Ok, so obviously there's a lot of debate over Creative not licensing EAX 3 or EAX HD to other sound card manufacturers, but my question is, what's the point of EAX? Or in other words, why do game developers rely on it?
Obviously game companies find suitable ways of dealing with surround sound and effects without the need for EAX on console systems for example. And I don't believe Valve used EAX in HL2 if I remember right.
So, what's the incentive to using it?
Obviously game companies find suitable ways of dealing with surround sound and effects without the need for EAX on console systems for example. And I don't believe Valve used EAX in HL2 if I remember right.
So, what's the incentive to using it?