I know I have bad memory, but I didn't think it was that bad - especially on that game. That is the one game I can actually say that I doubt there was anyone better than me. Never lost a MP game out of hundreds played, and I put in the time to figure out the most efficient ways to do just about everything. Of course I don't have that time anymore, and I am not that good at any MP game anymore either. I think I bought RA2 a while ago, but never actually played it because I didn't have that sort of time. Maybe if I did, I would understand the mission he liked. I'll try to find the CD and play it, because it sounds like it might be fun.
 
Back
Top